Difference between revisions of "Reaper - Condi Reaper"
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Revision as of 23:31, 18 March 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Difficulty:
Normal
This build was last updated on March 18, 2024 and is up to date for the October 8, 2024 patch.
Overview
Condi Reaper is a condition build that focuses on high bleed damage.
Template Code
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Skill Bar
Scepter/Dagger
Greatsword
Utility
Weapon Variants
Specializations
Equipment
- This variant uses gear similar to that of Build:Reaper_-_Condi_DPS, making it a good option for general PVE.
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Sinister
Sinister
Accessory
Sinister
Sinister
Accessory
Sinister
Sinister
Amulet
Sinister
Sinister
Ring
Sinister
Sinister
Ring
Sinister
Sinister
Scepter
Viper
Viper
Dagger
Viper
Viper
Sigil
Sigil
Greatsword
Viper
Viper
Sigil
Sigil
Rune
x6
x6
Relic
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
The opener for this build is where most of the damage comes from.
- Pull enemies close with or
- Weapon Swap
From there, fill empty space with auto-attacks and try to follow a similar loop to above. Avoid placing
or right before entering , as this will override the chill field from and lower DPS by a large amount.
Defense
This build is amazing at trash farming due to its large amounts of Chill and Blind, two conditions that debilitate non-defiant foes.
Crowd Control
Ratings
Build put a lot of precision and crit into the gear, but did not choose the traits that would capitalize on it.
Said bleeding was the focus but skills equipment of choice said other wise.
This was underwhelming in terms of condition damage and expically survivability.
In this build's current state it works well for general play in open world. The burst damage is quite high for a condition build, and the DPS is pretty good. My biggest complaint is how field priority works, but this isn't a huge issue when farming alone.
Comments
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