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Difference between revisions of "Druid - Power Daze Druid Roamer"

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==Overview==
 
==Overview==

Revision as of 13:21, 29 March 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Mobility

Designed for: WvW Roaming

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on March 29, 2024 and is up to date for the March 11, 2025 patch.

Overview

A CC-focused Power Druid build for WvW roaming. The build's all about keeping targets Daze Dazed and Stun Stunned for as long as possible while triggering

procs to boost hard hitting abilities such as .


Skill Bar

Smokescale
Rock Gazelle
Hammer
Greatsword
Utility


Template Code

[&DQQILyArBTd5AHkAwgC7AOYSqwG7ALgAtBLtADsuKhUAAAAAAAAAAAAAAAACMgAzAAA=]
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Specializations


Equipment

Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Dragon
Accessory
Dragon
Accessory
Dragon
Amulet
Dragon
Ring
Dragon
Ring
Dragon
Hammer
Dragon
Sigil
Sigil
Greatsword
Dragon
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Relics

  • - damage boost if you don't mind losing out on mobility, but as a double melee build sticking to targets is extremely important which is why we recommend Relic of Speed.


Consumables

Food


Utility


Usage

Elite specialization basics

  • Rangers with the Druid Druid specialization gain access to (CA) which uses a resource called Astral Force (AF).
  • You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like Regeneration Regeneration and are great at building Astral Force.


General

  • Celestial Avatar skill #5 is a channeled ability that has Stability Stability on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away by moving or by weapon stowing, that way you get to use the Stability to cover other skills.


Damage

  • There are 2 things which play a key role in burst combos: CC and/or Fury Fury application.
  • Aside from using CC skills you can also obtain Fury Fury instantly by swapping pets. This also gives you Quickness Quickness to help with landing your burst.
  • The best burst skill in the build is .
  • resets the cooldown on Maul while also being the perfect setup for it.
  • is often used offensively as an instant trigger for MoC, even in the middle of casting other skills.
  • Hammer is much more about sustained damage. Your goal here is to keep the target CC'd with and while smacking them mostly with autoattacks boosted by Quickness Quickness while they are knocked down or dazed.
    • basically sets itself up, dazing targets and then following up with a 2nd attack that deals extra damage via trait synergy. It's also the hardest hitting skill on Hammer.
  • CC effects don't stack in duration and Daze Daze durations are quite long in the build, try not to override already applied dazes with other control effects.


Burst combo examples

Greatsword

  1. Pre-cast . Do the next step before Maul lands, while the animation's playing.
  2. Pet swap for Quickness Quickness and Fury Fury, or use . You could even do both for maximum effectiveness but that burns more CDs.
  3. to stun the target and refresh Maul.
  4. again.


Hammer

  1. for CC, gap closer and to proc Quickness Quickness from .
  2. for damage.
  3. to root the target in place as the CC from Thump is running out.
  4. for CC while they're Immobilize Immobilized.
  5. Spam autoattacks, pet swap for Quickness Quickness if you're running out of it.


Sustain

  • is an answer to just about any situation - heals, removes conditions, protects against CC, and you can combo extra healing with leap/blast finishers.
  • Entering dazes nearby enemies. This is an instant way of lifting some pressure off of you that could be done even while you're stunned.
  • should be the first skill you use while in CA, ideally try to get 2 casts of this skill off before leaving the avatar form.
  • is a powerful blocking skill you can fall back on when you're taking heavy damage. Blocking an attack with it also unlocks to CC enemies with, which can quickly turn things around my giving you a proc so you can immediately them.
  • should be kept for its passive for as long as possible. While it doesn't heal much on this build it's A) still better than nothing and B) instrumental for Astral Force generation which fuels Celesital Avatar. Use it only if you're out of options and need to break stun or do a mass cleanse.
    • Note: your pet must be within 600 range for the condition transfer to happen. The damage from the transfer itself can actually kill the pet rather quickly so you might want to swap pets shortly after using this signet.
  • You're free to use for simple damage mitigation while the other utilities are not on CD, but if those are recharging then hold onto this in case you need to break a stun in the future.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • February 2024
Damage is really good and it can destroy specs who lack Stability while Relic of Speed helps with sticking to targets. GS brings the usual burst damage while Hammer can use the Quickness to pummel targets while they are dazed for days. Cele Avatar remedies some of the sustain problems of a spec like this (especially the cleansing part) and the stealth helps a lot too. Not bad at all, but it has its weaknesses, like long drawn out duels against condi specs or cele specs with lots of Stability because it's not a good build for attrition. But then again, it's not completely defenseless either and can perform quite well when played right, your tools are just a bit more limited.

Comments

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