Difference between revisions of "Weaver - Condi Weaver"
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==Overview== | ==Overview== | ||
− | A | + | A condition focused weaver build for both group and solo play in open world. |
==Template Code== | ==Template Code== | ||
− | {{TemplateCode|code = [& | + | {{TemplateCode|code = [&DQYfFRolOBd0AHQAcwDLADUXcwDLADUXJgASFwAAAAAAAAAAAAAAAAAAAAA=]}} |
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|utility2 = Primordial Stance | |utility2 = Primordial Stance | ||
|utility3 = Signet of Fire | |utility3 = Signet of Fire | ||
− | |elite = | + | |elite = Glyph of Elementals |
}} | }} | ||
====Weapon Variants==== | ====Weapon Variants==== | ||
− | * {{Tooltip|Sword}} - more evades, but melee-only | + | * {{Tooltip|Sword}} - more evades, but melee-only; replaces {{Tooltip|SCepter}} |
− | * {{Tooltip|Dagger|Mainhand Dagger}} - very good cleave DPS, but melee-only | + | * {{Tooltip|Dagger|Mainhand Dagger}} - very good cleave DPS, but melee-only; replaces {{Tooltip|Scepter}} |
− | * {{Tooltip|Pistol}} - strong alternative (requires Weaponmaster). | + | * {{Tooltip|Pistol}} - strong alternative to {{Tooltip|Scepter}} (requires Weaponmaster). |
====Skill Variants==== | ====Skill Variants==== | ||
− | + | When replacing utilities, do not replace {{Skill|Signet of Fire}} or {{Skill|Primordial Stance}}. | |
* {{Skill|Glyph of Elemental Harmony}} - burst healing | * {{Skill|Glyph of Elemental Harmony}} - burst healing | ||
− | + | * {{Skill|Signet of Earth}} - great defensive/offensive option | |
− | + | * {{Skill|Arcane Shield}} - strong defensive cooldown + stunbreak | |
− | + | * {{Skill|Glyph of Storms}} - good for AOE damage or AOE blind | |
− | * {{Skill|Signet of Earth}} - | + | * {{Skill|Cleansing Fire}} - great condition cleanse |
− | + | * {{Skill|Lightning Flash}} - mobility | |
− | * {{Skill| | + | * {{Skill|Weave Self}} - alternative to {{Skill|Glyph of Elementals}} |
− | * {{Skill|Glyph of Storms}} - | ||
− | * {{Skill| | ||
− | * {{Skill|Lightning Flash}} - mobility | ||
− | * {{Skill| | ||
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==Specializations== | ==Specializations== | ||
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{{Specialization|Earth|mid|top|mid}} | {{Specialization|Earth|mid|top|mid}} | ||
{{Specialization|Weaver|bot|top|top}} | {{Specialization|Weaver|bot|top|top}} | ||
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==Equipment== | ==Equipment== | ||
− | Ascended gear is not required for Open world | + | Ascended gear is not required for Open world. |
====Standard Equipment==== | ====Standard Equipment==== | ||
− | + | {{ | |
− | {{ | ||
| weight = Light | | weight = Light | ||
| stats = Viper | | stats = Viper | ||
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| weapon2 = Warhorn | | weapon2 = Warhorn | ||
| sigil1 = Superior Sigil of Bursting | | sigil1 = Superior Sigil of Bursting | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Strength |
| weapon3 = Staff | | weapon3 = Staff | ||
| weapon4 = | | weapon4 = | ||
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| relic = Relic of the Fractal | | relic = Relic of the Fractal | ||
}} | }} | ||
+ | * The only good alternative DPS relic is {{Relic|Relic of Aristocracy}} | ||
+ | * For defense, ensure you are using a Jade Core and consider some defensive food, like {{Food|Bowl of Orrian Truffle and Meat Stew}}. If necessary, some {{Tooltip|Celestial}} or {{Tooltip|Trailblazer}} pieces can make a big difference. Defensive relics like {{Relic|Relic of Evasion}}, {{Relic|Relic of the Adventurer}}, and {{Relic|Relic of the Zephyrite}} are decent options as well. | ||
===Budget Equipment=== | ===Budget Equipment=== | ||
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| weapon1 = Scepter | | weapon1 = Scepter | ||
| weapon2 = Warhorn | | weapon2 = Warhorn | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Corruption |
| sigil2 = Superior Sigil of Smoldering | | sigil2 = Superior Sigil of Smoldering | ||
| weapon3 = Staff | | weapon3 = Staff | ||
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| relic = Relic of the Fractal | | relic = Relic of the Fractal | ||
}} | }} | ||
− | + | * The only good alternative DPS relic is {{Relic|Relic of Aristocracy}} | |
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==Consumables== | ==Consumables== | ||
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==Usage== | ==Usage== | ||
− | + | ===Damage=== | |
+ | * Focus primarily on {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}. | ||
+ | * {{Skill|Air Attunement}} can be used to apply {{Tooltip|Vulnerability}}. | ||
+ | * Double Attune to elements to proc {{Trait|Elements of Rage}} | ||
+ | * Constantly swap elements to proc {{Trait|Weaver's Prowess}} | ||
+ | * Use {{Skill|Primordial Stance}}, {{Skill|Signet of Fire}}, and {{Skill|Glyph of Elemental Power}} off cooldown. | ||
+ | * Summon {{Skill|Glyph of Elementals}} in Fire and activate its skill off cooldown. | ||
+ | |||
+ | ====Loop Priorities==== | ||
+ | * There are many viable loop patterns to use for weaver. | ||
+ | * The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire. | ||
+ | * A suggested example is as follows: | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Air Attunement}} | ||
+ | # Start combat with {{Skill|Lightning Orb}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}} <-- Loop starts here | ||
+ | # {{Skill|Earth Attunement}} / {{Skill|Fire Attunement}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Earth Attunement}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}} | ||
+ | # {{Skill|Air Attunement}} / {{Skill|Fire Attunement}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Air Attunement}} | ||
+ | # Repeat the loop | ||
+ | # Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat) | ||
+ | # Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire | ||
+ | |||
+ | This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow. | ||
− | ==== | + | ====Fire Priority==== |
− | + | # {{Skill|Wildfire}} | |
− | # {{Skill| | + | # {{Skill|Dragon's Tooth}} |
− | # {{Skill| | + | # {{Skill|Phoenix}} |
− | # {{Skill| | + | # {{Skill|Heat Sync}} |
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− | ==== | + | ====Air Priority==== |
− | + | # {{Skill|Lightning Orb}} | |
− | + | # {{Skill|Lightning Strike}} | |
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− | ==== | + | ====Earth Priority==== |
− | + | # {{Skill|Fracturing Strike}} | |
− | + | # {{Skill|Dust Storm}} | |
− | + | # {{Skill|Rock Barrier}} {{to}} {{Skill|Hurl}} | |
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− | + | ===Defense=== | |
− | * {{Skill| | + | * {{Skill|Glyph of Elementals}} - Earth and Water are strong tank pets |
− | * | + | * {{Skill|Signet of Restoration}} - passive heal |
+ | * {{Skill|Sand Squall}} - reflect projectiles | ||
+ | * {{Skill|Dust Storm}} - aoe {{Tooltip|Blind}} | ||
+ | * {{Skill|Rock Barrier}} - barrier + toughness | ||
====Crowd Control==== | ====Crowd Control==== | ||
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* {{Skill|Gale Strike}} | * {{Skill|Gale Strike}} | ||
* {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}} | * {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}} | ||
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Revision as of 17:50, 6 April 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
A condition focused weaver build for both group and solo play in open world.
Template Code
Skill Bar
Weapon Variants
- Sword - more evades, but melee-only; replaces 24px SCepter
- Mainhand Dagger - very good cleave DPS, but melee-only; replaces Scepter
- Pistol - strong alternative to Scepter (requires Weaponmaster).
Skill Variants
When replacing utilities, do not replace
or .- - burst healing
- - great defensive/offensive option
- - strong defensive cooldown + stunbreak
- - good for AOE damage or AOE blind
- - great condition cleanse
- - mobility
- - alternative to
Specializations
Equipment
Ascended gear is not required for Open world.
Standard Equipment
{{ | weight = Light | stats = Viper | rune = Superior Rune of the Trapper | rune-qt = 6 | weapon1 = Scepter | weapon2 = Warhorn | sigil1 = Superior Sigil of Bursting | sigil2 = Superior Sigil of Strength | weapon3 = Staff | weapon4 = | sigil3 = Superior Sigil of Frenzy | sigil4 = Superior Sigil of Corruption | relic = Relic of the Fractal }}
- The only good alternative DPS relic is
- For defense, ensure you are using a Jade Core and consider some defensive food, like . If necessary, some Celestial or Trailblazer pieces can make a big difference. Defensive relics like , , and are decent options as well.
Budget Equipment
This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
x6
- The only good alternative DPS relic is
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
- Focus primarily on and .
- Vulnerability. can be used to apply
- Double Attune to elements to proc
- Constantly swap elements to proc
- Use , , and off cooldown.
- Summon in Fire and activate its skill off cooldown.
Loop Priorities
- There are many viable loop patterns to use for weaver.
- The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
- A suggested example is as follows:
- /
- Start combat with
- / <-- Loop starts here
- /
- /
- /
- /
- /
- Repeat the loop
- Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
- Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire
This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.
Fire Priority
Air Priority
Earth Priority
- ⇒
Defense
- - Earth and Water are strong tank pets
- - passive heal
- - reflect projectiles
- Blind - aoe
- - barrier + toughness
Crowd Control
- (Sword)
- ⇒
Ratings
Comments
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