Difference between revisions of "Cyto"
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===Equipment Variants=== | ===Equipment Variants=== | ||
*{{Sigil|Smoldering}} | *{{Sigil|Smoldering}} | ||
+ | *{{Sigil|Energy}} | ||
+ | *{{Amulet|Sinister}} | ||
+ | |||
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Keep your range while using {{Skill|Grenade Kit}} and {{Skill|Flame Blast}}. Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use {{Skill|Toss Elixir X}} to assist at opportune moments. | Keep your range while using {{Skill|Grenade Kit}} and {{Skill|Flame Blast}}. Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use {{Skill|Toss Elixir X}} to assist at opportune moments. | ||
+ | |||
+ | ====Offence==== | ||
*'''Explosions''': {{Skill|Rocket Fist Prototype}} - {{Skill|Flame Blast}} - {{Skill|Grenade Kit}} - {{Skill|Grenade Barrage}} - {{Trait|Bunker Down}} - {{Trait|Aim-Assisted Rocket}} - {{Skill|Mace Strike}} - {{Trait|Explosive Entrance}} - {{Trait|Grenadier}} | *'''Explosions''': {{Skill|Rocket Fist Prototype}} - {{Skill|Flame Blast}} - {{Skill|Grenade Kit}} - {{Skill|Grenade Barrage}} - {{Trait|Bunker Down}} - {{Trait|Aim-Assisted Rocket}} - {{Skill|Mace Strike}} - {{Trait|Explosive Entrance}} - {{Trait|Grenadier}} | ||
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* '''Covers''': {{Skill|Energizing Slam}} - {{Skill|Freeze Grenade}} - {{Skill|Flash Grenade}} - {{Skill|Smoke Vent}} - {{Skill|Mace Strike}} | * '''Covers''': {{Skill|Energizing Slam}} - {{Skill|Freeze Grenade}} - {{Skill|Flash Grenade}} - {{Skill|Smoke Vent}} - {{Skill|Mace Strike}} | ||
− | |||
− | |||
*'''Anti Reflect Options''': {{Skill|Fumigate}}, {{Skill|Flame Jet}} & {{Skill|Poison Grenade}} | *'''Anti Reflect Options''': {{Skill|Fumigate}}, {{Skill|Flame Jet}} & {{Skill|Poison Grenade}} | ||
* Use {{Skill|Grenade Kit}}, {{Skill|Fumigate}}, {{Skill|Grenade Barrage}} & {{Skill|Flame Jet}} to get rid of {{Relic|Relic of Vass}} stacks quickly. | * Use {{Skill|Grenade Kit}}, {{Skill|Fumigate}}, {{Skill|Grenade Barrage}} & {{Skill|Flame Jet}} to get rid of {{Relic|Relic of Vass}} stacks quickly. | ||
+ | |||
+ | ====Defense==== | ||
+ | |||
+ | *'''Anti CC''': {{Skill|Healing Mist}},{{Skill|Elixir X}}(For {{Tooltip|Stability}}) & {{Skill|Static Shield}}(To stop CC chains) | ||
+ | |||
+ | * '''Cleanse Sources''': {{Skill|Elixir H}}(3 Cleanse) - {{Trait|Bunker Down}} - {{Skill|Super Elixir}} - | ||
+ | |||
+ | When low on endurance use {{Tooltip|Protection}} to tank incoming power damage. | ||
====Mobility==== | ====Mobility==== | ||
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These are also effective on {{Skill|Toss Elixir X}} hit targets. | These are also effective on {{Skill|Toss Elixir X}} hit targets. | ||
− | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Shrapnel Grenade}} -> {{Skill|Smoke Vent}} | + | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Shrapnel Grenade}} -> {{Skill|Smoke Vent}} -> {{Skill|Flame Blast}} |
* {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Flame Blast}} -> {{Skill|Smoke Vent}} -> {{Skill|Air Blast}} -> {{Skill|Shrapnel Grenade}}. | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Flame Blast}} -> {{Skill|Smoke Vent}} -> {{Skill|Air Blast}} -> {{Skill|Shrapnel Grenade}}. |
Revision as of 13:12, 16 May 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty:
Hard
Overview
Core Vass Grenadier makes use of the
while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with .
Skill Bar
Mace/Shield
Utility
Elixir Gun
Grenade Kit
Flamethrower
Rampage
Tornado
Skill Variants
Template Code
[&DQMdHQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=]
Specializations
Trait Variant
- - Slightly more damage and cleanse. A lot less healing than .
Equipment
Mace
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Usage
- This build is a duelist with team-fighting capabilities.
In order to work this build uses
, & to apply covers from use of , or . Most of your stacks will trigger from defensive play. When in melee range you can use for a bonus cover. Your main damage attacks will be , , & in damaging order. Put simply will apply covers and damage; whilst will be your burst condi source.- - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
How to play
Keep your range while using
and . Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use to assist at opportune moments.Offence
- Explosions: - - - - - - - -
- Main Damage Sources: - - - -
- Covers: - - - -
- Anti Reflect Options: , &
- Use , , & to get rid of stacks quickly.
Defense
- Anti CC: Stability) & (To stop CC chains) , (For
- Cleanse Sources: (3 Cleanse) - - -
When low on endurance use Protection to tank incoming power damage.
Mobility
Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase.
- - This move is a slightly slower and higher CD . Use it to create/close distance easily.
- Superspeed, use this skill to create/close distance quickly. Learning how to travel using reverse is fundimental to survival on this build. - When running while in combat or not under
- Stability rather than damage. Once won't be sufficient use to create/close distance. As soon as active use skill 5 in either transformations to escape. - The primary use of this skill is for mobility &
- - Use to hit opponents outside of condi grenade range.
- & - To close or widen gaps.
Burst & Combos
These are also effective on
hit targets.- + + -> -> ->
- + + -> -> -> -> -> .
- + + -> -> -> ->
Moa Set-Ups
Once the opponent is hit by Immobile the target(s) with your fastest option being , or use if nothing else. If you choose to not CC then your burst options are:
they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or- / / ->
- / / ->
- / / ->
It is most effective to
before you opponent can cleanse since even if you miss your CC you can still be rewarded.
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