Difference between revisions of "Druid - Alacrity Support Condi DPS"
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| specialization = Druid | | specialization = Druid | ||
| designed for = Raid | | designed for = Raid | ||
− | | rating = | + | | rating = good |
| focus = Condition Damage, Healing, Support | | focus = Condition Damage, Healing, Support | ||
| xpac = hot | | xpac = hot |
Latest revision as of 16:26, 25 July 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage, Healing and Support
Designed for: Raids
Overview
Condi Druid is a variant of Druid - Boon Support Healer which sacrifices healing for personal DPS. Like its healing counterpart, it provides boons to its subgroup including Alacrity and some Might. It can also provide CC and utility from various pets and utility skills. Unfortunately, bringing any utility cuts heavily into its damage and unlike practically every other dps-boon build, it provides no Fury by default, meaning the Quickness support much provide 100%.
This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage. If this is not the case Druid - Boon Support Healer will usually perform better. This guide assumes you are already an experienced Healing Druid player.
Skill Bar
Weapon Variants
You can swap out Dagger/Torch for other weapons if needed.
- Shortbow can be useful if the boss is frequently moving out of , or if you don't have access to Secrets of the Obscure.
- Staff is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher.
Pet Variants
Thanks to Jacaranda for damage. The second pet can be used for utility if desired.
, no pet can compete with- Electric Wyvern and Rock Gazelle deal mediocre DPS but provides very strong CC from their pet skills, and . You should have one of these as your secondary pet and swap to it if CC is needed.
In certain situations, you might also find these pets useful:
- Red Moa provides Fury with its pet skill , useful if you're struggling with fury uptime.
- Jungle Stalker provides Might with its pet skill , useful if you're struggling with might uptime.
- Wolf provides AoE fear, useful if your group is having trouble with adds (e.g. on Escort towers).
- Brown Bear provides for extremely condition-heavy fights.
Skill Variants
Healing
- The Regeneration from can be very helpful for generating Astral Force, but if there's a dedicated healer in your subgroup it will be overwritten by theirs, making the skill rather useless unless you need the condi cleanse.
- is your largest group heal if used inside CA.
- offers a DPS boost as it transfers boons to your pet. It is also a massive self-heal.
Utility
is decent damage, and provides ~10 stacks of Might to the group. The other two utility skills are a significant DPS loss to replace.
- is the best utility option if you want to go for maximum DPS.
- Aegis. provides ~50% protection uptime and on-demand
- provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
- Stability. for extra CC or group
- provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
- is a strong safety net for inexperienced groups.
Template Code
Specializations
Specialization Variants
Wilderness Survival can be swapped out for Nature Magic if you need access to more boons. This is a surprisingly small DPS loss, less than swapping to
!If using Nature Magic, swap your food to (or alternatives).
- Regeneration. can be used to provide more
- Might and ~55% Fury. To best use this, you want to pet swap just after using , and swap back your Jacaranda as soon a you can and immediately use . This means you lose almost no uptime of the skill whilst still benefitting from . provides ~6 extra
- Protection. doubles the damage from your , and the heal from your . If desperate, it can be swapped to for ~40%
Equipment
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
x6
x14
x4
Equipment Variants
- Celestial stats will provide healing power if you wish to fulfil a hybrid healer role.
- Celestial stats will also give you +639 toughness, which may be enough to make you the tank. If you need to lower your toughness, you can swap pieces out for Seraph stats to retain your healing power and boon duration.
Consumables
Food
- - the lifesteal is very helpful for quickly charging Astral Force.
Utility
Usage
Rotation
In real encounters your rotation can be somewhat flexible as your Astral Force will generate at different speeds depending on how much damage your team takes.
When in CA, use Alacrity, so you will need to make sure you go in at least this often, or spend longer inside to cover the gap until it is available again.
twice, and , and once each. This CA "rotation" generates ~17s ofIf possible, precast
and .
Opener
Start on Axe/Dagger
- - make sure any boon rip has already happened
- Weapon Swap so we don't waste on a CA skill
- Use skills 3-5 once each, and use twice (it has no cast time so use it whenever you can)
- Use all Dagger/Torch skills once
- Weapon Swap
Axe/Dagger
- (assuming you got on the first one)
- Use skills 3-5 once each, and use twice
(if available), otherwise autoattack
- Weapon Swap
Dagger/Torch
- Use skills 3-5 once each, and use twice
(if available), otherwise autoattack
- Use all Dagger/Torch skills once more
- Weapon Swap
- Return to start of Axe/Dagger section
General Tips
- Use and whenever they come off cooldown.
- Use
- only deals damage outside of .
, , and (if using) off cooldown, but they are lower priority the first few weapon skills after each weapon swap (so delay until the section).
- You are free to enter at any time during your rotation and/or stay in it for longer when heals are needed. Try to do so when you would otherwise be autoattacking though.
See Build:Druid - Boon Support Healer for general Druid tips.
Video example (celestial gear)
Shortbow Rotation
If possible, use
and double dodge right at the start of phases to gain the buff fromOpener
Start on Axe/Dagger
- - make sure any boon rip has already happened
- Weapon Swap so we don't waste on a CA skill
- Use skills 3-5 once each, and use twice (it has no cast time so use it whenever you can)
- Use all Shortbow skills once
- Weapon Swap
Axe/Dagger
- (assuming you got on the first one)
- Use skills 3-5 once each, and use twice
(if available), otherwise autoattack
- Weapon Swap
Shortbow
- Autoattack until is available (assuming you managed to it)
- Use skills 3-5 once each, and use twice
(if available), otherwise autoattack
- Weapon swap
- Return to start of Axe/Dagger section
General Tips
- Use and whenever they come off cooldown.
- Use
- only deals damage outside of .
, , and (if using) off cooldown, but they are lower priority the first few weapon skills after each weapon swap (so delay until the section).
- You are free to enter at any time during your rotation and/or stay in it for longer when heals are needed. Try to do so when you would otherwise be autoattacking though.
See Build:Druid - Boon Support Healer for general Druid tips.
CC
- or
- Swapping to staff or with traited
- (not recommended as you generally need this skill for other mechanics)
Ratings
Comments
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