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Difference between revisions of "Renegade - Alacrity Support Condi DPS"

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==Overview==
 
==Overview==
The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether {{Skill|Orders from Above}} will come off cooldown during it. It trades the CC of [[Build:Renegade_-_Boon_Support_Power_DPS|Power Alacrity Renegade]] for slightly more DPS on long phases, as well as higher ranged damage. It excels against large stationary bosses where it can hit with every missile of {{Skill|Citadel Bombardment}}.
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The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether {{Skill|Orders from Above}} will come off cooldown during it. It trades the CC of [[Build:Renegade_-_Boon_Support_Power_DPS|Power Alacrity Renegade]] for more DPS on long phases, as well as higher ranged damage.
  
 
In fractals, this build can also provide {{Tooltip|Might}} with {{Skill|Heroic Command}}.
 
In fractals, this build can also provide {{Tooltip|Might}} with {{Skill|Heroic Command}}.
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===Providing Might===
 
===Providing Might===
Thanks to the combo of {{Skill|Searing Fissure}} and {{skill|Echoing Eruption}}, you generate ~11 {{tooltip|Might}} for your subgroup. If you want to provide more, you will need to replace some skills with {{skill|Heroic Command}}:
+
Thanks to the combo of {{Skill|Searing Fissure}} and {{skill|Echoing Eruption}}, you generate ~7 {{tooltip|Might}} for your subgroup. If you want to provide more, you will need to replace some skills with {{skill|Heroic Command}}:
 
* On '''Shortbow''' replace one use of either {{skill|Spiritcrush}} or {{skill|Sevenshot}}.
 
* On '''Shortbow''' replace one use of either {{skill|Spiritcrush}} or {{skill|Sevenshot}}.
 
** Replacing {{skill|Spiritcrush}} is a smaller DPS loss, but also means that you spent two less energy per loop - if you find this is making it more difficult to trigger {{trait|Charged Mists}} without delaying your swap, then replace {{skill|Sevenshot}} instead.
 
** Replacing {{skill|Spiritcrush}} is a smaller DPS loss, but also means that you spent two less energy per loop - if you find this is making it more difficult to trigger {{trait|Charged Mists}} without delaying your swap, then replace {{skill|Sevenshot}} instead.
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* On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use {{Skill|Heroic Command}} and {{Skill|Orders from Above}} to help keep boons up.
 
* On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use {{Skill|Heroic Command}} and {{Skill|Orders from Above}} to help keep boons up.
 
* Try to avoid canceling {{Skill|Bloodbane Path}} during its cast.
 
* Try to avoid canceling {{Skill|Bloodbane Path}} during its cast.
* As {{Skill|Razorclaw's Rage}} does not stack, more than two Kalla renegades in one subgroup will result in lost damage (unless one adjusts their rotation). Any additional renegades can take Shiro instead of Kalla.
 
** If taking Shiro, activate {{Skill|Impossible Odds}} during the cast of {{Skill|Temporal Rift}} and otherwise keep the rotation the same (minus the Kalla skills, obviously).
 
  
  

Revision as of 23:24, 1 August 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on August 01, 2024 and is up to date for the October 8, 2024 patch.

Overview

The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether Orders from Above will come off cooldown during it. It trades the CC of Power Alacrity Renegade for more DPS on long phases, as well as higher ranged damage.

In fractals, this build can also provide Might Might with Heroic Command.


Skill Bar

Mace/Axe
Shortbow
Utility
Utility


Template Code

[&DQkOHQMmPzrcEdwRBhLUESsSKxLUEQYSyhHKEQUEAgQrEgYS1BHUESsSBhI=]
Copy Template Code


Specializations


Trait Variants

  • Taking All for One is a ~5% DPS loss, but provides your subgroup with a good amount of Protection Protection.


Equipment

Head
Ritualist
Shoulders
Ritualist
Chest
Ritualist
Hands
Ritualist
Legs
Ritualist
Feet
Ritualist
Backpiece
Ritualist
Accessory
Ritualist
Accessory
Ritualist
Amulet
Ritualist
Ring
Ritualist
Ring
Ritualist
Mace
Ritualist
Axe
Ritualist
Sigil
Sigil
Shortbow
Ritualist
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup provides ~42% boon duration.
  • In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace Ritualist stats Ritualist stats gear with Viper stats Viper stats - make sure to keep yourself above 34% boon duration or you will not be able to maintain Alacrity Alacrity solo!


Non-SotO relics

Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:

  • The rotation uses Embrace the Darkness almost exactly every 30s, so Relic of the Krait wouldn't be completely terrible.
  • Relic of the Aristocracy could work if you switch the pairings of legends and weapons, so that you can build stacks up in Legendary Demon Stance with Echoing Eruption, and Icerazor's Ire in Legendary Renegade Stance.
    • You should use (or ascended versions) with this.


Consumables

Food

    • or the other ascended versions are also very close in damage


Utility


Usage

Rotation

Below is the DPS rotation. These sections are those you follow when Orders from Above will not come off cooldown during that section.


Opening

Start in Legendary Renegade Stance and on Mace/Axe.

  1. Icerazor's Ire
  2. Razorclaw's Rage
  3. Echoing Eruption
  4. Legendary Demon Stance
  5. Embrace the Darkness
  6. Searing Fissure
  7. Orders from Above
  8. Weapon swap Weapon swap


Shortbow

The stronger effect of Embrace the Darkness can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling Shattershot or delaying your legend swap, so it may be better in practise not to worry about it.

  1. Bloodbane Path, Shattershot
  2. Spiritcrush, Shattershot
  3. Sevenshot
  4. Bloodbane Path
  5. Shattershot until Bloodbane Path is available
  6. Bloodbane Path
  7. Sevenshot
  8. Spiritcrush
  9. Legendary Renegade Stance
  10. Icerazor's Ire - make sure to cast this first, so that it enhances Razorclaw's Rage
  11. Razorclaw's Rage
  12. Weapon swap Weapon swap


Mace/Axe

  1. Searing Fissure
  2. Echoing Eruption
  3. Auto-attack chain
  4. Misery Swipe - If you're fast there is time to sneak in a single auto before Searing Fissure comes off cooldown
  5. Searing Fissure
  6. Auto-attack chain twice
  7. Searing Fissure
  8. Temporal Rift
  9. Citadel Bombardment
  10. Echoing Eruption
  11. Legendary Demon Stance - Don't delay this step or you might allow your energy to creep above 10
  12. Embrace the Darkness
  13. Searing Fissure
  14. Weapon swap Weapon swap
  15. Repeat from Shortbow

Video example


Providing Alacrity

Each of the sections above (excluding the opener) will change if Orders from Above comes off cooldown during that section:

  • On Shortbow, you Resist the Darkness at step 6, then reactivate it again at step 9 (essentially as soon as you are able to).
  • On Mace/Axe, replace Citadel Bombardment at step 9 with Icerazor's Ire.


In all rotations, you should be using Orders from Above as soon as it comes off cooldown.


Providing Might

Thanks to the combo of Searing Fissure and Echoing Eruption, you generate ~7 Might Might for your subgroup. If you want to provide more, you will need to replace some skills with Heroic Command:

  • On Shortbow replace one use of either Spiritcrush or Sevenshot.
    • Replacing Spiritcrush is a smaller DPS loss, but also means that you spent two less energy per loop - if you find this is making it more difficult to trigger Charged Mists without delaying your swap, then replace Sevenshot instead.
  • On Mace/Axe replace either Temporal Rift or one use of Echoing Eruption.
    • Replacing Echoing Eruption is a smaller DPS loss, but also generates less extra might as you will miss out on the blasts.


General Tips

  • You will want to delay Orders from Above slightly if the group is not stacked together (for example, if it comes off cooldown near the end of the split phase at Vale Guardian, you should save it for when everyone is back together).
  • Charged Mists is the reason we run Invocation, and it requires you to be under 10 energy when you switch legends. If you reach the point when you need to switch, and are above 10 energy for whatever reason, you can use Heroic Command to quickly expend some.
  • While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
  • On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use Heroic Command and Orders from Above to help keep boons up.
  • Try to avoid canceling Bloodbane Path during its cast.


Breakbars

  • Temporal Rift
  • Scorchrazor
  • Darkrazor's Daring
  • Call to Anguish (costs a lot of energy for comparatively little CC, so only as a last resort)
  • Frigid Blitz deals ~300 soft CC (assuming the target doesn't already have Chill Chill and Slow Slow)


Ratings

This build has a rating of 3 stars based on 1 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • May 2023
A good alacrity source for condi-favoured fractals, and able to bring good ranged DPS with some utility from Kalla. Struggles more in raids though as it only really offers alacrity, which restricts your options for quickness supports.

Comments

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