Difference between revisions of "Renegade - Alacrity Support Condi DPS"
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==Overview== | ==Overview== | ||
− | The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether {{Skill|Orders from Above}} will come off cooldown during it. It trades the CC of [[Build:Renegade_-_Boon_Support_Power_DPS|Power Alacrity Renegade]] for | + | The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether {{Skill|Orders from Above}} will come off cooldown during it. It trades the CC of [[Build:Renegade_-_Boon_Support_Power_DPS|Power Alacrity Renegade]] for more DPS on long phases, as well as higher ranged damage. |
In fractals, this build can also provide {{Tooltip|Might}} with {{Skill|Heroic Command}}. | In fractals, this build can also provide {{Tooltip|Might}} with {{Skill|Heroic Command}}. | ||
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===Providing Might=== | ===Providing Might=== | ||
− | Thanks to the combo of {{Skill|Searing Fissure}} and {{skill|Echoing Eruption}}, you generate ~ | + | Thanks to the combo of {{Skill|Searing Fissure}} and {{skill|Echoing Eruption}}, you generate ~7 {{tooltip|Might}} for your subgroup. If you want to provide more, you will need to replace some skills with {{skill|Heroic Command}}: |
* On '''Shortbow''' replace one use of either {{skill|Spiritcrush}} or {{skill|Sevenshot}}. | * On '''Shortbow''' replace one use of either {{skill|Spiritcrush}} or {{skill|Sevenshot}}. | ||
** Replacing {{skill|Spiritcrush}} is a smaller DPS loss, but also means that you spent two less energy per loop - if you find this is making it more difficult to trigger {{trait|Charged Mists}} without delaying your swap, then replace {{skill|Sevenshot}} instead. | ** Replacing {{skill|Spiritcrush}} is a smaller DPS loss, but also means that you spent two less energy per loop - if you find this is making it more difficult to trigger {{trait|Charged Mists}} without delaying your swap, then replace {{skill|Sevenshot}} instead. | ||
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* On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use {{Skill|Heroic Command}} and {{Skill|Orders from Above}} to help keep boons up. | * On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use {{Skill|Heroic Command}} and {{Skill|Orders from Above}} to help keep boons up. | ||
* Try to avoid canceling {{Skill|Bloodbane Path}} during its cast. | * Try to avoid canceling {{Skill|Bloodbane Path}} during its cast. | ||
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Revision as of 23:24, 1 August 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether Power Alacrity Renegade for more DPS on long phases, as well as higher ranged damage.
will come off cooldown during it. It trades the CC ofIn fractals, this build can also provide Might with .
Skill Bar
Template Code
Specializations
Trait Variants
- Taking Protection. is a ~5% DPS loss, but provides your subgroup with a good amount of
Equipment
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
x6
x18
- This setup provides ~42% boon duration.
- In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace Ritualist stats gear with Viper stats - make sure to keep yourself above 34% boon duration or you will not be able to maintain Alacrity solo!
Non-SotO relics
Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:
- The rotation uses almost exactly every 30s, so wouldn't be completely terrible.
- You should use (or ascended versions) with this.
could work if you switch the pairings of legends and weapons, so that you can build stacks up in with , and in .
Consumables
Food
-
- or the other ascended versions are also very close in damage
Utility
Usage
Rotation
Below is the DPS rotation. These sections are those you follow when
will not come off cooldown during that section.
Opening
Start in
and on Mace/Axe.
Shortbow
The stronger effect of
can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.- ,
- ,
- until is available
- - make sure to cast this first, so that it enhances Razorclaw's Rage
- Weapon swap
Mace/Axe
- Auto-attack chain
- - If you're fast there is time to sneak in a single auto before comes off cooldown
- Auto-attack chain twice
- - Don't delay this step or you might allow your energy to creep above 10
- Weapon swap
- Repeat from Shortbow
Providing Alacrity
Each of the sections above (excluding the opener) will change if
comes off cooldown during that section:- On Shortbow, you at step 6, then reactivate it again at step 9 (essentially as soon as you are able to).
- On Mace/Axe, replace at step 9 with .
In all rotations, you should be using as soon as it comes off cooldown.
Providing Might
Thanks to the combo of Might for your subgroup. If you want to provide more, you will need to replace some skills with :
and , you generate ~7- On Shortbow replace one use of either
- Replacing is a smaller DPS loss, but also means that you spent two less energy per loop - if you find this is making it more difficult to trigger without delaying your swap, then replace instead.
or .
- On Mace/Axe replace either
- Replacing is a smaller DPS loss, but also generates less extra might as you will miss out on the blasts.
or one use of .
General Tips
- You will want to delay slightly if the group is not stacked together (for example, if it comes off cooldown near the end of the split phase at Vale Guardian, you should save it for when everyone is back together).
- is the reason we run Invocation, and it requires you to be under 10 energy when you switch legends. If you reach the point when you need to switch, and are above 10 energy for whatever reason, you can use to quickly expend some.
- While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
- On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use and to help keep boons up.
- Try to avoid canceling during its cast.
Breakbars
Ratings
Comments
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