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Difference between revisions of "Vindicator - Heal Vindicator (GvG)"

 
Line 4: Line 4:
 
| designed for = wvw gvg
 
| designed for = wvw gvg
 
| focus = support, healing, condition cleanse
 
| focus = support, healing, condition cleanse
| rating = great
+
| rating = archived
| meta=y
 
 
| xpac = hot, eod
 
| xpac = hot, eod
 
| difficulty = 2
 
| difficulty = 2

Latest revision as of 00:47, 28 August 2024

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: SupportHealing and Condition cleanse

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Normal

Overview

This build provides extreme burst healing and condition cleanse.


Skill Bar

Staff
Staff
Utility
Utility

Specializations

Variants


Template Code

[]
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Staff
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables


Usage

General

  • Make sure to be under 10 energy when swapping legends to activate
    • Don't be afraid to stay in Alliance after your legend swap is ready
      • Swap when out of energy or for burst healing
    • can be useful to keep yourself under the energy threshold
  • Use any time your group is lacking projectile block against


Overall Priorities

High
  • Healing
Moderate
  • Condition clear
  • Boon rip
Low
  • CC


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
  • This builds has high active defenses


Detailed Explanations

Healing

General
Alliance
  • Aim to hit focus targets or allies caught in spikes
    • Delay casting until an ally has taken damage
  • Other than your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
  • should be activated as soon as you enter Alliance
  • Avoid using in Alliance
Ventari


Condition clear

Alliance
  • Your condition clear mainly comes attached to , use it to to clear Immobilize Immobilize on players caught in enemy spikes
  • Use when you don't have time to cast , such as when crossing through the enemy or if it is on cooldown to clear Immobilize Immobilize
Ventari
  • is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing


CC

  • Only prioritize CC against enemies lacking Stability Stability, make sure to watch enemy buff bars
  • Be careful not to knock enemies out of spikes with
  • is worth casting on spikes but only if your group is not in need of healing/cleanse


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.


Ratings

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Comments

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