Difference between revisions of "Cyto"
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{{Build | {{Build | ||
| profession = Engineer | | profession = Engineer | ||
− | | specialization = | + | | specialization = mechanist |
| designed for = Conquest | | designed for = Conquest | ||
| rating = test | | rating = test | ||
| focus = Burst Damage | | focus = Burst Damage | ||
− | | difficulty = | + | | difficulty = 2 |
− | | xpac = | + | | xpac = EoD, JW |
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Power Spear Mechanist is a Power based PvP build for Engineers. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Elixir Gun}} &{{Skill|Tool Kit}} to create a unique & strong mixed melee & ranged duelist. While there are other power {{tooltip|Spear}} options none have been as effective as this one. | |
− | |||
==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
| profession = Engineer | | profession = Engineer | ||
− | | specialization = | + | | specialization = mechanist |
− | | weapon1 = | + | | weapon1 = Spear |
| weapon2 = | | weapon2 = | ||
− | | healing = | + | | healing = Rectifier Signet |
| utility1 = Elixir Gun | | utility1 = Elixir Gun | ||
− | | utility2 = | + | | utility2 = Shift Signet |
| utility3 = Tool Kit | | utility3 = Tool Kit | ||
− | | elite = | + | | elite = Overclock Signet |
}} | }} | ||
{{Skill bar aux|Elixir Gun}} | {{Skill bar aux|Elixir Gun}} | ||
{{Skill bar aux|Tool Kit}} | {{Skill bar aux|Tool Kit}} | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGHiYvRjoNGwAAEBsAAIoBAACVAQAACRsAAAAAAAAAAAAAAAAAAAAAAAABCQEA] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Explosives|Bot|Top | + | {{Specialization|Explosives|Mid|Bot|Top}} |
− | {{Specialization| | + | {{Specialization|Firearms|Bot|Bot|Mid}} |
− | {{Specialization| | + | {{Specialization|Mechanist|Mid|Mid|Bot}} |
===Trait Variants=== | ===Trait Variants=== | ||
− | * {{Trait| | + | * {{Trait|Big Boomer}} - Increased damage with sustain loss, better for bursting. |
− | |||
− | |||
==Equipment== | ==Equipment== | ||
{{PvP equipment | {{PvP equipment | ||
− | | weapon1 = | + | | weapon1 = Spear |
| weapon2 = | | weapon2 = | ||
| sigil1 = Energy | | sigil1 = Energy | ||
| sigil2 = Cleansing | | sigil2 = Cleansing | ||
− | | rune = | + | | rune = Fighter |
| amulet = Berserker | | amulet = Berserker | ||
− | | relic = Relic of | + | | relic = Relic of Antitoxin |
}} | }} | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
''Rune'' | ''Rune'' | ||
− | |||
* {{Rune|Reaper}} - Good balance of sustain and damage. | * {{Rune|Reaper}} - Good balance of sustain and damage. | ||
− | * {{Rune| | + | * {{Rune|Scholar}} - Maxmimum damage |
''Sigil'' | ''Sigil'' | ||
− | * {{Sigil| | + | * {{Sigil|Purging}} |
− | + | ||
− | + | ==Usage== | |
− | * | + | * This build is for taking 1v1s and bursting. |
+ | ===How to Play=== | ||
− | + | Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Acid Bomb}}, {{Skill|Shift Signet}} & {{Skill|Magnet}}. Get big damage using {{tooltip|Spear}}, {{Skill|Tool Kit}} & {{Skill|Explosive Knuckle}} skills. Once closing the gap isn't necassary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it. | |
− | |||
− | + | Try not to use the attack on {{Skill|Overclock Signet}} and save it for when {{Skill|Crash Down}} has been put on cooldown. | |
− | |||
− | + | When using {{Skill|Glob Shot}} next to your mech, it will bounce between you two then return to your target, doing double the damage total. | |
− | + | Use the {{Skill|Tool Kit}} autoattack {{Skill|Smack}} since it's much stronger than the {{tooltip|Spear}} autoattack {{Skill|Puncturing Jab}}. | |
− | + | ===Burst=== | |
+ | Since it is an instant cast you can start any burst with {{Skill|Crash Down}}. Does more damage when using {{Skill|Overclock Signet}}. | ||
− | + | ''Full burst'' | |
− | + | * {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Devastator}} > {{Skill|Explosive Knuckle}} > {{Skill|Conduit Surge}} > {{Skill|Pry Bar}} | |
− | + | ''Alternative'' | |
+ | * {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Conduit Surge}} > {{Skill|Explosive Knuckle}} > {{Skill|Devastator}} | ||
====Moblity==== | ====Moblity==== | ||
− | * {{ | + | * {{Skill|Conduit Surge}} - Your basic short CD leap option. |
− | * {{ | + | * {{Skill|Devastator}} - Can canceled the aftercast early by using {{Skill|Elixir Gun}}/{{Skill|Tool Kit}} and {{tooltip|Weapon Swap}} canceling. |
− | * {{Skill| | + | * {{Skill|Shift Signet}} - Use this to instantly escape dangerous situtations. |
− | * {{Skill|Acid Bomb}} - Unblockable serves as a "Get-Off-Me" and a mobility option | + | * {{Skill|Acid Bomb}} - Unblockable serves as a "Get-Off-Me" and a mobility option. |
− | * {{Skill|Box of Nails | + | * {{Skill|Box of Nails}} - Applying pulsing {{tooltip|Cripple}} can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting. |
− | ==== | + | ====Defense==== |
− | * {{Skill| | + | This build is low on cleanse but has alternative options to make up for that. |
− | * {{Skill|Gear Shield}} | + | * {{Skill|Shift Signet}} - Use this to instantly escape dangerous situtations. |
− | * {{Skill| | + | * {{Skill|Super Elixir}} - Can be used for minor healing throughout the fight. A way to resustain before re-entering fights. |
+ | * {{Skill|Gear Shield}} | ||
+ | * {{Skill|Explosive Knuckle}} - {{tooltip|Weakness}} application on a low CD. Easy to use to reduce enemy bursts. | ||
+ | * {{Skill|Crisis Zone}} - {{tooltip|Stability}} & {{tooltip|Protection}}, can be used before bursts. | ||
====Extra Techniques==== | ====Extra Techniques==== | ||
* {{Skill|Fumigate}} - Hits through walls and projectile blocks while triggering {{Trait|Explosive Entrance}} | * {{Skill|Fumigate}} - Hits through walls and projectile blocks while triggering {{Trait|Explosive Entrance}} | ||
− | * {{Skill| | + | * {{Skill|Overclock Signet}} has a few very fun quirks when using it to cast {{Skill|Crash Down}}: It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the {{Skill|Crash Down}} will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for with {{Skill|Pry Bar}} damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage. |
− | + | * {{Skill|Conduit Surge}}/{{Skill|Devastator}} - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't. | |
+ | |||
+ | ---- |
Revision as of 18:23, 19 September 2024
This is a test build. You may comment and rate it.
Focused on: Burst damage
Designed for: PvP Conquest
Overview
Power Spear Mechanist is a Power based PvP build for Engineers. The build makes use of Spear's synergy with & to create a unique & strong mixed melee & ranged duelist. While there are other power Spear options none have been as effective as this one.
Skill Bar
Template Code
Specializations
Trait Variants
- - Increased damage with sustain loss, better for bursting.
Equipment
Equipment Variants
Rune
- - Good balance of sustain and damage.
- - Maxmimum damage
Sigil
Usage
- This build is for taking 1v1s and bursting.
How to Play
Close the gap with your target using Spear, & skills. Once closing the gap isn't necassary or possible use to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.
, , , & . Get big damage usingTry not to use the attack on
and save it for when has been put on cooldown.When using
next to your mech, it will bounce between you two then return to your target, doing double the damage total.Use the Spear autoattack .
autoattack since it's much stronger than theBurst
Since it is an instant cast you can start any burst with
. Does more damage when using .Full burst
- + > > > >
Alternative
- + > > >
Moblity
- - Your basic short CD leap option.
- Weapon Swap canceling. - Can canceled the aftercast early by using / and
- - Use this to instantly escape dangerous situtations.
- - Unblockable serves as a "Get-Off-Me" and a mobility option.
- Cripple can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting. - Applying pulsing
Defense
This build is low on cleanse but has alternative options to make up for that.
- - Use this to instantly escape dangerous situtations.
- - Can be used for minor healing throughout the fight. A way to resustain before re-entering fights.
- Weakness application on a low CD. Easy to use to reduce enemy bursts. -
- Stability & Protection, can be used before bursts. -
Extra Techniques
- - Hits through walls and projectile blocks while triggering
- has a few very fun quirks when using it to cast : It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for with damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
- / - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.
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