Difference between revisions of "Renegade - Alacrity Support Condi DPS"
Line 4: | Line 4: | ||
| designed for = raid, fractal | | designed for = raid, fractal | ||
| focus = condition damage, Support | | focus = condition damage, Support | ||
− | | xpac = pof | + | | xpac = pof,jw |
| rating = good | | rating = good | ||
| difficulty = 2 | | difficulty = 2 | ||
Line 20: | Line 20: | ||
| profession = revenant | | profession = revenant | ||
| specialization = renegade | | specialization = renegade | ||
− | | weapon1 = | + | | weapon1 = Spear |
− | | weapon2 = | + | | weapon2 = |
− | | weapon3 = | + | | weapon3 = Spear |
| legend1 = kalla | | legend1 = kalla | ||
| legend2 = mallyx | | legend2 = mallyx | ||
}} | }} | ||
+ | |||
+ | ===Weapon Variants=== | ||
+ | Currently '''Spear''' is so strong that you never want to swap off it. The second '''Spear''' is there to allow you to benefit from on-swap sigils, but it could be switched out for a utility option such as '''Shortbow''' or even '''Staff''' for CC (getting stuck on '''Staff''' would be a massive DPS loss though). | ||
+ | |||
+ | For players that don't own Janthir Wilds, the best weapons are '''Mace/Axe''' and '''Shortbow'''. | ||
Line 55: | Line 60: | ||
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | weapon1 = | + | | weapon1 = Spear |
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Superior Sigil of Earth | | sigil1 = Superior Sigil of Earth | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Torment |
− | | weapon3 = | + | | weapon3 = Spear |
| sigil3 = Superior Sigil of Geomancy | | sigil3 = Superior Sigil of Geomancy | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Doom |
| relic = Relic of the Fractal | | relic = Relic of the Fractal | ||
}} | }} | ||
Line 71: | Line 76: | ||
===Non-SotO relics=== | ===Non-SotO relics=== | ||
Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or: | Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or: | ||
− | * | + | * {{relic|Relic of the Aristocracy}} is trivial to maintain on '''Spear''', and it could work on '''Mace/Axe & Shortbow''' if you switch the pairings of legends and weapons, so that you can build stacks up in {{skill|Legendary Demon Stance}} with {{skill|Echoing Eruption}}, and {{skill|Icerazor's Ire}} in {{skill|Legendary Renegade Stance}}. |
− | |||
** You should use {{food|Plate of Beef Rendang}} (or ascended versions) with this. | ** You should use {{food|Plate of Beef Rendang}} (or ascended versions) with this. | ||
+ | * {{relic|Relic of the Krait}} wouldn't be completely terrible. | ||
Line 91: | Line 96: | ||
==Usage== | ==Usage== | ||
− | ===Rotation=== | + | ===Spear Rotation=== |
+ | The concept of '''Spear''' is rather simple. All your '''Spear''' skills reduce the cooldown of {{skill|Abyssal Raze}}, which in turn is your most powerful ability. | ||
+ | |||
+ | The gist of the rotation is then to spam {{skill|Abyssal Force}} and {{skill|Abyssal Raze}}, while fitting in other high-damage skills with your remaining energy and legend swapping when you get below 10 to trigger {{trait|Charged Mists}}. | ||
+ | |||
+ | While {{skill|Abyssal Blitz}} is useful for energy use and the cooldown reduction, it is a DPS loss to cast and could be skipped on '''Kalla''' if you're close enough to phasing the boss. | ||
+ | |||
+ | If using two spears, start on the set with {{sigil|Superior Sigil of Doom}} and {{sigil|Superior Sigil of Geomancy}}. If not using, just ignore any weapon swaps. | ||
+ | |||
+ | |||
+ | Below is guidance for the DPS rotation. These sections are those you follow when {{Skill|Orders from Above}} will not come off cooldown during that section. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big><br> | ||
+ | Start in {{skill|Legendary Renegade Stance}}. | ||
+ | # {{skill|Icerazor's Ire}} - this buffs '''Razorclaw's Rage''' and makes it activate instantly | ||
+ | # {{skill|Razorclaw's Rage}} | ||
+ | # {{skill|Abyssal Raze}} | ||
+ | # {{Skill|Legendary Demon Stance}} | ||
+ | # {{Skill|Embrace the Darkness}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Mallyx'''</big><br> | ||
+ | The pulsing damage of {{Skill|Embrace the Darkness}} is boosted when a skill is used, though this effect can only be activated once per pulse. Due to the extremely low cooldown of {{skill|Abyssal Raze}}, this can be triggered four times. A single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling {{Skill|Abyssal Strike}}, so if it may work out better to just use abilities as fast as you can. | ||
+ | |||
+ | {{skill|Embrace the Darkness}} consumes ~65 of your total energy on the weapon. This leaves you with enough energy to use the following: | ||
+ | * {{skill|Abyssal Force}} twice | ||
+ | * {{skill|Abyssal Blitz}} once | ||
+ | * {{skill|Abyssal Blot}} once | ||
+ | * {{skill|Abyssal Raze}} four times | ||
+ | |||
+ | Once you get below 10 energy swap to {{skill|Legendary Renegade Stance}} then weapon swap immediately after {{skill|Icerazor's Ire}}. | ||
+ | |||
+ | |||
+ | <big>'''Kalla'''</big><br> | ||
+ | Immediately after swapping, use {{skill|Icerazor's Ire}} followed by {{skill|Razorclaw's Rage}}. You want to get a second use of {{skill|Icerazor's Ire}} in before swapping back to {{Skill|Legendary Demon Stance}}. As you want to be very aggressive with {{skill|Abyssal Raze}} while in '''Mallyx''', you use it less here, and should aim for the following: | ||
+ | * {{skill|Citadel Bombardment}} once | ||
+ | * {{skill|Abyssal Force}} twice | ||
+ | * {{skill|Abyssal Blitz}} once | ||
+ | * {{skill|Abyssal Raze}} once | ||
+ | |||
+ | |||
+ | Once you use {{skill|Icerazor's Ire}} the second time (and assuming you're below 10 energy), swap to {{skill|Legendary Demon Stance}} then weapon swap immediately after {{skill|Embrace the Darkness}}. | ||
+ | |||
+ | |||
+ | <big>'''Providing Alacrity'''</big><br> | ||
+ | Each of the sections above (excluding the opener) will change if {{Skill|Orders from Above}} comes off cooldown during that section: | ||
+ | * On '''Mallyx''', you skip {{skill|Abyssal Blitz}} and {{skill|Abyssal Blot}} | ||
+ | * On '''Kalla''', replace {{Skill|Citadel Bombardment}} with {{Skill|Abyssal Blot}}. | ||
+ | |||
+ | |||
+ | In all rotations, you should be using {{Skill|Orders from Above}} as soon as it comes off cooldown. | ||
+ | |||
+ | |||
+ | ===Mace/Axe & Shortbow Rotation=== | ||
+ | {{Collapse start|Click to view}} | ||
Below is the DPS rotation. These sections are those you follow when {{Skill|Orders from Above}} will not come off cooldown during that section. | Below is the DPS rotation. These sections are those you follow when {{Skill|Orders from Above}} will not come off cooldown during that section. | ||
Line 145: | Line 206: | ||
− | + | <big>'''Providing Alacrity'''</big><br> | |
Each of the sections above (excluding the opener) will change if {{Skill|Orders from Above}} comes off cooldown during that section: | Each of the sections above (excluding the opener) will change if {{Skill|Orders from Above}} comes off cooldown during that section: | ||
* On '''Shortbow''', you {{Skill|Resist the Darkness}} at step 6, then reactivate it again at step 9 (essentially as soon as you are able to). | * On '''Shortbow''', you {{Skill|Resist the Darkness}} at step 6, then reactivate it again at step 9 (essentially as soon as you are able to). | ||
Line 154: | Line 215: | ||
− | + | <big>'''Providing Might'''</big><br> | |
Thanks to the combo of {{Skill|Searing Fissure}} and {{skill|Echoing Eruption}}, you generate ~7 {{tooltip|Might}} for your subgroup. If you want to provide more, you will need to replace some skills with {{skill|Heroic Command}}: | Thanks to the combo of {{Skill|Searing Fissure}} and {{skill|Echoing Eruption}}, you generate ~7 {{tooltip|Might}} for your subgroup. If you want to provide more, you will need to replace some skills with {{skill|Heroic Command}}: | ||
* On '''Shortbow''' replace one use of {{Skill|Bloodbane Path}}. | * On '''Shortbow''' replace one use of {{Skill|Bloodbane Path}}. | ||
** Replacing {{Skill|Bloodbane Path}} means that you spend five more energy per loop - if you are slow this may result in you not having enough energy for the final {{skill|Sevenshot}}. If you are finding this is the case, you could replace one {{skill|Spiritcrush}} instead. | ** Replacing {{Skill|Bloodbane Path}} means that you spend five more energy per loop - if you are slow this may result in you not having enough energy for the final {{skill|Sevenshot}}. If you are finding this is the case, you could replace one {{skill|Spiritcrush}} instead. | ||
* On '''Mace/Axe''' replace the {{Skill|Searing Fissure}} at step 4, as you don't blast it. | * On '''Mace/Axe''' replace the {{Skill|Searing Fissure}} at step 4, as you don't blast it. | ||
+ | {{Collapse end}} | ||
Revision as of 02:14, 24 September 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether Power Alacrity Renegade for more DPS on long phases, as well as higher ranged damage.
will come off cooldown during it. It trades the CC ofIn fractals, this build can also provide Might with .
Skill Bar
Weapon Variants
Currently Spear is so strong that you never want to swap off it. The second Spear is there to allow you to benefit from on-swap sigils, but it could be switched out for a utility option such as Shortbow or even Staff for CC (getting stuck on Staff would be a massive DPS loss though).
For players that don't own Janthir Wilds, the best weapons are Mace/Axe and Shortbow.
Template Code
Specializations
Trait Variants
- Taking Protection. is a ~5% DPS loss, but provides your subgroup with a good amount of
Equipment
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
x6
x18
- This setup provides ~42% boon duration.
- In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace Ritualist stats gear with Viper stats - make sure to keep yourself above 34% boon duration or you will not be able to maintain Alacrity solo!
Non-SotO relics
Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:
- You should use (or ascended versions) with this.
is trivial to maintain on Spear, and it could work on Mace/Axe & Shortbow if you switch the pairings of legends and weapons, so that you can build stacks up in with , and in .
- wouldn't be completely terrible.
Consumables
Food
-
- or the other ascended versions are also very close in damage
Utility
Usage
Spear Rotation
The concept of Spear is rather simple. All your Spear skills reduce the cooldown of
, which in turn is your most powerful ability.The gist of the rotation is then to spam
and , while fitting in other high-damage skills with your remaining energy and legend swapping when you get below 10 to trigger .While
is useful for energy use and the cooldown reduction, it is a DPS loss to cast and could be skipped on Kalla if you're close enough to phasing the boss.If using two spears, start on the set with
and . If not using, just ignore any weapon swaps.
Below is guidance for the DPS rotation. These sections are those you follow when will not come off cooldown during that section.
Opener
Start in .
- - this buffs Razorclaw's Rage and makes it activate instantly
- Weapon Swap
Mallyx
The pulsing damage of is boosted when a skill is used, though this effect can only be activated once per pulse. Due to the extremely low cooldown of , this can be triggered four times. A single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling , so if it may work out better to just use abilities as fast as you can.
consumes ~65 of your total energy on the weapon. This leaves you with enough energy to use the following:
- twice
- once
- once
- four times
Once you get below 10 energy swap to
then weapon swap immediately after .
Kalla
Immediately after swapping, use followed by . You want to get a second use of in before swapping back to . As you want to be very aggressive with while in Mallyx, you use it less here, and should aim for the following:
- once
- twice
- once
- once
Once you use the second time (and assuming you're below 10 energy), swap to then weapon swap immediately after .
Providing Alacrity
Each of the sections above (excluding the opener) will change if comes off cooldown during that section:
- On Mallyx, you skip and
- On Kalla, replace with .
In all rotations, you should be using as soon as it comes off cooldown.
Mace/Axe & Shortbow Rotation
Below is the DPS rotation. These sections are those you follow when
will not come off cooldown during that section.
Opening
Start in
and on Mace/Axe.
Shortbow
The stronger effect of
can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.- ,
- ,
- until is available
- - make sure to cast this first, so that it enhances Razorclaw's Rage
- Weapon swap
Mace/Axe
- Auto-attack chain
- Auto-attack chain twice
- - Don't delay this step or you might allow your energy to creep above 10
- Weapon swap
- Repeat from Shortbow
Providing Alacrity
Each of the sections above (excluding the opener) will change if comes off cooldown during that section:
- On Shortbow, you at step 6, then reactivate it again at step 9 (essentially as soon as you are able to).
- On Mace/Axe, replace at step 9 with .
In all rotations, you should be using as soon as it comes off cooldown.
Providing Might
Thanks to the combo of and , you generate ~7 Might for your subgroup. If you want to provide more, you will need to replace some skills with :
- On Shortbow replace one use of
- Replacing means that you spend five more energy per loop - if you are slow this may result in you not having enough energy for the final . If you are finding this is the case, you could replace one instead.
.
- On Mace/Axe replace the at step 4, as you don't blast it.
General Tips
- You will want to delay slightly if the group is not stacked together (for example, if it comes off cooldown near the end of the split phase at Vale Guardian, you should save it for when everyone is back together).
- is the reason we run Invocation, and it requires you to be under 10 energy when you switch legends. If you reach the point when you need to switch, and are above 10 energy for whatever reason, you can use to quickly expend some.
- While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
- On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use and to help keep boons up.
Breakbars
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
We are seeking an experienced Build Admin for Throne and Liberty with a deep understanding of the meta across most weapons and game modes. Get in touch with Galaxian on Discord if you're a good fit for the role or know someone else who is. This is a paid position.