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Difference between revisions of "Berserker - Quickness Support Power DPS"

(Changed to spear)
Line 6: Line 6:
 
| focus = Direct Damage, Support
 
| focus = Direct Damage, Support
 
| meta = y
 
| meta = y
| xpac = hot
+
| xpac = hot, jw
 
| difficulty = 2
 
| difficulty = 2
 
}}
 
}}
Line 23: Line 23:
 
| weapon1 = Axe
 
| weapon1 = Axe
 
| weapon2 = Axe
 
| weapon2 = Axe
| weapon3 = Greatsword
+
| weapon3 = Spear
 
| weapon4 =  
 
| weapon4 =  
 
| healing = Blood Reckoning
 
| healing = Blood Reckoning
Line 34: Line 34:
  
 
===Weapon Variants===
 
===Weapon Variants===
Greatsword offers the highest damage, but it could be swapped out for more utility if desired.
+
* '''Greatsword''' is the best replacement for '''Spear''' for players that don't own Janthir Wilds. Either '''Spear''' or '''Greatsword''' could be swapped out for more utility if desired, though this would be a major DPS loss.
 
* You can run an '''off-hand Mace''' (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your '''main-hand Axe''' and maintain damage while still providing decent CC.
 
* You can run an '''off-hand Mace''' (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your '''main-hand Axe''' and maintain damage while still providing decent CC.
 
* '''Warhorn''' to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of {{tooltip|Swiftness}} as the buff from {{trait|Warrior's Sprint}} is significant.
 
* '''Warhorn''' to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of {{tooltip|Swiftness}} as the buff from {{trait|Warrior's Sprint}} is significant.
Line 40: Line 40:
  
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|Mending}} will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
+
* You can swap out your healing skill, but be aware that this effectively removes a burst from your loop, and on the '''Spear''' build in particular this means you cannot maintain {{tooltip|Quickness}} without any extra boon duration (or phases short enough that it doesn't matter).
* {{Skill|Defiant Stance}} can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
+
** {{Skill|Mending}} will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
 +
** {{Skill|Defiant Stance}} can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
 
* {{skill|"For Great Justice!"}} can replace {{skill|Signet of Might}} to provide ~9 stacks of {{tooltip|Might}} for a ~4.5% DPS loss.
 
* {{skill|"For Great Justice!"}} can replace {{skill|Signet of Might}} to provide ~9 stacks of {{tooltip|Might}} for a ~4.5% DPS loss.
 
* If you don't need the CC from {{Skill|Head Butt}}, and can start phases with full adrenaline, then {{Skill|Battle Standard}} offers some extra boon generation and an emergency res.
 
* If you don't need the CC from {{Skill|Head Butt}}, and can start phases with full adrenaline, then {{Skill|Battle Standard}} offers some extra boon generation and an emergency res.
Line 80: Line 81:
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
| weapon3 = Greatsword
+
| weapon3 = Spear
 
| weapon4 =  
 
| weapon4 =  
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
Line 86: Line 87:
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| relic = Relic of the Thief
+
| relic = Relic of the Claw
 
| head =  
 
| head =  
 
| shoulders =  
 
| shoulders =  
Line 101: Line 102:
 
}}
 
}}
  
 +
* If you are not using '''Spear''', {{relic|Relic of the Thief}} is the best relic.
 
* You lose 5% crit chance if taking '''Tactics'''. In this case, run full {{tooltip|Berserker stats}} gear.
 
* You lose 5% crit chance if taking '''Tactics'''. In this case, run full {{tooltip|Berserker stats}} gear.
 +
* In encounters where the boss does not get stunned, you can replace the {{Sigil|Superior Sigil of Impact}} with a {{sigil|Superior Sigil of Air}} on the '''Axe''' and a {{Sigil|Superior Sigil of Hydromancy}} on the '''Greatsword''' or '''Spear'''.
 +
** This will be a small DPS increase, but particularly on '''Spear''' it makes the rotation more reliable by providing additional sources of adrenaline.
 +
 +
 +
===Boon Duration===
 +
The '''Spear''' build is able to maintain permanent {{tooltip|Quickness}} without any boon duration, but it is quite tight. This can be especially problematic if phases line up poorly and cause you to drop out of berserk, as you won't have enough overcap to last until you can get back in. The '''Greatsword''' overcaps {{tooltip|Quickness}} significantly so this shouldn't be a concern.
 +
 +
You can bring up to ~20% boon duration via {{tooltip|Diviner stats}} gear without compromising your crit chance (with the remaining pieces being {{tooltip|Berserker stats}}). This allows the '''Spear''' build to provide similar amounts of {{tooltip|Quickness}} to the '''Greatsword''' build, while still comfortably dealing more damage.
  
  
  
 
==Consumables==
 
==Consumables==
 +
 
'''Food'''
 
'''Food'''
 
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended alternatives
 
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended alternatives
Line 120: Line 131:
  
  
===Rotation===
+
===Spear Rotation===
 +
The rotation aims to get as many casts of {{Skill|Decapitate}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}.
 +
 
 +
Using Spear efficiently requires more precision than other weapons. {{skill|Maiming Spear}} and {{skill|Harrier's Toss}} deal extra damage to the target closest to the centre of their AoEs, and {{skill|Disrupting Throw}} and {{skill|Spear Swipe}} do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.
 +
 
 +
 
 +
<big>'''Opener'''</big>
 +
# {{Skill|Head Butt}}
 +
# {{Skill|Berserk}}
 +
# {{Skill|Outrage}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Whirling Axe}} - make sure to let the entire attack finish!
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Spear Section'''</big>
 +
# {{skill|Maiming Spear}}
 +
# {{skill|Disrupting Throw}} - '''Wild Throw''' will interrupt the cast of this skill if you use it too early so be careful
 +
# {{skill|Outrage}} - if not using a {{sigil|Superior Sigil of Hydromancy}} this may be required to have enough adrenaline for your primal burst
 +
# {{skill|Wild Throw}}
 +
# {{skill|Blood Reckoning}} - this will not interrupt '''Wild Throw''' so you can queue it during the cast of the previous skill
 +
# {{skill|Wild Throw}}
 +
# {{skill|Spearmarshal's Support}}
 +
# {{skill|Maiming Spear}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Axe/Axe Section'''</big>
 +
 
 +
You have a brief window after swapping weapon where the damage from {{skill|Spearmarshal's Support}} is still ticking. This allows you to use {{Skill|Decapitate}} immediately and then again after a single {{Skill|Cyclone Axe}}. If you're too slow, use a single auto to gain the missing adrenaline.
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}} 
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Whirling Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{skill|Dual Strike}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Throw Axe}} (optional) - if your target is below 25% health, this is worth using
 +
# {{tooltip|Weapon Swap}}
 +
# Return to start of Spear Section
 +
 
 +
 
 +
===Greatsword Rotation===
 +
{{Collapse start|Click to view}}
 
The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}.  
 
The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}.  
  
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[https://youtu.be/azG0KtIZYjA Video example (axe/mace)]
 
[https://youtu.be/azG0KtIZYjA Video example (axe/mace)]
 +
{{Collapse end}}
  
  

Revision as of 18:42, 26 September 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Expansions required: Heart of Thorns buildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on September 26, 2024 and is up to date for the October 8, 2024 patch.

Overview

A damage-focussed Quickness Quickness provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent Fury Fury, this build provides no additional boons and minimal utility.

You can provide Might Might by swapping utility skills or bringing the Tactics traitline, but this is a fairly large DPS loss.


Skill Bar

Axe/Axe
Spear
Utility


Weapon Variants

  • Greatsword is the best replacement for Spear for players that don't own Janthir Wilds. Either Spear or Greatsword could be swapped out for more utility if desired, though this would be a major DPS loss.
  • You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
  • Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness Swiftness as the buff from Warrior's Sprint is significant.


Skill Variants

  • You can swap out your healing skill, but be aware that this effectively removes a burst from your loop, and on the Spear build in particular this means you cannot maintain Quickness Quickness without any extra boon duration (or phases short enough that it doesn't matter).
    • Mending will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
    • Defiant Stance can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
  • "For Great Justice!" can replace Signet of Might to provide ~9 stacks of Might Might for a ~4.5% DPS loss.
  • If you don't need the CC from Head Butt, and can start phases with full adrenaline, then Battle Standard offers some extra boon generation and an emergency res.


Template Code

[&DQIEHzMeEhnyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Tactics Variant

If you want to provide more Might Might for your subgroup, you can bring the Tactics traitline instead of Strength

  • Taking "For Great Justice!" should be your first choice if you want Might Might. Tactics provides an extra ~16 stacks on top of this, and you can cap Might Might if you also take Empower Allies, though by this point your DPS loss is quite severe.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Dragon
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Spear
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • If you are not using Spear, Relic of the Thief is the best relic.
  • You lose 5% crit chance if taking Tactics. In this case, run full Berserker stats Berserker stats gear.
  • In encounters where the boss does not get stunned, you can replace the Sigil of Superior Sigil of Impact with a Sigil of Superior Sigil of Air on the Axe and a Sigil of Superior Sigil of Hydromancy on the Greatsword or Spear.
    • This will be a small DPS increase, but particularly on Spear it makes the rotation more reliable by providing additional sources of adrenaline.


Boon Duration

The Spear build is able to maintain permanent Quickness Quickness without any boon duration, but it is quite tight. This can be especially problematic if phases line up poorly and cause you to drop out of berserk, as you won't have enough overcap to last until you can get back in. The Greatsword overcaps Quickness Quickness significantly so this shouldn't be a concern.

You can bring up to ~20% boon duration via Diviner stats Diviner stats gear without compromising your crit chance (with the remaining pieces being Berserker stats Berserker stats). This allows the Spear build to provide similar amounts of Quickness Quickness to the Greatsword build, while still comfortably dealing more damage.


Consumables

Food

  • or ascended alternatives


Utility

  • Any applicable slaying potion in Fractals when possible


Usage

The rotation is identical to the Power DPS rotation, the only difference being that your Burst skills are now applying AoE Quickness Quickness!


Spear Rotation

The rotation aims to get as many casts of Decapitate off as possible, maintaining Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.

Using Spear efficiently requires more precision than other weapons. Maiming Spear and Harrier's Toss deal extra damage to the target closest to the centre of their AoEs, and Disrupting Throw and Spear Swipe do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.


Opener

  1. Head Butt
  2. Berserk
  3. Outrage
  4. Decapitate
  5. Cyclone Axe
  6. Throw Axe
  7. Decapitate
  8. Dual Strike
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe - make sure to let the entire attack finish!
  12. Decapitate
  13. Cyclone Axe
  14. Weapon Swap Weapon Swap


Spear Section

  1. Maiming Spear
  2. Disrupting Throw - Wild Throw will interrupt the cast of this skill if you use it too early so be careful
  3. Outrage - if not using a Sigil of Superior Sigil of Hydromancy this may be required to have enough adrenaline for your primal burst
  4. Wild Throw
  5. Blood Reckoning - this will not interrupt Wild Throw so you can queue it during the cast of the previous skill
  6. Wild Throw
  7. Spearmarshal's Support
  8. Maiming Spear
  9. Weapon Swap Weapon Swap


Axe/Axe Section

You have a brief window after swapping weapon where the damage from Spearmarshal's Support is still ticking. This allows you to use Decapitate immediately and then again after a single Cyclone Axe. If you're too slow, use a single auto to gain the missing adrenaline.

  1. Decapitate
  2. Cyclone Axe
  3. Decapitate
  4. Dual Strike
  5. Throw Axe
  6. Decapitate
  7. Head Butt Outrage
  8. Decapitate
  9. Cyclone Axe
  10. Throw Axe
  11. Decapitate
  12. Whirling Axe
  13. Decapitate
  14. Cyclone Axe
  15. Dual Strike
  16. Decapitate
  17. Throw Axe (optional) - if your target is below 25% health, this is worth using
  18. Weapon Swap Weapon Swap
  19. Return to start of Spear Section


Greatsword Rotation

Click to view Toggle

The rotation aims to get as many casts of Decapitate and Arc Divider off as possible, maintaining Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.


Opener

  1. Head Butt
  2. Berserk
  3. Outrage
  4. Arc Divider
  5. Weapon Swap Weapon Swap
  6. Cyclone Axe - the extra adrenaline from Versatile Rage means you can immediately Decapitate after this
  7. Decapitate
  8. Dual Strike
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe - make sure to let the entire attack finish!
  12. Decapitate
  13. Cyclone Axe
  14. Weapon Swap Weapon Swap


Greatsword section

  1. Arc Divider
  2. Blood Reckoning
  3. Arc Divider
  4. Outrage during Arc Divider
  5. Bladetrail
  6. Hundred Blades - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
  7. Arc Divider
  8. Weapon Swap Weapon Swap


Axe/Axe section

  1. Cyclone Axe
  2. Decapitate
  3. Dual Strike
  4. Throw Axe
  5. Decapitate
  6. Head Butt Outrage
  7. Decapitate
  8. Cyclone Axe
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe
  12. Decapitate
  13. Cyclone Axe
  14. Dual Strike
  15. Decapitate
  16. Throw Axe
  17. Weapon Swap Weapon Swap
  18. Return to start of Greatsword section


Video example (greatsword)

Video example (axe/mace)


General Tips

Axe

  • If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next Decapitate:
  1. Head Butt + Outrage
  2. Cyclone Axe + Throw Axe
  3. Dual Strike + Throw Axe
  4. Whirling Axe
  • When Blood Reckoning is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and Weapon Swap Weapon Swap instead of Decapitate.


Berserk

  • All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
    • This involves using Outrage, Head Butt and Wild Blow to maintain damage rather than a stunbreak/CC.
  • If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use Head Butt Outrage after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
  • Generally you shouldn't be auto-attacking while Berserk mode is active.


Outside of Berserk

  • Ideally you are always in Berserk during DPS phases.
  • Stay on Axe when you're not in Berserk, but as Decapitate isn't available you should just use your Axe skills as they come off cooldown.
  • Try to complete your Axe auto chains when not in Berserk.
  • Do not use your rage skills whilst outside of Berserk.
  • Use Berserk as soon as it is available.


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
3 stars
Velkix gave this build 3 stars • July 2024
I would rather see cata as qdps than berserker. Inconsistent quickness and minimal utility as mentioned.
4 stars
OfficerAndyGentleman gave this build 4 stars • December 2023
Minimal utility and boon coverage, but currently the damage is so high that it's worth bringing if the other support can cover for you.

Comments

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