Difference between revisions of "Herald - Celestial Herald Roamer"
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==Overview== | ==Overview== | ||
− | A Celestial | + | A Celestial Herald build designed for WvW Roaming. By dropping Mallyx for Shiro we get to have better reach and mobility as well as burst damage and evasion. |
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| weapon1 = mace | | weapon1 = mace | ||
| weapon2 = shield | | weapon2 = shield | ||
− | | weapon3 = | + | | weapon3 = spear |
− | | weapon4 = | + | | weapon4 = |
| legend1 = glint | | legend1 = glint | ||
− | | legend2 = | + | | legend2 = shiro |
}} | }} | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkJGQMZNC/cEdwRBhIGEisSKxLUEdQRyhHKEQECAgEGEisS1BEGEisS1BEDCQE1AFcAAA==] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Retribution|top|mid|top}} |
− | + | {{Specialization|Invocation|top|mid|top}} | |
− | + | {{Specialization|Herald|bot|bot|mid}} | |
− | {{Specialization| | ||
− | {{Specialization|Herald| | ||
Line 44: | Line 42: | ||
| weight = Heavy | | weight = Heavy | ||
| stats = Celestial | | stats = Celestial | ||
− | | rune = Superior Rune of | + | | rune = Superior Rune of Leadership |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Mace | | weapon1 = Mace | ||
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| sigil1 = Superior Sigil of Geomancy | | sigil1 = Superior Sigil of Geomancy | ||
| sigil2 = Superior Sigil of Doom | | sigil2 = Superior Sigil of Doom | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Cleansing |
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
| infusion1 = Malign WvW Infusion | | infusion1 = Malign WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of | + | | relic = Relic of Rivers |
}} | }} | ||
− | + | <!-- | |
'''Sigils''' | '''Sigils''' | ||
* {{Sigil|Superior Sigil of Cleansing}} over Hydromancy - take Cleansing if you need more condition removal. | * {{Sigil|Superior Sigil of Cleansing}} over Hydromancy - take Cleansing if you need more condition removal. | ||
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* {{Relic|Relic of the Nightmare}} - offensive option that adds CC to your elite skills. Works especially well with {{Skill|Facet of Chaos}} which is instant and could even be used while you're CC'd in order to counterpressure enemies. | * {{Relic|Relic of the Nightmare}} - offensive option that adds CC to your elite skills. Works especially well with {{Skill|Facet of Chaos}} which is instant and could even be used while you're CC'd in order to counterpressure enemies. | ||
− | * {{Relic|Relic of the Sorcerer}} - improves your condition variety, making it harder for enemies to cleanse your more important ones. | + | * {{Relic|Relic of the Sorcerer}} - improves your condition variety, making it harder for enemies to cleanse your more important ones.--> |
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==Usage== | ==Usage== | ||
+ | To be added | ||
+ | <!-- | ||
'''General''' | '''General''' | ||
* Invoking a legend resets energy to 50, procs various traits such as {{Trait|Invoking Torment}} or {{Trait|Spirit Boon}}, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main '''resource management''' tool in the build - swap whenever you're out of CDs or low on energy. That's not all however, on Mallyx builds legend swapping may also be used to do AoE burst damage or manage conditions on yourself. | * Invoking a legend resets energy to 50, procs various traits such as {{Trait|Invoking Torment}} or {{Trait|Spirit Boon}}, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main '''resource management''' tool in the build - swap whenever you're out of CDs or low on energy. That's not all however, on Mallyx builds legend swapping may also be used to do AoE burst damage or manage conditions on yourself. | ||
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* {{Skill|Facet of Light}}'s chain effect {{Skill|Infuse Light}} is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, while Infuse is instant. | * {{Skill|Facet of Light}}'s chain effect {{Skill|Infuse Light}} is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, while Infuse is instant. | ||
− | |||
==Related Builds== | ==Related Builds== | ||
* [[Build:Herald_-_Condition_Mallyx_Roamer|Condition Mallyx Roamer]] - a tanky, purely condition focused version.--> | * [[Build:Herald_-_Condition_Mallyx_Roamer|Condition Mallyx Roamer]] - a tanky, purely condition focused version.--> |
Revision as of 17:41, 11 October 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Hybrid damage and Sustain
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on October 11, 2024 and is up to date for the October 8, 2024 patch.
Overview
A Celestial Herald build designed for WvW Roaming. By dropping Mallyx for Shiro we get to have better reach and mobility as well as burst damage and evasion.
Skill Bar
Mace/Shield
Spear
Utility
Utility
Template Code
[&DQkJGQMZNC/cEdwRBhIGEisSKxLUEdQRyhHKEQECAgEGEisS1BEGEisS1BEDCQE1AFcAAA==]
Specializations
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Mace
Celestial
Celestial
Shield
Celestial
Celestial
Sigil
Sigil
Sword
Celestial
Celestial
Axe
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
Food
- - great overall stat boost and damage mitigation.
- and other similar Oyster consumables are fairly cheap on the Trading post if you don't have ascended cooking.
- - better endurance regen, more access to dodging (and thus better condition cleansing too with Salvation).
- - slightly worse endurance regen than that of the Orrian Truffle food, but the constant healing ensures effortless permanent uptime.
Utility
- Optimal: or , whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle).
- Budget: either from Canned Food Crates found in WvW s or purchased from the Permanent Portable Provisioner.
Usage
To be added
Ratings
The addition of Spear and the rework of Retribution made this build a lot stronger. Really high burst damage as well as sustained damage, good sustain, decent mobility. The Cele nerfs almost can't be felt since base condi durations were already so high and the boon uptime is still top tier.
It's okay but wouldn't put it in the top 10 as far as cele builds go. Damage is too frontloaded into torment, even lower cleanse specs can sometimes hold out for a long time with only Cleansing sigil procs and evasion because condi variety is often not that great. I'd give it a 3-4 for solo roaming but a 5 for groups actually, demon stance can support the team and pull enemies together to be pummeled, or weaken cele specs with boon removal. In groups maybe I'd even play it with centaur stance instead of dragon and go more supportish but maybe that's just me.
Comments
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