Difference between revisions of "Catalyst - Boon Support Healer"
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− | The basic concept is to cycle through all four attunements, dropping the '''Jade Sphere''' in each one, along with any skills that provide boons. | + | The basic concept is to cycle through all four attunements, dropping the '''Jade Sphere''' in each one, along with any skills that provide boons: |
+ | * On '''Staff''': {{skill|Healing Rain}} for {{tooltip|Regeneration}}, {{skill|Windborne Speed}} for {{tooltip|Swiftness}}, and {{skill|Magnetic Aura}} {{to}} {{skill|Transmute Earth}} for {{tooltip|Stability}}. | ||
+ | * on '''Warhorn''': {{skill|Heat Sync}} for {{tooltip|Might}} and {{tooltip|Fury}}, {{skill|Tidal Surge}} for {{tooltip|Regeneration}}, {{tooltip|Cyclone}} for {{tooltip|Swiftness}}, and {{skill|Sand Squall}} for {{tooltip|Protection}} and boon extension. | ||
You will lack {{tooltip|Might}} slightly on your first rotation. This can be mitigated slightly by blasting {{skill|Deploy Jade Sphere (Fire)}} with {{skill|Arcane Brilliance}}. {{tooltip|Might}} will be sufficient starting on your second rotation of {{skill|Deploy Jade Sphere (Fire)}}. | You will lack {{tooltip|Might}} slightly on your first rotation. This can be mitigated slightly by blasting {{skill|Deploy Jade Sphere (Fire)}} with {{skill|Arcane Brilliance}}. {{tooltip|Might}} will be sufficient starting on your second rotation of {{skill|Deploy Jade Sphere (Fire)}}. | ||
− | |||
* Don't forget supplemental {{tooltip|Regeneration}} from {{skill|Healing Rain}} and {{tooltip|Swiftness}} from {{skill|Windborne Speed}} | * Don't forget supplemental {{tooltip|Regeneration}} from {{skill|Healing Rain}} and {{tooltip|Swiftness}} from {{skill|Windborne Speed}} | ||
Revision as of 21:00, 16 October 2024
This is a test build. You may comment and rate it.
Focused on: Healing, Support and Utility
Designed for: Raids
Overview
This variant of Catalyst can provide Quickness, Fury, 25 stacks of Might, Protection, Resolution, Swiftness, Regeneration and Vigor to their subgroup. It also has access to Aegis and a small amount of Stability.
Pros
- Not Firebrand - Support Healer.
- Fast pickups via , , and .
- More fun(?)
Cons
- Not Firebrand - Support Healer.
- cannot be moved, so boons will suffer if the group is spread and/or the boss moves too often.
- Does not provide on-demand Stability or Aegis.
- Have to use . If you hate Conjures, this may not be the build for you.
Skill Bar
Weapon Variants
Players that own Secrets of the Obscure can use Warhorn paired with either Scepter for range or Dagger for extra healing. This build overprovides boons so it's really a matter of personal preference. Staff is the only weapon that provides access to Stability, however.
Skill Variants
Utility Skills
- is a ranged heal and partial revive, on a fairly short cooldown.
- can be used to generate hits for energy, and also provides CC and some sustained healing from the autoattack.
- offers CC, and an extra blast finisher to trigger .
- is an instant revive, with slightly different benefits depending on the attunement it's cast in.
Template Code
Specializations
- The traits in the first columns of Arcane and Water are pretty inconsequential, so pick whatever sounds best.
- For tanking, you can take for some extra survivability. Your aura sustain is through .
Equipment
Harrier
Harrier
Harrier
Harrier
Minstrel
Harrier
Minstrel
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x18
- This setup has some toughness from Minstrel stats pieces. They can be swapped to Harrier stats or Magi stats if you do not wish to tank, but be aware that will give you up to 10% extra toughness regardless.
- If you're tanking, you can switch as many Harrier stats pieces to Giver stats as you desire.
- Players without Secrets of the Obscure can use - the difference between the two isn't that large.
Food & Utility
Food
- - standard ascended choice.
- - budget/standard non-ascended choice.
Utility
- - standard utility choice.
- - last resort/budget utility choice if you lack Boon Duration.
Usage
Boons
The majority of your boons come from your Jade Sphere in various attunements.
- Fire - Might
- Water - Resolution and Vigor
- Air - Fury
- Earth - Protection and Aegis
The basic concept is to cycle through all four attunements, dropping the Jade Sphere in each one, along with any skills that provide boons:
- On Staff: Regeneration, for Swiftness, and ⇒ for Stability. for
- on Warhorn: Might and Fury, for Regeneration, 24px Cyclone for Swiftness, and for Protection and boon extension. for
You will lack Might slightly on your first rotation. This can be mitigated slightly by blasting with . Might will be sufficient starting on your second rotation of .
- Don't forget supplemental Regeneration from and Swiftness from
Energy Generation
2 Energy can be generated per attunement swap through
, and the rest comes from hitting enemies.If energy is low for whatever reason, multi-hit skills such as those on the
or other fast skills such as , , etc. can be used to build it back up quickly.
Healing
As a Staff Elementalist build, you have a lot of healing through weapon skills in
. Consistent healing comes from and while you are using Frost Bow. Burst Healing comes through and blasting the water field from with and .Healing Utility is mainly
. Don't hesitate to use this if needed, it has quite a short cooldown.Your Elite Skill,
allows you to summon an Ice Elemental that can use . This is another huge, short cooldown heal that can be used to burst your subgroup back up to full.You can also dodge to trigger
in Water
If using , all your blast finishers are heals (assuming they combo):
- and
- On Staff: and
- On Dagger: and
- On Scepter: and
- On Warhorn:
Ratings
Comments
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