Firebrand - Support Healer

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The community gave this build a rating, making it top-tier: Great.

Focused on: HealingSupportUtilityControl.

Designed for:


Expansions required:

GW2 Path of Fire logo.png


A Firebrand support build for raids and fractals. This build brings a massive amount of healing, unique stat auras via
, and a wide range of defensive utility including Stability Stability, Resistance Resistance, heavy condition cleanse, and projectile destruction. With the right skills and traits, it can also provide high Might Might and Quickness Quickness uptime.
This build occupies an awkward spot in the current meta because its buffs overlap with Chronomancer - Utility Boon Support and Druid - Boon Support Healer. It is usually inferior in boon support to Chronomancer as it doesn't provide Alacrity Alacrity. However, it makes a strong healer in fractals, or in raid squads that already have buffs covered.

Skill Bar


Weapon Variants

Your secondary weapon set is fairly versatile and can include any of the following weapons:
  • Staff provides additional burst healing and good Might Might generation with
    . This is the best weapon choice for fractals where you are effectively replacing a Druid.
  • Hammer provides a knockback, immobilize, and
    , useful on fights like Samarog where pushing/CC is required.
  • Greatsword provides an AoE pull and good mobility, useful on fights like Slothasor for pulling adds and dropping poisons.
  • Sword provides a teleport on a low cooldown, useful on fights like Matthias where you move around a lot. It also allows you to share Fury Fury to your Chronomancer with
  • Scepter is your only ranged weapon, useful for kiting mechanics like poison on Siax or flak on Sabetha. (But try not to kite if you can help it, as Firebrand loses a lot of effectiveness when not with the main group.)
If your group doesn't need the healing from Mace, you can also consider going without Mace entirely and running a Sword or Scepter. This results in better DPS and more consistent fury or might for your group respectively.

Skill Variants

As Firebrand is a defensive support, it's important to swap skills to fit the encounter. All of the following utility skills and elite skills are viable depending on the situation:
Utility Skills
  • - provides might and quickness, mandatory if replacing Druid in fractals.
  • - alternative signet if the DPS in your subgroup deal mainly condition damage.
  • - in condition-heavy fights like Slothasor/Soulless Horror.
  • - instant AoE stun break and stability, also provides quickness if
    is traited.
  • - alternative stability/quickness option.
  • - more protection and regeneration uptime.
  • - destroys projectiles in fights like Arkk.
  • - reflects projectiles.
  • - more CC.
  • - burst heal that can be cast from range.
  • - ranged resurrect and minor healing increase.
Elite Skills
  • - multiple instant AoE stun breaks and stability (and quickness if
    is traited).
  • - helps to fill gaps in fury and quickness.
  • - personal invulnerability and cooldown reset on tomes.


  • if you're running staff and need to provide boons.
  • if your party can't stay stacked in your symbols.
  • if you're the only source of quickness or you need to split quickness with the Chronomancer.
  • if you're having a hard time catching people in your regeneration-granting skills.

Virtues Variant

Take Virtues instead of Radiance if you need more healing. This sacrifices the damage buff from
and should only be done if you literally can’t keep people alive otherwise.
  • if running
    Hallowed Ground Hallowed Ground
    Hallowed Ground
    Consecration. Consecrate the ground around you, granting stability to allies inside.
    Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Hallowed Ground.pngHallowed Ground (2s): Boon duration is increased by 20%
    Book.pngNumber of Targets: 5
    Book.pngPulses: 10
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    Wall of Reflection Wall of Reflection
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light


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PvE weapon swap.png
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Superior Rune of the Monk
Mystical +5 Agony Infusion
  • Remember to also get alternate weapons with the same stats and sigils. At minimum you should have a Hammer and Greatsword. Depending on personal preference/raid tactics, you can also get a Staff, Scepter, and/or Sword.
  • If you're the only source of might in a fractal party, you should run
    , and have a staff in your second weapon slot.




Fitting Into Party Compositions

If you’re planning to play Support Firebrand in raids and high-level fractals, take note that Support Firebrand is not commonly accepted in party compositions. As of this writing, the commonly accepted or "meta" support classes are Chronomancer - Utility Boon Support and Druid - Boon Support Healer.
As a Support Firebrand, you will be hard pressed to find a place in groups that already have these roles covered. However:
  • If you’re in a raid squad that already has one Druid but no second healer, you can effectively fill the second healer slot. This is the most common scenario where a Support Firebrand will be accepted.
  • If you're in a fractal party, you can replace the Druid and cover healing, Might Might, and Fury Fury. You can also split the responsibility of Quickness Quickness with the Chronomancer, allowing the Chronomancer to swap out
    for more utility or DPS.
  • In disorganized parties that have no Chronomancer or no healer you can just carry them with your CC, boons, and healing.
An important note is to make sure your teammates know you are a Support Healer and not Firebrand - Condi DPS. This avoids awkward moments where you have to explain why you're lowest on the DPS meter.


  • Get your party to stack as closely as possible to you so they get the full benefit of your heals and mantras.
  • Your basic healing rotation consists of camping mace and using
    off cooldown.
  • For burst heals use
    , your
    skills, and
    • Keep in mind that the latter two have very long cooldowns; only use them if someone is in danger of dying even if you do your normal healing rotation.
    • Your general Tome of Resolve rotation is 5-4-3-1-1, with 2 thrown in if they need condition cleanse.
  • If you have a staff you can also use
    for healing.
  • The most powerful tool you can provide as a firebrand is Aegis Aegis. Watch for big incoming hits, then mitigate them with
    , or
    • This also improves your healing due to
  • Cleanse conditions if needed with
    Chapter 2: Radiant Recovery Chapter 2: Radiant Recovery
    Chapter 2: Radiant Recovery
    Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
    Heal.png[PvE] Healing: 457 (0.77)
    Heal.png[PvP/WvW] Healing: 388 (0.5)
    Book.png[PvE/WvW] Conditions Removed: 3
    Book.png[PvP] Conditions Removed: 2
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 240
    . If you expect an incoming condi bomb (e.g. Sloth shake) you can use
    Chapter 4: Stalwart Stand Chapter 4: Stalwart Stand
    Chapter 4: Stalwart Stand
    Recount the stand of Elonian loyalists against Palawa Joko, granting resistance to your allies.
    Resistance.pngResistance (1s): Conditions currently on you are ineffective; stacks duration.
    Book.pngNumber of Pulses (PvE): 4
    Book.pngNumber of Targets: 3
    Interval.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    Stun-Break.pngBreaks stun
    to provide pulsing resistance.


  • and
    give a large damage buff for 10 seconds after activation thanks to
    . Use them off cooldown and only delay them if CC will be needed soon.
    • You can also go into
      and press any skill to get an additional signet proc from
  • Depending on your alacrity uptime, you can output 15-20 stacks of Might Might by using
    . If running Virtues, you can also dip into
    to fill gaps in might.
    • You can't maintain 25 might solo unless you replace your mace with a scepter. In practice this isn't a huge deal because the remaining 5-10 might is covered by Chronomancers.
  • If you take
    you can keep up permanent Quickness Quickness with
    , and your aegis-granting weapon skills. Note that
    has an internal cooldown of 8 seconds, so space out your aegis-granting skills appropriately.
  • Use
    to cover gaps in quickness and fury.


Baseline CC:
  • /
  • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 160 (0.45)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    (which also procs
  • Chapter 2: Daring Challenge Chapter 2: Daring Challenge
    Chapter 2: Daring Challenge
    As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
    Damage.pngDamage: 497 (1.4)
    Taunt.pngTaunt (1s): Involuntarily attack foes.
    Aegis.pngAegis (3s): Block the next incoming attack.
    Radius.pngRadius: 240
If you need more CC:
  • - 2 charges of knockdown.
  • and
    if using hammer.
  • Binding Blade Binding Blade
    Binding Blade
    Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage.pngDamage: 369
    Targets.pngNumber of Targets: 5
    Duration.pngMaximum Blade Duration: 10 seconds
    Radius.pngMaximum Leash Range: 600
    Combo.pngCombo Finisher: Whirl
     Forward arrow blue.png 
    Pull Pull
    Pull your foes to you.
    Radius.pngLeash Range: 600
    Range.pngRange: 600
    if using greatsword.
  • if using staff.
  • if using scepter.


  • Be careful of using
    Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (PvE, 5s): 300 Toughness
    Unbroken Lines.pngUnbroken Lines (PvP/WvW, 5s): 200 Toughness
    Radius.pngRadius: 600
    because it will grant 300 toughness to yourself and nearby allies, potentially interfering with tank aggro.
  • or
    Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 160 (0.45)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    can be used to pull adds together.
  • Use
    , or
    if stability is needed.
  • Use
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    , or
    to counter projectiles.
  • Use
    when running between encounters.
Build rating - 5 stars
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2 Ratings
5 stars
Chinkeeyong gave this build 5 stars October 2018

An extremely strong healer for inexperienced groups or groups looking for a safer clear. This build can hard carry groups through common stumbling blocks like Mai Trin, Slothasor, Matthias, etc. with its excellent healing and defensive utility. It's also capable of soloing River of Souls.

5 stars
Nuru gave this build 5 stars March 2018

This build is pretty fun. Druid its abit better, because deal more damage but this is still nice alternative, when you don't want to wait for druids. Also brings alot quickness, might and others boons + stability and reflect skill. Maybe I would add more situation skills.

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