Firebrand - Support Healer
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- 1 Overview
- 2 Skill Bar
- 3 Traits
- 4 Equipment
- 5 Equipment (Minstrel Variant)
- 6 Consumables
- 7 Usage
- 8 Encounter Specific Tips
A Firebrand support build for raids and fractals. This build brings a massive amount of healing, unique stat buffs via , and a wide range of defensive utility including Stability, Resistance, heavy condition cleanse, and projectile destruction. With the right weapons, skills and traits, it can also provide high Fury, Might and Quickness uptime.
In raids, this build provides Fury and Quickness to its subgroup, along with extra healing for groups that need more than a druid can offer. In fractals it provides much the same role, while sharing Might generation with a Renegade - Boon Support Power DPS. It is a popular healer in fractal groups as compared to Renegade, it doesn't have to give up any utility in order to provide healing.
Keep in mind that fractal and raid variants of this build slightly differ. Be sure to read the skill and trait variants to know what you should be bringing.
- Sword also generates Fury to your subgroup with , and provides a teleport on a low cooldown, useful on fights like Matthias where you move around a lot.
- Hammer provides a knockback, immobilize, and , useful on fights like Samarog where pushing/CC is required. The auto chain also drops a symbol, providing a lot of healing and Protection for your subgroup.
- Greatsword provides an AoE pull and good mobility, useful on fights like Slothasor for pulling adds and dropping poisons.
- Scepter is your only ranged weapon, useful for kiting mechanics like poison on Siax or flak on Sabetha while offering a bit of Might on the symbol. (But try not to kite if you can help it, as Firebrand loses a lot of effectiveness when not with the main group.)
- Mace provides an extra block and improved healing to your subgroup, as well as easy access to Protection and Regeneration.
As Firebrand is a defensive support, it's important to swap skills to fit the encounter. All of the following utility skills and elite skills are viable depending on the situation:
- - A source of pulsing Stability for your team. Longer duration, but harder to use than , and only 5-target.
- - Instant AoE stun break and Stability.
- - Popular choice for raids where you don't need that much Stability. Burst heal that can be cast from range.
- - Popular choice for raids. Provides tons of Regeneration and Condition Cleanse.
- - alternative signet if the DPS in your subgroup deal mainly condition damage.
- - if you think a ranged revive will be needed.
- - more Protection and Regeneration uptime.
- - could be used if you need to apply Aegis in a larger AoE than , or for more Aegis uptime in general.
- - destroys projectiles in fights like Arkk. Isn't always reliable as the shield has very low health and can be killed easily.
- - reflects projectiles. Take it if
- - even more CC.
- - very strong CC. Also works well in situations where mobs heavily outnumber your team:
- Subject 6 in Thaumanova Reactor Fractal, prevents mini oozes from coming to subject 6 when your teammates take down Veteran Ooze.
- Elite Molten Flame Shaman(before crossing bridge)/Champion Molten Effigy in Molten Boss Fractal.
- Abyss chamber and Last boss prevent spectral flames from reaching your team / The Voice in Deepstone Fractal.
- Siren's Reef (Black Peter,Deposit treasure, last 3 bosses)
- - multiple instant AoE stun breaks and stability (and quickness if is traited).
- - personal invulnerability and cooldown reset on tomes.
- Worse Might uptime for slightly better heal potential. Popular choice for Raids.
- if your party can't stay stacked in your symbols.
- if you want to take an elite other than but don't trust your Quickness generation without it.
- if you're having a hard time catching people in your Regeneration- or Protectiongranting skills.
- if you want more Protection for your party.
- great trait for reviving, can revive up to 30% down bar upon using passive with .
- if you want spam a lot of tome skills. Note that if you are responsible for Quickness, you will need , and ~80%+ boon duration in order to make up for the loss of .
Take Virtues instead of Radiance if you need more support. This sacrifices the damage buff from and should only be done if you literally can't keep people alive otherwise. Taking this trait line makes a suboptimal skill in a support build and should be replaced with a skill such as or .
Equipment (Minstrel Variant)
- This build gives you more toughness and vitality for surviving or tanking.
- (if you use minstrel variant in raids).
Fitting Into Party Compositions
- If you’re in a raid squad that already has a Druid but no second healer, you can fill the second healer slot as well as provide Quickness. This assumes you have a source of Alacrity such as a Renegade - Boon Support Power DPS.
- If you’re planning to play Support Firebrand in high-level fractals, take note that Support Firebrand provides Quickness, Fury, and a large amount of Might, though likely not enough for the maximum 25 stacks solo. You will often find yourself paired with a Renegade - Boon Support Power DPS, who should use . This, combined with and , should be enough to sustain Might.
- An important note is to make sure your teammates know you are a Support Healer and not Firebrand - Quickness Support Power DPS (Fractal) or Firebrand - Condi DPS . This lets your group adapt their builds and avoids awkward moments where you have to explain why you're lowest on the DPS meter.
- Know you should use Aegis via mob/boss attack (example: Ensolyss use his Upswing (orange AoE), Lunge, etc...)
- You don't have to use all charges on your books. Often using 1-3 abilities is enough and often more efficient.
- Use F2 for heavy pressure situations and Condi cleanse (Skill 2 and 5 remove conditions).
- Use F3 for Stability, Reflects and bonus toughness for your group from Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
- Use F1 in low pressure situations for additional damage. Using any skill in this tome will share the Lesser Signet of Wrath from via , so use as often as possible if there are condi DPS players in your subgroup.
- Get your party to stack as closely as possible to you so they get the full benefit of your heals and mantras.
- Your basic healing rotation consists of swapping between staff and axe/shield and using and as much as possible to maintain Might and Fury.
- For burst heals use , your skills, and .
- Keep in mind that Tome of Resolve has a very long cooldown.
- Your general Tome of Resolve rotation is 5-4-3-1-1, with 2 thrown in if they need condition cleanse.
- The most powerful tool you can provide as a firebrand is Aegis. Watch for big incoming hits, then mitigate them with , , or .
- This also improves your healing due to .
- Cleanse conditions if needed with -
- and give a large damage buff for 10 seconds after activation thanks to . Use them off cooldown and only delay them if CC will be needed soon or to line up better with burn phases.
- Depending on your Alacrity uptime, you can output 15-20 stacks of Might by using and . If running Virtues, you can also dip into to fill gaps in might.
- If you take you can keep up permanent Quickness with just and . Note that has an internal cooldown of 7 seconds (which isn't reduced by Alacrity), so space out your appropriately.
- will pulse Fury to your subgroup or party.
- Use to cover gaps in Quickness and Fury.
Pre-stacking Buffs (Fractals only)
You have to prestack buffs for your party before entering boss fight. Prestacking is done near Mistlock Singularities to abuse the skill reset after using it. Don't use mistlocks before prestacking. Fractal meta is heavily dependant on prestacks!!!
- 0. Take and position yourself near Mistlock Singularity while facing your teammates.
- 1. Use to provide a fire field for blasting. <-- This is also a signal for your teammates to also start prestacking.
- 2. Use (Staff 2) to blast Fire field then cast .
- 3. While channeling , spam and use 1 charge of.
- 4. Use .
- 5. Use (if you will start the fight within 10 seconds).
- 6. Take Mistlock Singularity.
- 7. Replace with your previous skill if needed.
- 8. Use 1 charge each of and .
- 9. Run for the boss as fast as possible.
Often in pug groups teammates might run towards the boss too soon or too late. To prevent that you can do step 8 while running towards the boss or when the fight is about to start. Remember to always use it on your allies.
If you need more CC:
- - pulsing knockback for 5 seconds
- - 2 charges of knockdown
- and if using hammer
- if using staff against non-boss mobs
- if using scepter
- Be careful of using Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
- Use , , , or if Stability is needed.
- Use ,
- Use when running between encounters.
Encounter Specific Tips
- Bring both and in wisp stage for condi celanse and stunbreak from traps for teammates
- Always try to save a charge of for MAMA's slams so you can aegis your group.
- Always try to save a charge of for Ensolyss' tail lash and hallucinations.
- Avoid dying during Ensolyss' capture phase as you will have to charge your mantras again.
- Bring stability for Skorvald via skills and
- During Skorvald's last phase, provide stability to the group. Enter either or both of and .
- Don't hesitate to use
- You can use
Note that where or is recommended below, it is assumed that you are also taking the Radiance traitline to share the damage buff with .
- Make sure not to face Seekers when using to ensure you don't pull them into the group.
- can block the blue teleports (if you are not standing in multiple AoEs).
- can be used to quickly recover after a skipped green, or at the end of the split phase.
- If you are skipping greens, players getting teleported and downed is often a death sentence. can help you quickly recover them.
- As Vale Guardian takes more power damage than most raid bosses, you could boost this damage even further by bringing and using it at the start of each phase.
- can be used to knock away Seekers that get too close.
For more information, see our Vale Guardian Guide.
For more information, see our Spirit Woods Guide.
- can be used to Gorseval's slams. Make sure you're standing a little behind your group to share the Aegis with them too.
- can be used to pull the little spirits into Gorseval to they can be cleaved down.
- Use during the break bar to help out-heal the returned damage.
- Outside of the break bar, the healing requirement is low on this encounter. Therefore it might be effective to bring and/or to end it quickly.
- Place on your group to heal them while you CC.
For more information, see our Gorseval the Multifarious Guide.
- Keep an eye on bandits during the flamewall attack and use to provide Aegis to your subgroup to prevent getting kicked into the flamewall.
- can also be used to provide Stability during the flamewall attack.
- If it's available, use Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
For more information, see our Sabetha the Saboteur Guide.
- Use to pull slublings (NOT the friendly slubling) into the stack.
- Unless it's being covered by other people, bring to provide Stability for the Fear attack after Slothasor's defiance bar is broken.
- You could also bring to provide CC. Try to delay it until the bar is nearly broken so the damage boost is not wasted.
- can block the Fear after the defiance bar is broken in the event that is still on cooldown.
- can be used to quickly cleanse conditions if people are hit by the shake attack}}
- If slubling pressure is too high, then
For more information, see our Slothasor Guide.
- is worth taking to reduce general annoyance from the various bandit CCs.
For more information, see our Bandit Trio Guide.
- You can be the group's primary reflect if you bring . Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly.
- if you are not the main reflect, you can be a backup by using
- can block the hadouken attack. Note that this attack multihits, so try to move towards it as it launches.
- If your group's CC is bad, take to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack).
- Matthias will Fear the whole squad when transitioning into the abomination phase. If it's available, enter and apply as much Stability and Resolution to your group as possible to protect against this.
- can be used to block shards from Matthias' jump attack (make sure not to block the shards from the bubble attack).
For more information, see our Matthias Gabrel Guide.
Stronghold of the Faithful
- is worth taking to reduce general annoyance from the various White Mantle CCs.
For more information, see our Escort Guide.
- can block the damage and knockdown from the jump attack.
- can be used to pull the orb into a rift.
- can be used for CC, and at the start of the burn phase for the damage boost.
For more information, see our Keep Construct Guide.
- is worth taking to reduce general annoyance from the various White Mantle CCs.
For more information, see our Twisted Castle Guide.
- Use to pull adds into the stack.
- Use during the split phase and on the "puzzle islands" to clear condis, provide Swiftness, and keep everyone alive.
For more information, see our Xera Guide.
Bastion of the Penitent
- can block the teleports (if you are not standing in multiple AoEs).
- Bring to help your group if you are skipping greens.
- If you are skipping greens and is not off cooldown, you can use to provide some Stability to your subgroup instead.
For more information, see our Cairn the Indomitable Guide.
- As the healing requirement is low at Mursaat Overseer, you could bring both and and spam them for the damage buffs.
For more information, see our Mursaat Overseer Guide.
- can be used to block Samarog's sweep attack if people are unable to get out of the way of it. Note that this attack hits twice so you may need to expend a second charge after the first sweep.
- If your group's CC is lacking, you can bring . Try to drop it on the target of Brutalize to provide healing as well as CC.
- You can also bring for CC. Try to use it towards the end of the break bar so that your subgroup will benefit from the damage boost.
- can be used to knock Rigom into Samarog.
For more information, see our Samarog Guide.
- can block the pizza attack, as well as Mind Crush in an emergency (or CM).
- When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so will be useful to keep people alive.
- If you are responsible for Aegis but struggling with timing or positioning, then you may need to take as the duration and AoE are much larger.
- can be used for quick ressing - especially useful on the hand kiter.
- If your phase timings line up conveniently, you could bring and use it when Deimos gets the Unnatural Signet debuff to maximise damage.
For more information, see our Deimos Guide.
Hall of Chains
- Make sure not to pull the Tormented Dead into the group with .
- After the Tormented Dead has been knocked, you can use to prevent it from returning to the group.
- You can also knock the Tormented Dead away with
- Most attacks at Soulless Horror can be blocked with . In particular look out for Vortex Slash and Death Bloom.
- can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE.
- You could take to help with CC.
For more information, see our Soulless Horror Guide.
- You could bring as an emergency heal.
For more information, see our River of Souls Guide.
For more information, see our Statues of Grenth Guide.
- You can use
For more information, see our Dhuum Guide.
- can be used to block the arm slams.
- Use to pull in swords and CC shields.
- Maximise damage by bringing and use it when the arms or CA itself are hit with 10 stacks of the sword debuff.
For more information, see our Conjured Amalgamate Guide.
For more information, see our Sorting and Appraisal Guide.
- Most attacks can be blocked with , though be careful of standing on multiple AoEs (e.g. bubbles and Geyser) or attacks that multihit (e.g. shockwave and charge).
- As it's hard to maintain DPS during Nikare's charge, use or to heal and clear condis, or provide extra toughness and Protection.
- The breakbar attack fires out projectiles than can be blocked with
For more information, see our Largos Assassins Guide.
- can be used to pull Magma Elementals (either into the group or away, depending on strategy).
- If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it.
For more information, see our Qadim Guide.
The Key of Ahdashim
- is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase.
For more information, see our Cardinal Sabir Guide.
For more information, see our Cardinal Adina Guide.
- can be used to block the lightning attack.
- You should bring to protect everyone from the knock-back attack at the start of each phase.
For more information, see our Qadim the Peerless Guide.