Firebrand - Support Healer

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The community gave this build a rating, making it top-tier: Great.

Focused on: HealingSupportUtilityControl.

Designed for:

 

Expansions required:

GW2 Path of Fire logo.png

Overview

A Firebrand support build for raids and fractals. This build brings a massive amount of healing, unique stat buffs via , and a wide range of defensive utility including Stability Stability, Resistance Resistance, heavy condition cleanse, and projectile destruction. With the right weapons, skills and traits, it can also provide high Fury Fury, Might Might and Quickness Quickness uptime.


In raids, this build provides Fury Fury and Quickness Quickness to its subgroup, along with extra healing for groups that need more than a druid can offer. In fractals it provides much the same role, while sharing Might Might generation with a Renegade - Boon Support Power DPS. It is a popular healer in fractal groups as compared to Renegade, it doesn't have to give up any utility in order to provide healing.


Keep in mind that fractal and raid variants of this build slightly differ. Be sure to read the skill and trait variants to know what you should be bringing.


Skill Bar

StaffHealingUtilityElite
Axe/Shield


Weapon Variants

  • Sword also generates Fury Fury to your subgroup with , and provides a teleport on a low cooldown, useful on fights like Matthias where you move around a lot.


Other weapon variants sacrifice your Fury Fury or Might Might generation, so make sure someone else is covering these boons before using!

  • Hammer provides a knockback, immobilize immobilize, and , useful on fights like Samarog where pushing/CC is required. The auto chain also drops a symbol, providing a lot of healing and Protection Protection for your subgroup.
  • Greatsword provides an AoE pull and good mobility, useful on fights like Slothasor for pulling adds and dropping poisons.
  • Scepter is your only ranged weapon, useful for kiting mechanics like poison on Siax or flak on Sabetha while offering a bit of Might Might on the symbol. (But try not to kite if you can help it, as Firebrand loses a lot of effectiveness when not with the main group.)
  • Mace provides an extra block and improved healing to your subgroup, as well as easy access to Protection Protection and Regeneration Regeneration.


Skill Variants

As Firebrand is a defensive support, it's important to swap skills to fit the encounter. All of the following utility skills and elite skills are viable depending on the situation:


Utility Skills

  • - A source of pulsing Stability Stability for your team. Longer duration, but harder to use than , and only 5-target.
  • - Instant AoE stun break and Stability Stability.
  • - Popular choice for raids where you don't need that much Stability Stability. Burst heal that can be cast from range.
  • - Popular choice for raids. Provides tons of Regeneration Regeneration and Condition Cleanse.
  • - alternative signet if the DPS in your subgroup deal mainly condition damage.
  • - if you think a ranged revive will be needed.
  • - more Protection Protection and Regeneration Regeneration uptime.
  • - could be used if you need to apply Aegis Aegis in a larger AoE than , or for more Aegis Aegis uptime in general.
  • - destroys projectiles in fights like Arkk. Isn't always reliable as the shield has very low health and can be killed easily.
  • - reflects projectiles. Take it if
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    is not enough for the fight.
  • - even more CC.
  • - very strong CC. Also works well in situations where mobs heavily outnumber your team:
    • Subject 6 in Thaumanova Reactor Fractal, prevents mini oozes from coming to subject 6 when your teammates take down Veteran Ooze.
    • Elite Molten Flame Shaman(before crossing bridge)/Champion Molten Effigy in Molten Boss Fractal.
    • Abyss chamber and Last boss prevent spectral flames from reaching your team / The Voice in Deepstone Fractal.
    • Siren's Reef (Black Peter,Deposit treasure, last 3 bosses)


Elite Skills

  • - multiple instant AoE stun breaks and stability (and quickness if is traited).
  • - personal invulnerability and cooldown reset on tomes.


Traits

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Variants

  • Worse Might Might uptime for slightly better heal potential. Popular choice for Raids.
  • if your party can't stay stacked in your symbols.
  • if you want to take an elite other than but don't trust your Quickness Quickness generation without it.
  • if you're having a hard time catching people in your Regeneration Regeneration- or Protection Protectiongranting skills.
  • if you want more Protection Protection for your party.
  • great trait for reviving, can revive up to 30% down bar upon using passive with .
  • if you want spam a lot of tome skills. Note that if you are responsible for Quickness Quickness, you will need , and ~80%+ boon duration in order to make up for the loss of .


Virtues Variant

Take Virtues instead of Radiance if you need more support. This sacrifices the damage buff from and should only be done if you literally can't keep people alive otherwise. Taking this trait line makes a suboptimal skill in a support build and should be replaced with a skill such as or .




Equipment

Harrier stat icon.png
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PvE weapon swap.png
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6x
Superior Rune of the Monk
18x
Mystical +5 Agony Infusion


Equipment (Minstrel Variant)

Minstrel stat icon.png
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PvE weapon swap.png
Minstrel stat icon.png
6x
Superior Rune of the Monk
18x
Mystical +5 Agony Infusion
  • This build gives you more toughness and vitality for surviving or tanking.


Consumables

Food


Utility

  • (if you use minstrel variant in raids).


Usage

Fitting Into Party Compositions

  • If you’re in a raid squad that already has a Druid but no second healer, you can fill the second healer slot as well as provide Quickness Quickness. This assumes you have a source of Alacrity Alacrity such as a Renegade - Boon Support Power DPS.
  • If you’re planning to play Support Firebrand in high-level fractals, take note that Support Firebrand provides Quickness Quickness, Fury Fury, and a large amount of Might Might, though likely not enough for the maximum 25 stacks solo. You will often find yourself paired with a Renegade - Boon Support Power DPS, who should use . This, combined with and , should be enough to sustain Might Might.
  • An important note is to make sure your teammates know you are a Support Healer and not Firebrand - Quickness Support Power DPS (Fractal) or Firebrand - Condi DPS . This lets your group adapt their builds and avoids awkward moments where you have to explain why you're lowest on the DPS meter.


General Tips

  • Know you should use Aegis Aegis via mob/boss attack (example: Ensolyss use his Upswing (orange AoE), Lunge, etc...)
  • You don't have to use all charges on your books. Often using 1-3 abilities is enough and often more efficient.
  • Use F2 for heavy pressure situations and Condi cleanse (Skill 2 and 5 remove conditions).
  • Use F3 for Stability Stability, Reflects and bonus toughness for your group from
    Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    ¾Activation.png
    15Recharge.png
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (5s): 200 Toughness
    Radius.pngRadius: 600
    .
  • Use F1 in low pressure situations for additional damage. Using any skill in this tome will share the Lesser Signet of Wrath from via , so use as often as possible if there are condi DPS players in your subgroup.


Healing

  • Get your party to stack as closely as possible to you so they get the full benefit of your heals and mantras.
  • Your basic healing rotation consists of swapping between staff and axe/shield and using and as much as possible to maintain Might Might and Fury Fury.
  • For burst heals use , your skills, and .
    • Keep in mind that Tome of Resolve has a very long cooldown.
    • Your general Tome of Resolve rotation is 5-4-3-1-1, with 2 thrown in if they need condition cleanse.
  • The most powerful tool you can provide as a firebrand is Aegis Aegis. Watch for big incoming hits, then mitigate them with , , or .
    • This also improves your healing due to .
  • Cleanse conditions if needed with -
    Epilogue: Eternal Oasis Epilogue: Eternal Oasis
    ¾Activation.png
    12Recharge.png
    Epilogue: Eternal Oasis
    Purify your allies with the waters of Amnoon and increase the healing they receive.
    Epilogue Eternal Oasis.pngEternal Oasis (8s): 20% Heal Effectiveness
    Book.pngConditions Converted to Boons: 2
    Book.pngNumber of Allied Targets: 5
    Range.pngRange: 600
    (convert up to 5 condi to boon) or
    Chapter 2: Radiant Recovery Chapter 2: Radiant Recovery
    ¾Activation.png
    4Recharge.png
    Chapter 2: Radiant Recovery
    Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
    Heal.pngHealing: 388 (0.5)
    Book.pngConditions Removed: 1
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 240
    , , or + Light Field from your weapon/utility skills.


Buffs

  • and give a large damage buff for 10 seconds after activation thanks to . Use them off cooldown and only delay them if CC will be needed soon or to line up better with burn phases.
  • Depending on your Alacrity Alacrity uptime, you can output 15-20 stacks of Might Might by using and . If running Virtues, you can also dip into to fill gaps in might.
    • You can't maintain 25 Might Might solo unless you replace your axe with a scepter. In practice this isn't a huge deal because the remaining 5-10 Might Might is should be covered by the Renegade or Druid depending on content and composition.
  • If you take you can keep up permanent Quickness Quickness with just and . Note that has an internal cooldown of 7 seconds (which isn't reduced by Alacrity Alacrity), so space out your appropriately.
  • will pulse Fury Fury to your subgroup or party.
  • Use to cover gaps in Quickness Quickness and Fury Fury.


Pre-stacking Buffs (Fractals only)

You have to prestack buffs for your party before entering boss fight. Prestacking is done near Mistlock Singularities to abuse the skill reset after using it. Don't use mistlocks before prestacking. Fractal meta is heavily dependant on prestacks!!!

  • 0. Take and position yourself near Mistlock Singularity while facing your teammates.
  • 1. Use to provide a fire field for blasting. <-- This is also a signal for your teammates to also start prestacking.
  • 2. Use (Staff 2) to blast Fire field then cast .
  • 3. While channeling , spam and use 1 charge of.
  • 4. Use .
  • 5. Use (if you will start the fight within 10 seconds).
  • 6. Take Mistlock Singularity.
  • 7. Replace with your previous skill if needed.
  • 8. Use 1 charge each of and .
  • 9. Run for the boss as fast as possible.

Often in pug groups teammates might run towards the boss too soon or too late. To prevent that you can do step 8 while running towards the boss or when the fight is about to start. Remember to always use it on your allies.


CC

Baseline CC:

  • /
  • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    10Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 4 (0.01)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    (which also procs )
  • Chapter 2: Daring Challenge Chapter 2: Daring Challenge
    ¼Activation.png
    10Recharge.png
    Chapter 2: Daring Challenge
    As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
    Damage.pngDamage: 4 (0.01)
    Taunt.pngTaunt (1s): Involuntarily attack foes.
    Resolution.pngResolution (3s): Block the next incoming attack.
    Radius.pngRadius: 240


If you need more CC:

  • - pulsing knockback for 5 seconds
  • - 2 charges of knockdown
  • and if using hammer
  • Binding Blade
    ¾Activation.png
    25Recharge.png
    Binding Blade
    Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage.pngDamage: 369
    Targets.pngNumber of Targets: 5
    Duration.pngMaximum Blade Duration: 10 seconds
    Radius.pngMaximum Leash Range: 600
    Combo.pngCombo Finisher: Whirl
     Forward arrow blue.png 
    Pull
    ¾Activation.png
    Pull
    Pull your foes to you.
    Radius.pngLeash Range: 600
    Range.pngRange: 600
    if using greatsword
  • if using staff against non-boss mobs
  • if using scepter


Miscellaneous

  • Be careful of using
    Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    ¾Activation.png
    15Recharge.png
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (5s): 200 Toughness
    Radius.pngRadius: 600
    because it will grant 300 toughness to yourself and nearby allies, potentially interfering with tank aggro.
  • or
    Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    10Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 4 (0.01)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    can be used to pull adds together.
  • Use , , , or if Stability Stability is needed.
  • Use ,
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    , , or to counter projectiles.
  • Use when running between encounters.


Encounter Specific Tips

Fractals

Aquatic Ruins
  • Use Pre-stacking Buffs method before boss.
  • Use off cooldown, provide Might Might and 5 , 4 for dps boost
  • Can bring for Stability Stability
Swampland
  • Bring both and in wisp stage for condi celanse and stunbreak from traps for teammates
Urban Battleground
Uncategorized
Solid Ocean
Underground Facility
Cliffside
Molten Furnace
Deepstone
Thaumanova Reactor
Snowblind
Twilight Oasis
Chaos
Molten Boss
Volcanic
Mai Trin
Aetherblade
Nightmare
  • Always try to save a charge of for MAMA's slams so you can aegis your group.
  • Always try to save a charge of for Ensolyss' tail lash and hallucinations.
  • Avoid dying during Ensolyss' capture phase as you will have to charge your mantras again.
Shattered Observatory
  • Bring stability for Skorvald via skills and
    "Stand Your Ground!" "Stand Your Ground!"
    30Recharge.png
    "Stand Your Ground!"
    Shout. Grant stability to yourself and allies.
    Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Stun-Break.pngBreaks stun
    if No Pain No Gain is active as your Renegade should be boonstripping with Mallyx.
  • During Skorvald's last phase, provide stability to the group. Enter either or both of and .
  • Don't hesitate to use
    Bane Signet Bane Signet
    ¾Activation.png
    40Recharge.png
    Bane Signet
    Signet Passive: Improved Power.
    Signet Active: Knock down and damage your foe.
    Bane Signet.pngSignet Passive: 180 Power
    Damage.pngDamage: 244
    Knockdown.pngKnockdown: 3 seconds
    Range.pngRange: 1,200
    on Artsariiv after the splits. Her defiance bar won't trigger until the ball lands and your DPS should already doing their burst.
  • You can use
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    in to reflect Arkk's Solar Fury (the red balls).


Raids

Note that where or is recommended below, it is assumed that you are also taking the Radiance traitline to share the damage buff with .

Spirit Vale

Dark-icon-raid.png Vale Guardian
  • Make sure not to face Seekers when using to ensure you don't pull them into the group.
  • can block the blue teleports (if you are not standing in multiple AoEs).
  • can be used to quickly recover after a skipped green, or at the end of the split phase.
  • If you are skipping greens, players getting teleported and downed is often a death sentence. can help you quickly recover them.
  • As Vale Guardian takes more power damage than most raid bosses, you could boost this damage even further by bringing and using it at the start of each phase.
  • can be used to knock away Seekers that get too close.

For more information, see our Vale Guardian Guide.

Dark-icon-raid.png Spirit Woods

For more information, see our Spirit Woods Guide.

Dark-icon-raid.png Gorseval the Multifarious
  • can be used to Gorseval's slams. Make sure you're standing a little behind your group to share the Aegis Aegis with them too.
  • can be used to pull the little spirits into Gorseval to they can be cleaved down.
  • Use during the break bar to help out-heal the returned damage.
  • Outside of the break bar, the healing requirement is low on this encounter. Therefore it might be effective to bring and/or to end it quickly.
    • Place on your group to heal them while you CC.

For more information, see our Gorseval the Multifarious Guide.

Dark-icon-raid.png Sabetha the Saboteur
  • Keep an eye on bandits during the flamewall attack and use to provide Aegis Aegis to your subgroup to prevent getting kicked into the flamewall.
  • can also be used to provide Stability Stability during the flamewall attack.
  • If it's available, use
    Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    ¾Activation.png
    15Recharge.png
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (5s): 200 Toughness
    Radius.pngRadius: 600
    in when Karde spawns, to provide toughness and protection for his flamethrower attack.

For more information, see our Sabetha the Saboteur Guide.

Salvation Pass

Dark-icon-raid.png Slothasor
  • Use to pull slublings (NOT the friendly slubling) into the stack.
  • Unless it's being covered by other people, bring to provide Stability Stability for the Fear Fear attack after Slothasor's defiance bar is broken.
  • You could also bring to provide CC. Try to delay it until the bar is nearly broken so the damage boost is not wasted.
  • can block the Fear Fear after the defiance bar is broken in the event that is still on cooldown.
  • can be used to quickly cleanse conditions if people are hit by the shake attack}}
  • If slubling pressure is too high, then
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    in can reduce it, though some slubling attacks are unblockable.

For more information, see our Slothasor Guide.

Dark-icon-raid.png Bandit Trio
  • is worth taking to reduce general annoyance from the various bandit CCs.

For more information, see our Bandit Trio Guide.

Dark-icon-raid.png Matthias Gabrel
  • You can be the group's primary reflect if you bring . Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly.
  • if you are not the main reflect, you can be a backup by using
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    in .
  • can block the hadouken attack. Note that this attack multihits, so try to move towards it as it launches.
  • If your group's CC is bad, take to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack).
  • Matthias will Fear Fear the whole squad when transitioning into the abomination phase. If it's available, enter and apply as much Stability Stability and Resolution Resolution to your group as possible to protect against this.
  • can be used to block shards from Matthias' jump attack (make sure not to block the shards from the bubble attack).

For more information, see our Matthias Gabrel Guide.

Stronghold of the Faithful

Dark-icon-raid.png Escort
  • is worth taking to reduce general annoyance from the various White Mantle CCs.

For more information, see our Escort Guide.

Dark-icon-raid.png Keep Construct
  • can block the damage and knockdown from the jump attack.
  • can be used to pull the orb into a rift.
  • can be used for CC, and at the start of the burn phase for the damage boost.

For more information, see our Keep Construct Guide.

Dark-icon-raid.png Twisted Castle
  • is worth taking to reduce general annoyance from the various White Mantle CCs.

For more information, see our Twisted Castle Guide.

Dark-icon-raid.png Xera
  • Use to pull adds into the stack.
  • Use during the split phase and on the "puzzle islands" to clear condis, provide Swiftness Swiftness, and keep everyone alive.

For more information, see our Xera Guide.

Bastion of the Penitent

Dark-icon-raid.png Cairn the Indomitable
  • can block the teleports (if you are not standing in multiple AoEs).
  • Bring to help your group if you are skipping greens.
  • If you are skipping greens and is not off cooldown, you can use to provide some Stability Stability to your subgroup instead.

For more information, see our Cairn the Indomitable Guide.

Dark-icon-raid.png Mursaat Overseer
  • As the healing requirement is low at Mursaat Overseer, you could bring both and and spam them for the damage buffs.

For more information, see our Mursaat Overseer Guide.

Dark-icon-raid.png Samarog
  • can be used to block Samarog's sweep attack if people are unable to get out of the way of it. Note that this attack hits twice so you may need to expend a second charge after the first sweep.
  • Epilogue: Eternal Oasis Epilogue: Eternal Oasis
    ¾Activation.png
    12Recharge.png
    Epilogue: Eternal Oasis
    Purify your allies with the waters of Amnoon and increase the healing they receive.
    Epilogue Eternal Oasis.pngEternal Oasis (8s): 20% Heal Effectiveness
    Book.pngConditions Converted to Boons: 2
    Book.pngNumber of Allied Targets: 5
    Range.pngRange: 600
    in can be dropped on the target of Brutalize to boost healing to them during the break bar.
  • If your group's CC is lacking, you can bring . Try to drop it on the target of Brutalize to provide healing as well as CC.
  • You can also bring for CC. Try to use it towards the end of the break bar so that your subgroup will benefit from the damage boost.
  • can be used to knock Rigom into Samarog.

For more information, see our Samarog Guide.

Dark-icon-raid.png Deimos
  • can block the pizza attack, as well as Mind Crush in an emergency (or CM).
  • When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so will be useful to keep people alive.
  • If you are responsible for Aegis Aegis but struggling with timing or positioning, then you may need to take as the duration and AoE are much larger.
  • can be used for quick ressing - especially useful on the hand kiter.
  • If your phase timings line up conveniently, you could bring and use it when Deimos gets the Unnatural Signet debuff to maximise damage.

For more information, see our Deimos Guide.

Hall of Chains

Dark-icon-raid.png Soulless Horror
  • Make sure not to pull the Tormented Dead into the group with .
  • After the Tormented Dead has been knocked, you can use to prevent it from returning to the group.
  • You can also knock the Tormented Dead away with
  • Most attacks at Soulless Horror can be blocked with . In particular look out for Vortex Slash and Death Bloom.
  • can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE.
  • You could take to help with CC.

For more information, see our Soulless Horror Guide.

Dark-icon-raid.png River of Souls
  • You could bring as an emergency heal.

For more information, see our River of Souls Guide.

Dark-icon-raid.png Statues of Grenth

For more information, see our Statues of Grenth Guide.

Dark-icon-raid.png Dhuum
  • You can use
    Epilogue: Eternal Oasis Epilogue: Eternal Oasis
    ¾Activation.png
    12Recharge.png
    Epilogue: Eternal Oasis
    Purify your allies with the waters of Amnoon and increase the healing they receive.
    Epilogue Eternal Oasis.pngEternal Oasis (8s): 20% Heal Effectiveness
    Book.pngConditions Converted to Boons: 2
    Book.pngNumber of Allied Targets: 5
    Range.pngRange: 600
    at every Greater Death Mark to convert the Torment Torment.

For more information, see our Dhuum Guide.

Mythwright Gambit

Dark-icon-raid.png Conjured Amalgamate
  • can be used to block the arm slams.
  • Use to pull in swords and CC shields.
  • Maximise damage by bringing and use it when the arms or CA itself are hit with 10 stacks of the sword debuff.

For more information, see our Samarog Guide.

Dark-icon-raid.png Sorting and Appraisal

For more information, see our Sorting and Appraisal Guide.

Dark-icon-raid.png Largos Assassins
  • Most attacks can be blocked with , though be careful of standing on multiple AoEs (e.g. bubbles and Geyser) or attacks that multihit (e.g. shockwave and charge).
  • As it's hard to maintain DPS during Nikare's charge, use or to heal and clear condis, or provide extra toughness and Protection Protection.
  • The breakbar attack fires out projectiles than can be blocked with
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    .

For more information, see our Largos Assassins Guide.

Dark-icon-raid.png Qadim
  • can be used to pull Magma Elementals (either into the group or away, depending on strategy).
  • If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it.

For more information, see our Qadim Guide.

The Key of Ahdashim

Dark-icon-raid.png Cardinal Sabir
  • is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase.

For more information, see our Cardinal Sabir Guide.

Dark-icon-raid.png Cardinal Adina
  • Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    in can be used to protect against the hand knockback in the split phase by camping the tome to keep using it. Note that will not be up for every split phase (unless you are very slow) so you will either need to alternate with another player, or just keep it as a backup.

For more information, see our Cardinal Adina Guide.

Dark-icon-raid.png Qadim the Peerless
  • can be used to block the lightning attack.
  • You should bring to protect everyone from the knock-back attack at the start of each phase.

For more information, see our Qadim the Peerless Guide.

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Build rating - 5 stars
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6 Ratings
5 stars
A765189335 gave this build 5 stars June 2020

Compared with QFB, such a build is more suitable, because in a team with 3 high DPS and ALAC with DPS of about 9K, what such a team lacks are heal and BUFF, because people care about completing the whole CM perfectly, so such BD is more suitable, and DPS like QFB is meaningless. If the whole team needs to pursue the limit, QFB is also feasible, but when the whole team fails many times because there are no more HEAL and BUFF, I believe that some people will launch such a team, because people want to finish the whole CM stably and quickly. Moreover, Fractals are not raid, and the sources of heal and buffs in the whole team can only be obtained from FB skills, unlike raid with druid heal and chrono buffs

5 stars
Eayn gave this build 5 stars May 2020

Great build for especially pug groups. You can use power support fb if you are playing with a highly experienced premade group but in general most players don't and this build is a life saver. Burst heal potential and quickness uptime is already great but on top of that if you have an alacrity renegade in your group, the boons you can provide to your group is beyond amazing.

4 stars
Archon Wing gave this build 4 stars April 2020

This is a highly sought after support because many mechanics can simply be negated with Aegis blocking them and the mix of condi clear and stability also reduces the need of party members to dodge most things at all. It does require the Firebrand to anticipate incoming attacks and be able to proactively block them too. It also maintains perma quickness easily even with mediocre boon duration thanks to the fractal potion. Because the mantra charges are instantly cast, there is no worry about being CC'd.

Healbrand also has massive on demand utility from tomes. Unlike Quickbrand, the healbrand does not worry about DPS loss and can make full use of them. The biggest difference between the two is tome of resolve because that only works well with higher healing power. Tome of Courage with its stability spam makes fights like Brazen Gladiator and Skorvald trivial. And should all of that fail, Merciful intervention can save people that do go down.

However, at the end of the day, the best defense is a good offense since many mechanics will not appear if the party can phase through the bosses fast enough. For that reason, healbrand is not meta since better groups won't need a healer, and quickbrand still has damage mitigation through blocks. But for most groups, even those with decent dps, may find a few mechanics here and there that still need to be dealt with, and healbrand just makes it easier.

3 More Ratings
5 stars
Staub gave this build 5 stars March 2020

Fantastic build for the majority of the gw2 players (non-hardcore). If you want a stress-free daily clear, bring a heal quickbrand.

5 stars
Chinkeeyong gave this build 5 stars October 2018

An extremely strong healer for inexperienced groups or groups looking for a safer clear. This build can hard carry groups through common stumbling blocks like Mai Trin, Slothasor, Matthias, etc. with its excellent healing and defensive utility. It's also capable of soloing River of Souls.

5 stars
Nuru gave this build 5 stars March 2018

This build is pretty fun. Druid its abit better, because deal more damage but this is still nice alternative, when you don't want to wait for druids. Also brings alot quickness, might and others boons + stability and reflect skill. Maybe I would add more situation skills.

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