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Firebrand - Support Healer

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The community gave this build a rating, making it top-tier: Great.

Focused on: HealingSupportUtilityControl.

Designed for:

 

Expansions required:

GW2 Path of Fire logo.png

Overview

A Firebrand support build for raids and fractals. This build brings a massive amount of healing, unique stat auras via , and a wide range of defensive utility including Stability Stability, Resistance Resistance, heavy condition cleanse, and projectile destruction. With the right skills and traits, it can also provide high Might Might and Quickness Quickness uptime.
This build occupies an awkward spot in the current meta because its buffs overlap with Renegade - Boon Support Power DPS and Druid - Boon Support Healer. It is usually inferior in boon support to Chronomancer as it doesn't provide Alacrity Alacrity. However, it makes a strong healer in fractals, or in raid squads that already have buffs covered, or as off-quickness in squads with a Chronomancer - Utility Boon Support and Renegade - Boon Support Power DPS.
Keep in mind that fractal and raid variants of this build slightly differ. Default traits and skills on this page are set for fractals. For raid setup please check out skill and trait variants.


Skill Bar

StaffHealingUtilityElite
Axe/Shield

Weapon Variants

  • Sword provides Fury Fury to your subgroup with . It also provides a teleport on a low cooldown, useful on fights like Matthias where you move around a lot.
  • Hammer provides a knockback, immobilize, and , useful on fights like Samarog where pushing/CC is required.
  • Greatsword provides an AoE pull and good mobility, useful on fights like Slothasor for pulling adds and dropping poisons.
  • Scepter is your only ranged weapon, useful for kiting mechanics like poison on Siax or flak on Sabetha. (But try not to kite if you can help it, as Firebrand loses a lot of effectiveness when not with the main group.)
  • Mace provides an extra block and improved healing to your subgroup.

Skill Variants

As Firebrand is a defensive support, it's important to swap skills to fit the encounter. All of the following utility skills and elite skills are viable depending on the situation:
Utility Skills
  • - Main source of Stability Stability for your team. Easier to use than .
  • - Instant AoE stun break and stability, also provides quickness if is traited.
  • - Popular choice for raids where you don't need that much Stability Stability. Burst heal that can be cast from range.
  • - Popular choice for raids. Provides tons of Regeneration Regeneration and Condition Cleanse.
  • - alternative signet if the DPS in your subgroup deal mainly condition damage.
  • - if you think a ranged revive will be needed.
  • - more protection and regeneration uptime.
  • - could be used if you need to apply Aegis Aegis in a larger AoE than , or for more Aegis Aegis uptime in general.
  • - destroys projectiles in fights like Arkk.
  • - reflects projectiles. Take it if
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    10Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    is not enough for the fight.
  • - even more CC.
  • - very situational skill. Works well in situations where mobs heavily outnumber your team:
    • Subject 6 in Thaumanova Reactor Fractal, prevents mini oozes from coming to subject 6 when your teammates take down Veteran Ooze.
    • Elite Molten Flame Shaman(before crossing bridge)/Champion Molten Effigy in Molten Boss Fractal.
    • Abyss chamber and Last boss prevent spectral flames from reaching your team / The Voice in Deepstone Fractal.
    • Siren's Reef (Black Peter,Deposit treasure, last 3 bosses)
      • Note: ONLY take if your team's dps is low/can't cleave mobs fast. Or there are Mistlock Instabilities (We bleed fire, Outflank, Frailty, Adrenaline Rush) active.
Elite Skills
  • - multiple instant AoE stun breaks and stability (and quickness if is traited).
  • - personal invulnerability and cooldown reset on tomes.


Traits

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Variants
  • Worse might might uptime for slightly better heal potential. Popular choice for Raids.
  • if your party can't stay stacked in your symbols.
  • if you're the only source of quickness or you need to split quickness with the Chronomancer.
  • if you're having a hard time catching people in your regeneration-granting skills.
  • if you want more protection for your party.
  • great trait for reviving, can revive up to 30% down bar upon using passive with .
  • if you want spam a lot of tome skills.

Virtues Variant

Take Virtues instead of Radiance for Raids. This sacrifices the damage buff from and should only be done if you literally can't keep people alive otherwise. Taking this trait line makes
Bane Signet Bane Signet
¾Activation.png
40Recharge.png
Bane Signet
Signet Passive: Improved Power.
Signet Active: Knock down and damage your foe.
Bane Signet.pngSignet Passive: 180 Power
Damage.pngDamage: 244
Knockdown.pngKnockdown: 3 seconds
Range.pngRange: 1,200
a suboptimal skill in a support build and should be replaced with either Mantra of Lore Mantra of Lore or
Bow of Truth Bow of Truth
Activation.png
60Recharge.png
Bow of Truth
Spirit Weapon. Summon an arcane bow to cure conditions on you and your allies.
Duration.pngDuration: 20 seconds
.



Valor Variant

Take Valor instead of Radiance if you need more Fury Fury and self-heal via and . Only use if you are second support / healer in group.


Variants
  • if you want extra Aegis Aegis.


Equipment

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PvE weapon swap.png
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6x
Superior Rune of the Monk
18x
Mystical +5 Agony Infusion
  • Remember to also get alternate weapons with the same stats and sigils. At minimum you should have a Hammer and Sword. Depending on personal preference/raid tactics, you can also get a Greatsword, Staff, and/or Scepter.
  • If you're the only source of might in a fractal party, you should run and , and have a staff in your second weapon slot.


Equipment (Minstrel Variant)

Minstrel stat icon.png
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Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
PvE weapon swap.png
Minstrel stat icon.png
6x
Superior Rune of the Monk
18x
Mystical +5 Agony Infusion
  • This build give you more toughness and vitality for surviving (especially when fractals have Frailty) or tanking.


Consumables

Food
Utility
  • (if you use minstrel variant)


Usage

Fitting Into Party Compositions

If you’re planning to play Support Firebrand in raids and high-level fractals, take note that Support Firebrand provides Quickness Quickness, Fury Fury, and a large amount of Might Might, though likely not enough for the maximum 25 stacks solo. You will often find yourself paired with a Renegade - Boon Support Power DPS, who should use . This, combined with and , should be enough during burn phases to maintain enough Might Might.
  • If you’re in a raid squad that already has one Druid but no second healer, you can effectively fill a second healer slot as well as provide quickness. This effectively allows the second chronomancer in a squad to be replaced with a Renegade - Boon Support Power DPS.
An important note is to make sure your teammates know you are a Support Healer and not Firebrand - Quickness Support Power DPS (Fractal) or Firebrand - Condi DPS . This lets your group adapt their builds and avoids awkward moments where you have to explain why you're lowest on the DPS meter.

General Tips

  • Keep on one charge as often as possible.
  • Know you should use Aegis Aegis via mob/boss attack (example: Ensolyss use his Upswing (orange AoE) , Lunge, etc...)
  • You don't have to use all charges on your books. Often using 1-2 abilities is enough and more efficient.
  • Use F2 for heavy pressure situations and Condi cleanse ( Skill 2 and 5 remove conditions).
  • Use F3 for Stability Stability, Reflects and bonus toughness for your group from
    Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    ¾Activation.png
    12Recharge.png
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (PvE, 5s): 300 Toughness
    Unbroken Lines.pngUnbroken Lines (PvP/WvW, 5s): 200 Toughness
    Radius.pngRadius: 600
    .
  • Use F1 in low pressure situations for additional damage.

Healing

  • Get your party to stack as closely as possible to you so they get the full benefit of your heals and mantras.
  • Your basic healing rotation consists of swapping between staff and axe/shield and using and as much as possible to maintain Might Might and Fury Fury.
  • For burst heals use , your skills, and .
    • Keep in mind that Tome of Resolve has a very long cooldown.
    • Your general Tome of Resolve rotation is 5-4-3-1-1, with 2 thrown in if they need condition cleanse.
  • The most powerful tool you can provide as a firebrand is Aegis Aegis. Watch for big incoming hits, then mitigate them with , , or .
    • This also improves your healing due to .
  • Cleanse conditions if needed with (remove 3 condi, only use in Virtues trait) ,
    Chapter 2: Radiant Recovery Chapter 2: Radiant Recovery
    ¾Activation.png
    4Recharge.png
    Chapter 2: Radiant Recovery
    Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
    Heal.png[PvE] Healing: 457 (0.77)
    Heal.png[PvP/WvW] Healing: 388 (0.5)
    Book.png[PvE/WvW] Conditions Removed: 3
    Book.png[PvP] Conditions Removed: 2
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 240
    ,
    Epilogue: Eternal Oasis Epilogue: Eternal Oasis
    ¾Activation.png
    12Recharge.png
    Epilogue: Eternal Oasis
    Purify your allies with the waters of Amnoon and increase the healing they receive.
    Epilogue Eternal Oasis.png[PvE] Eternal Oasis (8s): 33% Heal Effectiveness
    Epilogue Eternal Oasis.png[PvP/WvW] Eternal Oasis (8s): 20% Heal Effectiveness
    Book.pngConditions Converted to Boons: 5.
    Book.pngNumber of Allied Targets: 5
    Range.pngRange: 600
    (convert up to 5 condi to boon) or + Light Field from your weapon / utility skills . If you expect an incoming condi bomb (e.g. Sloth shake) you can use
    Chapter 4: Stalwart Stand Chapter 4: Stalwart Stand
    ¼Activation.png
    10Recharge.png
    Chapter 4: Stalwart Stand
    Recount the stand of Elonian loyalists against Palawa Joko, granting resistance to your allies.
    Resistance.pngResistance (1s): Conditions currently on you are ineffective; stacks duration.
    Book.pngNumber of Pulses (PvE): 4
    Book.pngNumber of Targets: 3
    Interval.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    Stun-Break.pngBreaks stun
    to provide pulsing resistance.

Buffs

  • and give a large damage buff for 10 seconds after activation thanks to . Use them off cooldown and only delay them if CC will be needed soon.
  • Depending on your alacrity uptime, you can output 15-20 stacks of Might Might by using and . If running Virtues, you can also dip into to fill gaps in might.
    • You can't maintain 25 might solo unless you replace your mace with a scepter. In practice this isn't a huge deal because the remaining 5-10 might is should be covered by the Renegade or Druid depending on content and composition.
  • If you take you can keep up permanent Quickness Quickness with , , and your aegis-granting weapon skills. Note that has an internal cooldown of 8 seconds, so space out your aegis-granting skills appropriately.
  • will pulse Fury Fury to your subgroup or party.
  • Use to cover gaps in quickness and fury.

Pre-stacking Buffs (Fractals only)

You have to prestack buffs for your party before entering boss fight. Prestacking is done near Mistlock Singularities to abuse the skill reset after using it. Don't use mistlocks before prestacking. Fractal meta is heavily dependant on prestacks!!!

  • 0. Take and Prepare + . Position yourself near Mistlock Singularity while facing your teammates.
  • 1. Activate then use 4 (this is Fire field) and 5. <-- This is also a signal for your teammates to also start prestacking.
  • 2. Use (Staff 2) to blast Fire field then cast .
  • 3. While channeling use 2 charges of and 1-2 charges of.
  • 4. Use and .
  • 5. Use .
  • 6. Take Mistlock Singularity.
  • 7. Replace with your previous skill if needed.
  • 8. use 2 charges of and 1-2 charges of.
  • 9. Run for the boss as fast as possible.

Often in pug groups teammates might run towards the boss too soon or too late. To prevent that you can do step 8 while running towards the boss or when the fight is about to start. Remember to always use it on your allies.

CC

Baseline CC:
  • /
  • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    8Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 160 (0.45)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    (which also procs )
  • Chapter 2: Daring Challenge Chapter 2: Daring Challenge
    ¼Activation.png
    4Recharge.png
    Chapter 2: Daring Challenge
    As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
    Damage.pngDamage: 497 (1.4)
    Taunt.pngTaunt (1s): Involuntarily attack foes.
    Aegis.pngAegis (3s): Block the next incoming attack.
    Radius.pngRadius: 240
If you need more CC:
  • - 2 charges of knockdown.
  • and if using hammer.
  • Binding Blade
    ¾Activation.png
    25Recharge.png
    Binding Blade
    Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage.pngDamage: 369
    Targets.pngNumber of Targets: 5
    Duration.pngMaximum Blade Duration: 10 seconds
    Radius.pngMaximum Leash Range: 600
    Combo.pngCombo Finisher: Whirl
     Forward arrow blue.png 
    Pull
    ¾Activation.png
    Pull
    Pull your foes to you.
    Radius.pngLeash Range: 600
    Range.pngRange: 600
    if using greatsword.
  • if using staff against non-boss mobs.
  • if using scepter.

Miscellaneous

  • Be careful of using
    Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    ¾Activation.png
    12Recharge.png
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (PvE, 5s): 300 Toughness
    Unbroken Lines.pngUnbroken Lines (PvP/WvW, 5s): 200 Toughness
    Radius.pngRadius: 600
    because it will grant 300 toughness to yourself and nearby allies, potentially interfering with tank aggro.
  • or
    Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    8Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 160 (0.45)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    can be used to pull adds together.
  • Use , , , or if stability is needed.
  • Use ,
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    10Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    , , or to counter projectiles.
  • Use when running between encounters.


Encounter Specific Tips

Fractals

Aquatic Ruins
  • Use Pre-stacking Buffs method before boss.
  • Use off cooldown, provide Might Might and 5 , 4 for dps boost
  • Can bring for Stability Stability
Swampland
  • Bring both and in wisp stage for condi celanse and stunbreak from traps for teammates
Urban Battleground
Uncategorized
Solid Ocean
Underground Facility
Cliffside
Molten Furnace
Deepstone
Thaumanova Reactor
Snowblind
Twilight Oasis
Chaos
Molten Boss
Volcanic
Mai Trin
Aetherblade
Nightmare
  • Always try to save a charge of for MAMA's slams so you can aegis your group.
  • Always try to save a charge of for Ensolyss' tail lash and hallucinations.
  • Avoid dying during Ensolyss' capture phase as you will have to charge your mantras again.
Shattered Observatory
  • Bring stability for Skorvald via skills and
    "Stand Your Ground!" "Stand Your Ground!"
    30Recharge.png
    "Stand Your Ground!"
    Shout. Grant stability to yourself and allies.
    Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Stun-Break.pngBreaks stun
    if No Pain No Gain is active as your Renegade should be boonstripping with Mallyx.
  • During Skorvald's last phase, provide stability to the group. Enter either or both of and .
  • Don't hesitate to use
    Bane Signet Bane Signet
    ¾Activation.png
    40Recharge.png
    Bane Signet
    Signet Passive: Improved Power.
    Signet Active: Knock down and damage your foe.
    Bane Signet.pngSignet Passive: 180 Power
    Damage.pngDamage: 244
    Knockdown.pngKnockdown: 3 seconds
    Range.pngRange: 1,200
    on Artsariiv after the splits. Her defiance bar won't trigger until the ball lands and your DPS should already doing their burst.
  • You can use
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    10Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    in to reflect Arkk's Solar Fury (the red balls).
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Build rating - 5 stars
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6 Ratings
5 stars
A765189335 gave this build 5 stars June 2020

Compared with QFB, such a build is more suitable, because in a team with 3 high DPS and ALAC with DPS of about 9K, what such a team lacks are heal and BUFF, because people care about completing the whole CM perfectly, so such BD is more suitable, and DPS like QFB is meaningless. If the whole team needs to pursue the limit, QFB is also feasible, but when the whole team fails many times because there are no more HEAL and BUFF, I believe that some people will launch such a team, because people want to finish the whole CM stably and quickly. Moreover, Fractals are not raid, and the sources of heal and buffs in the whole team can only be obtained from FB skills, unlike raid with druid heal and chrono buffs

5 stars
Eayn gave this build 5 stars May 2020

Great build for especially pug groups. You can use power support fb if you are playing with a highly experienced premade group but in general most players don't and this build is a life saver. Burst heal potential and quickness uptime is already great but on top of that if you have an alacrity renegade in your group, the boons you can provide to your group is beyond amazing.

4 stars
Archon Wing gave this build 4 stars April 2020

This is a highly sought after support because many mechanics can simply be negated with Aegis blocking them and the mix of condi clear and stability also reduces the need of party members to dodge most things at all. It does require the Firebrand to anticipate incoming attacks and be able to proactively block them too. It also maintains perma quickness easily even with mediocre boon duration thanks to the fractal potion. Because the mantra charges are instantly cast, there is no worry about being CC'd.

Healbrand also has massive on demand utility from tomes. Unlike Quickbrand, the healbrand does not worry about DPS loss and can make full use of them. The biggest difference between the two is tome of resolve because that only works well with higher healing power. Tome of Courage with its stability spam makes fights like Brazen Gladiator and Skorvald trivial. And should all of that fail, Merciful intervention can save people that do go down.

However, at the end of the day, the best defense is a good offense since many mechanics will not appear if the party can phase through the bosses fast enough. For that reason, healbrand is not meta since better groups won't need a healer, and quickbrand still has damage mitigation through blocks. But for most groups, even those with decent dps, may find a few mechanics here and there that still need to be dealt with, and healbrand just makes it easier.

3 More Ratings
5 stars
Staub gave this build 5 stars March 2020

Fantastic build for the majority of the gw2 players (non-hardcore). If you want a stress-free daily clear, bring a heal quickbrand.

5 stars
Chinkeeyong gave this build 5 stars October 2018

An extremely strong healer for inexperienced groups or groups looking for a safer clear. This build can hard carry groups through common stumbling blocks like Mai Trin, Slothasor, Matthias, etc. with its excellent healing and defensive utility. It's also capable of soloing River of Souls.

5 stars
Nuru gave this build 5 stars March 2018

This build is pretty fun. Druid its abit better, because deal more damage but this is still nice alternative, when you don't want to wait for druids. Also brings alot quickness, might and others boons + stability and reflect skill. Maybe I would add more situation skills.

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