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Difference between revisions of "Cyto"

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==Overview==
 
==Overview==
Hybrid Burn Holo is a Hybrid based PvP build for Engineers. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Engage Photon Forge}} & {{Skill|Flamethrower}} to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of {{tooltip|Burn}}, this gives it the ability to use both condi & power damage bursts for good effectivness. While there are other power {{tooltip|Spear}} options none have been as effective as this hybrid damage option.
+
Hybrid Burn Holo is a Hybrid based PvP build for Engineers. This is a fast-paced hybird build with mixed melee/ranged skills. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Engage Photon Forge}} & {{Skill|Flamethrower}} to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of {{tooltip|Burn}}, this gives it the ability to use massive condi & power damage bursts for good effectivness.  
  
 
==Skill Bar==
 
==Skill Bar==
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| weapon2 =
 
| weapon2 =
 
| healing = Elixir H
 
| healing = Elixir H
| utility1 = Elixir Gun
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| utility1 =  
 
| utility2 = Elixir S
 
| utility2 = Elixir S
 
| utility3 = Flamethrower
 
| utility3 = Flamethrower
| elite = Elixir X
+
| elite = Elite Mortar Kit
 
}}
 
}}
{{Skill bar aux|Elixir Gun}}
 
 
{{Skill bar aux|Flamethrower}}
 
{{Skill bar aux|Flamethrower}}
===Variants===
+
{{Skill bar aux|Elite Mortar Kit}}
 +
 
 +
 
 +
===Skill Variants===
 +
''Weapons''
 +
*{{tooltip|Pistol}} x {{tooltip|Pistol}} - For those who don't have JW this is a good alternative with use of {{Skill|Prime Light Beam}} - Can also run {{Trait|Chemical Rounds}} for reduced power and increase condition damage.
 +
 
 
''Utility''
 
''Utility''
While {{Skill|Elixir Gun}} is a strong option, it can be replaced to simplify the build.
+
 
* {{Skill|Photon Wall}} - Improves defensive ability.
+
Choices for the empty utility slot:
*{{Skill|Elixir B}} & {{Skill|Toss Elixir B}} - Grants {{tooltip|Stability}} and much more {{tooltip|Might}} generation which improves hybrid damage output.  
+
 
* {{Skill|Elixir U}} & {{Skill|Toss Elixir U}} - Grants {{tooltip|Quickness}} & extra {{tooltip|Superspeed}}.
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* {{Skill|Elixir B}} & {{Skill|Toss Elixir B}} - Grants {{tooltip|Stability}} and much more {{tooltip|Might}}.
 +
* {{Skill|Elixir U}} & {{Skill|Toss Elixir U}} - Grants {{tooltip|Quickness}}, {{tooltip|Superspeed}} & a third Stunbreak.
 +
* {{Skill|Flame Turret}} - This is a niche but viable pick due to the {{Skill|Smoke Screen (engineer)}} it provides. Replaces access to {{tooltip|Stability}} with {{tooltip|Stealth}}. Turret must be within 500 range of any enemy targets upon the 5 second overcharge to trigger {{Skill|Smoke Screen (engineer)}}.
 +
* {{Skill|Bomb Kit}} - This is also niche pick but viable due to the {{Skill|Smoke Bomb (engineer)}} it provides. Replaces access to {{tooltip|Stability}} with {{tooltip|Stealth}}. This skill has no restrictions.
 +
* {{Skill|Photon Wall}} - Improves burst defensive ability.
 
''Elite''
 
''Elite''
While {{Skill|Elixir X}} Is good for it's stablity uptime & high damage there are multiple alternatives.
+
* {{Skill|Prime Light Beam}} - Greatly increases {{Tooltip|Burn}} output. Sets up nice into burst combos.
* {{Skill|Prime Light Beam}} - Greatly increases {{Tooltip|Burn}} output. Sets up nicely into burst combos.
+
* {{Skill|Elixir X}} - Can be used to improve stability uptime.
* {{Skill|Supply Crate}} - Similar to {{Skill|Prime Light Beam}} but will instead greatly improve sustain as apposed to damage.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMmOx0ZOR8UAQAAlQEAAF4BAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQMdGSY3OR8UAQAAAQEAAF4BAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAABNgAA]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Alchemy|Top|Mid|Top}}
 
{{Specialization|Alchemy|Top|Mid|Top}}
{{Specialization|Firearms|Bot|Mid|Bot}}
+
{{Specialization|Firearms|Bot|Top|Bot}}
 
{{Specialization|Holosmith|Bot|Bot|Top}}
 
{{Specialization|Holosmith|Bot|Bot|Top}}
  
 
===Trait Variants===
 
===Trait Variants===
* {{Trait|Pinpoint Distribution}} - Increased power damage, good synergy with {{Trait|Boiling Point}}.
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* {{Trait|Prismatic Converter}} - Increased cleanse.
* {{Trait|Modified Ammunition}} - Increased power damage.
 
  
  
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| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Energy
 
| sigil1 = Energy
| sigil2 = Smoldering
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| sigil2 = Cleansing
| rune = Lynx
+
| rune = Fighter
| amulet = Tyrant
+
| amulet = Grieving
 
| relic = Relic of Vass
 
| relic = Relic of Vass
 
}}
 
}}
  
 
===Equipment Variants===
 
===Equipment Variants===
 +
''Amulet''
 +
*{{Amulet|Tyrant}} x {{Rune|Dragonhunter}}
 
''Rune''
 
''Rune''
* {{Rune|Nightmare}} - Maximum condition damage.
+
* {{Rune|Undead}} - Condition damage alternative to {{Rune|Fighter}}.
* {{Rune|Adventure}} - Maxmimum Hybrid damage.
+
* {{Rune|Dolyak}} - Maximum sustain.
* {{Rune|Divinity}} - Good condition, power and sustain increase.
+
* {{Rune|Divinity}} - Little bit of everything.
* {{Rune|Dragonhunter}} - Maximum power damage.
+
* {{Rune|Wurm}} - Power damage.
 
''Sigil''
 
''Sigil''
* {{Sigil|Cleansing}}
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* {{Sigil|Smoldering}}
* {{Sigil|Venom}}
+
 
  
 
==Usage==
 
==Usage==
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Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Acid Bomb}} & {{Skill|Holo Leap}}. Get big damage using a mix of high power and {{tooltip|Burn}} options. Once closing the gap isn't necessary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.  
 
Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Acid Bomb}} & {{Skill|Holo Leap}}. Get big damage using a mix of high power and {{tooltip|Burn}} options. Once closing the gap isn't necessary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.  
  
Try not to use the attack on {{Skill|Overclock Signet}} and save it for when {{Skill|Crash Down}} has been put on cooldown. Do this to instantly respawn your mech.
 
 
To simplify when using {{Skill|Glob Shot}} next to your mech with no other enemy/ally targets around, {{Skill|Glob Shot}} will bounce between you two then return to your target, doing double the damage total. Situational but very strong extra option in 1v1s.
 
 
Use the {{Skill|Tool Kit}} autoattack {{Skill|Smack}} since it's much stronger than the {{tooltip|Spear}} autoattack {{Skill|Puncturing Jab}}.
 
 
{{Skill|Acid Bomb}} makes for a strong unblockable melee range option. While {{Skill|Overclock Signet}} can occasionally make for a good unblockable ranged option. Only use if you're confident in the mech survival without the respawn on {{Skill|Overclock Signet}}.
 
 
{{Skill|Explosive Knuckle}} & {{Skill|Crisis Zone}}: Make use of these mech skills to improve self sustain by applying {{tooltip|Weakness}}, {{tooltip|Protection}} {{tooltip|Aegis}} & {{tooltip|Stability}}
 
 
===Burst===
 
===Burst===
Since it is an instant cast you can start any burst with {{Skill|Crash Down}}. Does more damage when using {{Skill|Overclock Signet}}.
 
  
''Full burst''
 
* {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Devastator}} > {{Skill|Explosive Knuckle}} > {{Skill|Conduit Surge}} > {{Skill|Pry Bar}}
 
''Alternative''
 
* {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Conduit Surge}} > {{Skill|Explosive Knuckle}} > {{Skill|Devastator}} > {{Skill|Pry Bar}}
 
  
 
Once low on cooldowns use the toolkit auto attack {{Skill|Smack}} to maintain high damage output.
 
Once low on cooldowns use the toolkit auto attack {{Skill|Smack}} to maintain high damage output.
 
====Moblity====
 
====Moblity====
* {{Skill|Conduit Surge}} - Your basic short CD leap option.
+
 
* {{Skill|Devastator}} - Can canceled the aftercast early by using {{Skill|Elixir Gun}}/{{Skill|Tool Kit}} and {{tooltip|Weapon Swap}} canceling.
 
* {{Skill|Shift Signet}} - Use this to instantly escape dangerous situtations.
 
* {{Skill|Acid Bomb}} - Unblockable serves as a "Get-Off-Me" and a mobility option.
 
* {{Skill|Box of Nails}} - Applying pulsing {{tooltip|Cripple}} can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting.
 
  
 
====Defense====
 
====Defense====
This build is low on cleanse but has alternative options to make up for that.
+
 
* {{Skill|Shift Signet}} - Use this to instantly escape dangerous situtations.
 
* {{Skill|Super Elixir}} - Can be used for minor healing throughout the fight. A way to resustain before re-entering fights.
 
* {{Skill|Gear Shield}}
 
* {{Skill|Explosive Knuckle}} - {{tooltip|Weakness}} application on a low CD. Easy to use to reduce enemy bursts.
 
* {{Skill|Crisis Zone}} - {{tooltip|Stability}} & {{tooltip|Protection}}, can be used before bursts.
 
  
 
====Extra Techniques====
 
====Extra Techniques====
* {{Skill|Fumigate}} - Hits through walls and projectile blocks while triggering {{Trait|Explosive Entrance}}
 
* {{Skill|Overclock Signet}} has a few very fun quirks when using it to cast {{Skill|Crash Down}}: It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the {{Skill|Crash Down}} will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for ~{{Skill|Pry Bar}} damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
 
* {{Skill|Conduit Surge}}/{{Skill|Devastator}} - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.
 
 
----
 

Latest revision as of 01:01, 7 December 2024

This is a test build. You may comment and rate it.

Focused on: Burst damage and Condition damage

Designed for: PvP Conquest

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Hard

Overview

Hybrid Burn Holo is a Hybrid based PvP build for Engineers. This is a fast-paced hybird build with mixed melee/ranged skills. The build makes use of Spear Spear's synergy with Engage Photon Forge & Flamethrower to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of Burn Burn, this gives it the ability to use massive condi & power damage bursts for good effectivness.

Skill Bar

Spear
Utility
Flamethrower
Elite Mortar Kit


Skill Variants

Weapons

  • Pistol Pistol x Pistol Pistol - For those who don't have JW this is a good alternative with use of Prime Light Beam - Can also run Chemical Rounds for reduced power and increase condition damage.

Utility

Choices for the empty utility slot:

  • Elixir B & Toss Elixir B - Grants Stability Stability and much more Might Might.
  • Elixir U & Toss Elixir U - Grants Quickness Quickness, Superspeed Superspeed & a third Stunbreak.
  • Flame Turret - This is a niche but viable pick due to the Smoke Screen (engineer) it provides. Replaces access to Stability Stability with Stealth Stealth. Turret must be within 500 range of any enemy targets upon the 5 second overcharge to trigger Smoke Screen (engineer).
  • Bomb Kit - This is also niche pick but viable due to the Smoke Bomb (engineer) it provides. Replaces access to Stability Stability with Stealth Stealth. This skill has no restrictions.
  • Photon Wall - Improves burst defensive ability.

Elite

  • Prime Light Beam - Greatly increases Burn Burn output. Sets up nice into burst combos.
  • Elixir X - Can be used to improve stability uptime.


Template Code

[&DQMdGSY3OR8UAQAAAQEAAF4BAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAABNgAA]
Copy Template Code

Specializations

Trait Variants

  • Prismatic Converter - Increased cleanse.


Equipment

Spear
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulet

  • x Rune of Dragonhunter

Rune

  • Rune of Undead - Condition damage alternative to Rune of Fighter.
  • Rune of Dolyak - Maximum sustain.
  • Rune of Divinity - Little bit of everything.
  • Rune of Wurm - Power damage.

Sigil

  • Sigil of Smoldering


Usage

  • This build is for taking 1v1s and bursting.

How to Play

Close the gap with your target using Conduit Surge, Devastator, Acid Bomb & Holo Leap. Get big damage using a mix of high power and Burn Burn options. Once closing the gap isn't necessary or possible use Elixir Gun to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.

Burst

Once low on cooldowns use the toolkit auto attack Smack to maintain high damage output.

Moblity

Defense

Extra Techniques

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