Difference between revisions of "Cyto"
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==Overview== | ==Overview== | ||
− | Hybrid Burn Holo is a Hybrid based PvP build for Engineers. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Engage Photon Forge}} & {{Skill|Flamethrower}} to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of {{tooltip|Burn}}, this gives it the ability to use | + | Hybrid Burn Holo is a Hybrid based PvP build for Engineers. This is a fast-paced hybird build with mixed melee/ranged skills. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Engage Photon Forge}} & {{Skill|Flamethrower}} to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of {{tooltip|Burn}}, this gives it the ability to use massive condi & power damage bursts for good effectivness. |
==Skill Bar== | ==Skill Bar== | ||
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| weapon2 = | | weapon2 = | ||
| healing = Elixir H | | healing = Elixir H | ||
− | | utility1 = | + | | utility1 = |
| utility2 = Elixir S | | utility2 = Elixir S | ||
| utility3 = Flamethrower | | utility3 = Flamethrower | ||
− | | elite = | + | | elite = Elite Mortar Kit |
}} | }} | ||
− | |||
{{Skill bar aux|Flamethrower}} | {{Skill bar aux|Flamethrower}} | ||
− | ===Variants=== | + | {{Skill bar aux|Elite Mortar Kit}} |
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | ''Weapons'' | ||
+ | *{{tooltip|Pistol}} x {{tooltip|Pistol}} - For those who don't have JW this is a good alternative with use of {{Skill|Prime Light Beam}} - Can also run {{Trait|Chemical Rounds}} for reduced power and increase condition damage. | ||
+ | |||
''Utility'' | ''Utility'' | ||
− | + | ||
− | + | Choices for the empty utility slot: | |
− | *{{Skill|Elixir B}} & {{Skill|Toss Elixir B}} - Grants {{tooltip|Stability}} and much more {{tooltip|Might}} | + | |
− | * {{Skill|Elixir U}} & {{Skill|Toss Elixir U}} - Grants {{tooltip|Quickness}} & | + | * {{Skill|Elixir B}} & {{Skill|Toss Elixir B}} - Grants {{tooltip|Stability}} and much more {{tooltip|Might}}. |
+ | * {{Skill|Elixir U}} & {{Skill|Toss Elixir U}} - Grants {{tooltip|Quickness}}, {{tooltip|Superspeed}} & a third Stunbreak. | ||
+ | * {{Skill|Flame Turret}} - This is a niche but viable pick due to the {{Skill|Smoke Screen (engineer)}} it provides. Replaces access to {{tooltip|Stability}} with {{tooltip|Stealth}}. Turret must be within 500 range of any enemy targets upon the 5 second overcharge to trigger {{Skill|Smoke Screen (engineer)}}. | ||
+ | * {{Skill|Bomb Kit}} - This is also niche pick but viable due to the {{Skill|Smoke Bomb (engineer)}} it provides. Replaces access to {{tooltip|Stability}} with {{tooltip|Stealth}}. This skill has no restrictions. | ||
+ | * {{Skill|Photon Wall}} - Improves burst defensive ability. | ||
''Elite'' | ''Elite'' | ||
− | + | * {{Skill|Prime Light Beam}} - Greatly increases {{Tooltip|Burn}} output. Sets up nice into burst combos. | |
− | * {{Skill|Prime Light Beam}} - Greatly increases {{Tooltip|Burn}} output. Sets up | + | * {{Skill|Elixir X}} - Can be used to improve stability uptime. |
− | * {{Skill| | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMdGSY3OR8UAQAAAQEAAF4BAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAABNgAA] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Alchemy|Top|Mid|Top}} | {{Specialization|Alchemy|Top|Mid|Top}} | ||
− | {{Specialization|Firearms|Bot| | + | {{Specialization|Firearms|Bot|Top|Bot}} |
{{Specialization|Holosmith|Bot|Bot|Top}} | {{Specialization|Holosmith|Bot|Bot|Top}} | ||
===Trait Variants=== | ===Trait Variants=== | ||
− | * {{Trait| | + | * {{Trait|Prismatic Converter}} - Increased cleanse. |
− | |||
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| weapon2 = | | weapon2 = | ||
| sigil1 = Energy | | sigil1 = Energy | ||
− | | sigil2 = | + | | sigil2 = Cleansing |
− | | rune = | + | | rune = Fighter |
− | | amulet = | + | | amulet = Grieving |
| relic = Relic of Vass | | relic = Relic of Vass | ||
}} | }} | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
+ | ''Amulet'' | ||
+ | *{{Amulet|Tyrant}} x {{Rune|Dragonhunter}} | ||
''Rune'' | ''Rune'' | ||
− | * {{Rune| | + | * {{Rune|Undead}} - Condition damage alternative to {{Rune|Fighter}}. |
− | * {{Rune| | + | * {{Rune|Dolyak}} - Maximum sustain. |
− | * {{Rune|Divinity}} - | + | * {{Rune|Divinity}} - Little bit of everything. |
− | * {{Rune| | + | * {{Rune|Wurm}} - Power damage. |
''Sigil'' | ''Sigil'' | ||
− | * {{Sigil| | + | * {{Sigil|Smoldering}} |
− | + | ||
==Usage== | ==Usage== | ||
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Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Acid Bomb}} & {{Skill|Holo Leap}}. Get big damage using a mix of high power and {{tooltip|Burn}} options. Once closing the gap isn't necessary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it. | Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Acid Bomb}} & {{Skill|Holo Leap}}. Get big damage using a mix of high power and {{tooltip|Burn}} options. Once closing the gap isn't necessary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it. | ||
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===Burst=== | ===Burst=== | ||
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Once low on cooldowns use the toolkit auto attack {{Skill|Smack}} to maintain high damage output. | Once low on cooldowns use the toolkit auto attack {{Skill|Smack}} to maintain high damage output. | ||
====Moblity==== | ====Moblity==== | ||
− | + | ||
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====Defense==== | ====Defense==== | ||
− | + | ||
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====Extra Techniques==== | ====Extra Techniques==== | ||
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Latest revision as of 01:01, 7 December 2024
This is a test build. You may comment and rate it.
Focused on: Burst damage and Condition damage
Designed for: PvP Conquest
Overview
Hybrid Burn Holo is a Hybrid based PvP build for Engineers. This is a fast-paced hybird build with mixed melee/ranged skills. The build makes use of Spear's synergy with & to create a strong mixed Power & Condi duelist. The build has high base damage on a couple of it's skills while also having access to dozens of sources of Burn, this gives it the ability to use massive condi & power damage bursts for good effectivness.
Skill Bar
Skill Variants
Weapons
- Pistol x Pistol - For those who don't have JW this is a good alternative with use of - Can also run for reduced power and increase condition damage.
Utility
Choices for the empty utility slot:
- Stability and much more Might. & - Grants
- Quickness, Superspeed & a third Stunbreak. & - Grants
- Stability with Stealth. Turret must be within 500 range of any enemy targets upon the 5 second overcharge to trigger . - This is a niche but viable pick due to the it provides. Replaces access to
- Stability with Stealth. This skill has no restrictions. - This is also niche pick but viable due to the it provides. Replaces access to
- - Improves burst defensive ability.
Elite
- Burn output. Sets up nice into burst combos. - Greatly increases
- - Can be used to improve stability uptime.
Template Code
Specializations
Trait Variants
- - Increased cleanse.
Equipment
Equipment Variants
Amulet
- x
Rune
- - Condition damage alternative to .
- - Maximum sustain.
- - Little bit of everything.
- - Power damage.
Sigil
Usage
- This build is for taking 1v1s and bursting.
How to Play
Close the gap with your target using Burn options. Once closing the gap isn't necessary or possible use to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.
, , & . Get big damage using a mix of high power andBurst
Once low on cooldowns use the toolkit auto attack
to maintain high damage output.Moblity
Defense
Extra Techniques
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