Difference between revisions of "Cyto"
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| designed for = Conquest | | designed for = Conquest | ||
| rating = test | | rating = test | ||
− | | focus = | + | | focus = Power Damage, Mobility, Control |
− | | difficulty = | + | | difficulty = 2 |
| xpac = EoD, JW | | xpac = EoD, JW | ||
}} | }} | ||
Line 17: | Line 17: | ||
| specialization = Mechanist | | specialization = Mechanist | ||
| weapon1 = Spear | | weapon1 = Spear | ||
− | | weapon3 = | + | | weapon2 = |
+ | | weapon3 = | ||
+ | | weapon4 = | ||
| healing = Rectifier Signet | | healing = Rectifier Signet | ||
| utility1 = Elixir Gun | | utility1 = Elixir Gun | ||
Line 49: | Line 51: | ||
{{PvP equipment | {{PvP equipment | ||
| weapon1 = Spear | | weapon1 = Spear | ||
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Energy | | sigil1 = Energy | ||
| sigil2 = Cleansing | | sigil2 = Cleansing | ||
Line 63: | Line 65: | ||
*{{Relic|Relic of Mosyn}} | *{{Relic|Relic of Mosyn}} | ||
''Rune'' | ''Rune'' | ||
− | * {{Rune|Scholar}} | + | *{{Rune|Scholar}} |
Line 72: | Line 74: | ||
===How to Play=== | ===How to Play=== | ||
− | Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Acid Bomb}} | + | Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Magnet}}, {{Skill|Acid Bomb}} or {{Skill|Shift Signet}}. Get pump big damage through the use of EE and your Mech. Once closing the gap isn't necessary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it. |
− | === | + | ===How to use Kits=== |
+ | {| class="wikitable" | ||
+ | |+ To be used for defensive play at range or aggressive at melee. | ||
+ | |- | ||
+ | ! {{Skill|Elixir Gun}} !! Skill Use | ||
+ | |- | ||
+ | | {{Skill|Tranquilizer Dart}} || Once an enemy is too far to catch or the gap isn't worth closing, use this skill to maintain damage pressure. | ||
+ | |- | ||
+ | | {{Skill|Glob Shot}} || This skill has a very strong niche usage for mechanist. When you and your mech are both stood within 600 range of the first hit target, glob shot will bounce between the two of you before returning to it's orginal target. This technique however is limited by RNG. With each extra enemy or ally target in the area the chance of this happening goes down by 50%. | ||
+ | |- | ||
+ | | {{Skill|Fumigate}} || Can be used to hit through walls and poison downed enemies. | ||
+ | |- | ||
+ | | {{Skill|Acid Bomb}} || This skill makes for a great burst finisher, use it to deal fast unblockable damage and escape pressure. | ||
+ | |- | ||
+ | | {{Skill|Super Elixir}} || This is your only resustain option besides heal. Use it as frequently as possible and also to cleanse. Gain {{tooltip|Light Aura}} with {{Skill|Conduit Surge}} to improve your chances in condi match ups. | ||
+ | |} | ||
− | |||
− | |||
+ | {| class="wikitable" | ||
+ | |+ To be used for melee play and kiting. | ||
+ | |- | ||
+ | ! {{Skill|Tool Kit}} !! Skill Use | ||
+ | |- | ||
+ | | {{Skill|Smack}} || Strongest melee auto-attack on engineer. Use this instead of the {{tooltip|Spear}} auto-attack. If you don't like the 3rd hit then mix the two auto-attack chains together into a 5 hit sequence. | ||
+ | |- | ||
+ | | {{Skill|Box of Nails}} || Always use this while running away. It doesn't seem impressive at first but this {{tooltip|cripple}} will help you build a gap when timed right. | ||
+ | |- | ||
+ | | {{Skill|Pry Bar}} || Good burst finisher especially after using {{Skill|Conduit Surge}}, {{Skill|Lightning Rod}} & {{Skill|Devastator}}. | ||
+ | |- | ||
+ | | {{Skill|Gear Shield}} || Your main defensive cooldown. Use when in a dangerous situation. | ||
+ | |- | ||
+ | | {{Skill|Magnet}} || This move still has a few tricks even with invisible magnet gone. Canceling the magnet has the animation presist, be sure to cancel magnet if you predict a dodge and they may still dodge. On magnet start-up, use about-face > during it's channeling run away from the opponent > right before the skill triggers, use about-face again and pull the opponent, using those tricks I increased my magnet success rate in 1v1s. | ||
+ | |} | ||
− | ==== | + | ====Burst==== |
+ | Your full burst would be: | ||
+ | * {{Skill|Explosive Knuckle}} + {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} -> {{Skill|Conduit Surge}} -> {{Skill|Devastator}} -> {{Skill|Pry Bar}} -> {{Skill|Glob Shot}} -> {{Skill|Acid Bomb}} | ||
+ | Mix and match that burst as you see fit. | ||
− | ====Extra | + | ====Extra==== |
+ | *Build is relativly weak to condi pressure. | ||
+ | |||
+ | *{{Skill|Sky Circus}} is a 5 second launch. | ||
+ | *{{Skill|Roiling Skies}} with focus is a 3 second launch. | ||
+ | |||
+ | *{{Skill|Overclock Signet}}(Jade Buster Cannon) can be used for an unblockable ~4k hit, but make sure you don't use it when the mech is at risk of dying as you need {{Skill|Overclock Signet}} to respawn the mech. | ||
+ | |||
+ | *{{Skill|Overclock Signet}} the {{Skill|Crash Down}} from this skill actually does x4 than the regular {{Skill|Crash Down}}. However it has 2 seconds of startup and casts on a random target within ~600 range. It also stunbreaks, this almost makes up for the fact that mech lost 3 core engi stunbreaks.:) |
Revision as of 23:15, 10 January 2025
This is a test build. You may comment and rate it.
Focused on: Power damage, Mobility and Control
Designed for: PvP Conquest
Difficulty:
Normal
Overview
Spear Mechanist is a Power based PvP build for Engineers.
Skill Bar
Spear
Utility
Elixir Gun
Tool Kit
Skill Variants
Template Code
[&DQMGPiYvRjoNGwAAlQEAABAbAACKAQAACRsAAAAAAAAAAAAAAAAAAAAAAAABCQEA]
Specializations
Trait Variants
- - Increased sustain. Recommended for beginners.
Equipment
Spear
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relic
Rune
Usage
- This build is for taking 1v1s and bursting.
How to Play
Close the gap with your target using
, , , or . Get pump big damage through the use of EE and your Mech. Once closing the gap isn't necessary or possible use to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.How to use Kits
Skill Use | |
---|---|
Once an enemy is too far to catch or the gap isn't worth closing, use this skill to maintain damage pressure. | |
This skill has a very strong niche usage for mechanist. When you and your mech are both stood within 600 range of the first hit target, glob shot will bounce between the two of you before returning to it's orginal target. This technique however is limited by RNG. With each extra enemy or ally target in the area the chance of this happening goes down by 50%. | |
Can be used to hit through walls and poison downed enemies. | |
This skill makes for a great burst finisher, use it to deal fast unblockable damage and escape pressure. | |
This is your only resustain option besides heal. Use it as frequently as possible and also to cleanse. Gain ![]() |
Skill Use | |
---|---|
Strongest melee auto-attack on engineer. Use this instead of the ![]() | |
Always use this while running away. It doesn't seem impressive at first but this ![]() | |
Good burst finisher especially after using | , & .|
Your main defensive cooldown. Use when in a dangerous situation. | |
This move still has a few tricks even with invisible magnet gone. Canceling the magnet has the animation presist, be sure to cancel magnet if you predict a dodge and they may still dodge. On magnet start-up, use about-face > during it's channeling run away from the opponent > right before the skill triggers, use about-face again and pull the opponent, using those tricks I increased my magnet success rate in 1v1s. |
Burst
Your full burst would be:
- + + -> -> -> -> ->
Mix and match that burst as you see fit.
Extra
- Build is relativly weak to condi pressure.
- is a 5 second launch.
- with focus is a 3 second launch.
- (Jade Buster Cannon) can be used for an unblockable ~4k hit, but make sure you don't use it when the mech is at risk of dying as you need to respawn the mech.
- the from this skill actually does x4 than the regular . However it has 2 seconds of startup and casts on a random target within ~600 range. It also stunbreaks, this almost makes up for the fact that mech lost 3 core engi stunbreaks.:)
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