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Difference between revisions of "Holosmith - Power Holo"

(Created page with "{{#seo: |title=Sword Holo |description=An open world build for Power Holosmith }} {{Build | profession = Engineer | specialization = Holosmith | designed for = Open World, Ope...")
 
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{{#seo:
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{{SEO
|title=Sword Holo
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|title=Holosmith - Sword Holo
|description=An open world build for Power Holosmith
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|description=A power-based Holosmith build for open world. This build features extremely high burst damage and excellent mobility.
 
}}
 
}}
 
{{Build
 
{{Build
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| xpac = pof
 
| xpac = pof
 
}}
 
}}
 
 
__TOC__
 
  
 
==Overview==
 
==Overview==
 
A power-based Holosmith build for open world. This build features extremely high burst damage and excellent mobility.
 
A power-based Holosmith build for open world. This build features extremely high burst damage and excellent mobility.
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==Template Code==
 
==Template Code==
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code = [&DQMGPiYvOSsoAQAAhgAAADUWAACjAAAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
code = [&DQMGPiYvOSsoAQAAhgAAADUWAACjAAAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
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==Skill Bar==
 
==Skill Bar==
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|elite = Elite Mortar Kit
 
|elite = Elite Mortar Kit
 
}}
 
}}
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===Skill Variants===
 
===Skill Variants===
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* {{Skill|Elixir H}} - ease of use
 
* {{Skill|Elixir H}} - ease of use
 
* {{Skill|A.E.D.}} - stronger heal with good CC
 
* {{Skill|A.E.D.}} - stronger heal with good CC
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====Utility Skills====
 
====Utility Skills====
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* {{Skill|Rocket Boots}} - for running away from things.
 
* {{Skill|Rocket Boots}} - for running away from things.
 
* {{Skill|Flamethrower}} - for tagging mobs in group events with {{Skill|Flame Jet}}.
 
* {{Skill|Flamethrower}} - for tagging mobs in group events with {{Skill|Flame Jet}}.
 +
  
 
====Elite Skills====
 
====Elite Skills====
 
* {{Skill|Prime Light Beam}} - more raw damage if you don't need the utility of {{Skill|Elite Mortar Kit}}.
 
* {{Skill|Prime Light Beam}} - more raw damage if you don't need the utility of {{Skill|Elite Mortar Kit}}.
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==Specializations==
 
==Specializations==
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* {{Trait|Crystal Configuration: Storm}} - turns the auto-attack into a 600-range projectile while in forge, also makes it an explosion; this has extreme synergy with the explosives traitline & is great for tagging
 
* {{Trait|Crystal Configuration: Storm}} - turns the auto-attack into a 600-range projectile while in forge, also makes it an explosion; this has extreme synergy with the explosives traitline & is great for tagging
 
* {{Trait|Thermal Release Valve}} - can be combined with a {{Sigil|Stamina}} in zergs or chain-farming situations for nearly permanent forge.
 
* {{Trait|Thermal Release Valve}} - can be combined with a {{Sigil|Stamina}} in zergs or chain-farming situations for nearly permanent forge.
 +
  
 
===Alchemy Variant===
 
===Alchemy Variant===
 
This variant deals much lower DPS but provides much higher durability. This typically should replace Firearms, though to keep the high crit chance you can also replace explosives.
 
This variant deals much lower DPS but provides much higher durability. This typically should replace Firearms, though to keep the high crit chance you can also replace explosives.
 
{{Specialization|Alchemy|top|mid|bot|variant=y}}
 
{{Specialization|Alchemy|top|mid|bot|variant=y}}
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==Equipment==
 
==Equipment==
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|sigil2 = Superior Sigil of Accuracy
 
|sigil2 = Superior Sigil of Accuracy
 
}}
 
}}
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===Variants===
 
===Variants===
 
====Fast Tagging====
 
====Fast Tagging====
 
In events that require fast AOE damage, take {{Trait|Thermal Release Valve}} and {{Trait|Crystal Configuration: Storm}} with a {{Sigil|Superior Sigil of Stamina}} for higher tagging potential.
 
In events that require fast AOE damage, take {{Trait|Thermal Release Valve}} and {{Trait|Crystal Configuration: Storm}} with a {{Sigil|Superior Sigil of Stamina}} for higher tagging potential.
 +
  
 
====Gear====
 
====Gear====
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* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense
 
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense
 
* {{Sigil|Energy}} - defense
 
* {{Sigil|Energy}} - defense
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==Consumables==
 
==Consumables==
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* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
 +
  
 
==Usage==
 
==Usage==
 
===Damage===
 
===Damage===
 
This build's usage breaks down into two Loops: Your Forge Loop and your Sword Loop. As a note, you should always try to be between 50% and 150% heat; you should be entering forge before falling below 50%.
 
This build's usage breaks down into two Loops: Your Forge Loop and your Sword Loop. As a note, you should always try to be between 50% and 150% heat; you should be entering forge before falling below 50%.
 +
  
 
====Opener====
 
====Opener====
 
Open fights at 50% heat with the Forge opening. If you are not at 50% heat at the start of the fight, before performing your Forge opener use {{Skill|Holographic Shockwave}} to gain a lot of heat quickly, then proceed with your normal forge opener.  
 
Open fights at 50% heat with the Forge opening. If you are not at 50% heat at the start of the fight, before performing your Forge opener use {{Skill|Holographic Shockwave}} to gain a lot of heat quickly, then proceed with your normal forge opener.  
 +
  
 
====Forge Loop====
 
====Forge Loop====
 
Enter Forge at around 50% heat. During this loop, you will want to use {{Skill|Corona Burst}} first, and then off cooldown while using {{Skill|Photon Blitz}} off cooldown as well. Auto-attack between skill uses, and try to avoid using other forge skills to conserve heat. If done correctly, you can fit 3x {{Skill|Corona Burst}} and 2x {{Skill|Photon Blitz}} into this loop.  
 
Enter Forge at around 50% heat. During this loop, you will want to use {{Skill|Corona Burst}} first, and then off cooldown while using {{Skill|Photon Blitz}} off cooldown as well. Auto-attack between skill uses, and try to avoid using other forge skills to conserve heat. If done correctly, you can fit 3x {{Skill|Corona Burst}} and 2x {{Skill|Photon Blitz}} into this loop.  
 +
  
 
====Sword Loop====
 
====Sword Loop====
 
After your Forge Loop, you will enter Sword Loop. During this phase, spam {{Skill|Refraction Cutter}}, {{Skill|Radiant Arc}}, and auto-attack. Weave in utilities as you see fit, and use CC when appropriate.
 
After your Forge Loop, you will enter Sword Loop. During this phase, spam {{Skill|Refraction Cutter}}, {{Skill|Radiant Arc}}, and auto-attack. Weave in utilities as you see fit, and use CC when appropriate.
 +
  
 
====Utilities====
 
====Utilities====
 
For Toolbelt skills and Utilities, try and use them off cooldown but only ever above 50% Heat. If you are trying to buy some time for a skill to come back up in Forge but have high heat and don't want to auto-attack, this is the perfect time to weave in a DPS utility like {{Skill|Grenade Barrage}} or {{Skill|Prime Light Beam}}.  
 
For Toolbelt skills and Utilities, try and use them off cooldown but only ever above 50% Heat. If you are trying to buy some time for a skill to come back up in Forge but have high heat and don't want to auto-attack, this is the perfect time to weave in a DPS utility like {{Skill|Grenade Barrage}} or {{Skill|Prime Light Beam}}.  
 +
  
 
===Defense===
 
===Defense===
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If this is not enough, defensive gear options such as {{Rune|Superior Rune of Durability}} and {{Sigil|Energy}} can greatly boost your personal survivability, though these come at a loss to DPS.
 
If this is not enough, defensive gear options such as {{Rune|Superior Rune of Durability}} and {{Sigil|Energy}} can greatly boost your personal survivability, though these come at a loss to DPS.
 +
  
 
===Cleanses===
 
===Cleanses===
 
* {{Skill|Healing Turret}}
 
* {{Skill|Healing Turret}}
 
* {{Trait|Prismatic Converter}}
 
* {{Trait|Prismatic Converter}}
 +
  
 
===Crowd Control===
 
===Crowd Control===

Revision as of 15:19, 15 February 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Mobility

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on February 15, 2022 and is up to date for the October 8, 2024 patch.

Overview

A power-based Holosmith build for open world. This build features extremely high burst damage and excellent mobility.


Template Code

[&DQMGPiYvOSsoAQAAhgAAADUWAACjAAAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Sword/Shield
Utility


Skill Variants

Healing

  • Elixir H - ease of use
  • A.E.D. - stronger heal with good CC


Utility Skills

  • Laser Disk - toolbelt skill deals strong single target damage
  • Spectrum Shield - extremely powerful defensive tool
  • Photon Wall - provides a block on demand and a toolbelt skill that deals good damage.
  • Personal Battering Ram - heavy crowd control on a short cooldown.
  • Rocket Boots - for running away from things.
  • Flamethrower - for tagging mobs in group events with Flame Jet.


Elite Skills

  • Prime Light Beam - more raw damage if you don't need the utility of Elite Mortar Kit.


Specializations

Variants
  • Light Density Amplifier - trades some damage for defense
  • Prismatic Converter - more condition cleanse.
  • Crystal Configuration: Storm - turns the auto-attack into a 600-range projectile while in forge, also makes it an explosion; this has extreme synergy with the explosives traitline & is great for tagging
  • Thermal Release Valve - can be combined with a Sigil of Stamina in zergs or chain-farming situations for nearly permanent forge.


Alchemy Variant

This variant deals much lower DPS but provides much higher durability. This typically should replace Firearms, though to keep the high crit chance you can also replace explosives.


Equipment

Berserker

This set uses gear similar to Build:Holosmith_-_Power_Sword_DPS, making it excellent for general PvE

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Shield
Berserker
Sigil
Sigil



Variants

Fast Tagging

In events that require fast AOE damage, take Thermal Release Valve and Crystal Configuration: Storm with a Sigil of Superior Sigil of Stamina for higher tagging potential.


Gear

  • Marauder Marauder - trade some damage for a moderate boost to HP
  • Knight Knight, Soldier Soldier - can mix a few pieces of this into your gear for extra defense.
  • Rune of Superior Rune of the Eagle - higher solo DPS but less useful in groups
  • Rune of Superior Rune of Durability, Rune of Superior Rune of Vampirism - defense
  • Sigil of Energy - defense


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

Damage

This build's usage breaks down into two Loops: Your Forge Loop and your Sword Loop. As a note, you should always try to be between 50% and 150% heat; you should be entering forge before falling below 50%.


Opener

Open fights at 50% heat with the Forge opening. If you are not at 50% heat at the start of the fight, before performing your Forge opener use Holographic Shockwave to gain a lot of heat quickly, then proceed with your normal forge opener.


Forge Loop

Enter Forge at around 50% heat. During this loop, you will want to use Corona Burst first, and then off cooldown while using Photon Blitz off cooldown as well. Auto-attack between skill uses, and try to avoid using other forge skills to conserve heat. If done correctly, you can fit 3x Corona Burst and 2x Photon Blitz into this loop.


Sword Loop

After your Forge Loop, you will enter Sword Loop. During this phase, spam Refraction Cutter, Radiant Arc, and auto-attack. Weave in utilities as you see fit, and use CC when appropriate.


Utilities

For Toolbelt skills and Utilities, try and use them off cooldown but only ever above 50% Heat. If you are trying to buy some time for a skill to come back up in Forge but have high heat and don't want to auto-attack, this is the perfect time to weave in a DPS utility like Grenade Barrage or Prime Light Beam.


Defense

Holosmith is a DPS spec at its heart and does a poor job of face-tanking mobs due to low sustain. For defense you will rely on a handful of skills and your ability to dodge to survive.

This build features a few defensive variants and options. Generally, the best defense for Holosmith is quickly terminating your attacker, but when that is not a possibility consider skills such as Hard Light Arena, Spectrum Shield, and Flash Shell for powerful defensive utility. When possible, try to CC enemies and burst them down; they can't kill you if they don't get a chance to attack.

If this is not enough, defensive gear options such as Rune of Superior Rune of Durability and Sigil of Energy can greatly boost your personal survivability, though these come at a loss to DPS.


Cleanses

  • Healing Turret
  • Prismatic Converter


Crowd Control

  • Magnetic Inversion
  • Static Shield
  • Throw Shield
  • Prismatic Singularity
  • Holographic Shockwave


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Klay gave this build 4 stars • September 2024
Very strong build with the only problem being the fact that you can die very easily if you don't pay attention, a glass cannon if you suppose.
4 stars
Starlitjupiter gave this build 4 stars • August 2023
A fantastic build with good mobility and burst damage.

Comments

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