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Difference between revisions of "Cyto/Core2"

m (Zuda cooking 🧑‍🍳)
Line 5: Line 5:
 
| designed for = Conquest
 
| designed for = Conquest
 
| rating = test
 
| rating = test
| focus = Power Damage, Mobility, Burst Damage
+
| focus = Condition Damage, Mobility, Roaming
 
| difficulty = 2
 
| difficulty = 2
 
| xpac = EoD, JW
 
| xpac = EoD, JW
Line 11: Line 11:
  
 
=Overview=
 
=Overview=
Power Spear Mechanist is a roamer build with great mobility and burst damage.  
+
Condi Grenadier Mechanist is a roamer build with great mobility and burst damage. This build has great access to {{tooltip|Stealth}}.
  
 
==Skill Bar==
 
==Skill Bar==
Line 22: Line 22:
 
| weapon4 =  
 
| weapon4 =  
 
| healing = Rectifier Signet
 
| healing = Rectifier Signet
| utility1 = Elixir Gun
+
| utility1 = Grenade Kit
 
| utility2 = Shift Signet
 
| utility2 = Shift Signet
| utility3 = Tool Kit
+
| utility3 = Bomb Kit
 
| elite = Overclock Signet
 
| elite = Overclock Signet
 
}}
 
}}
{{Skill bar aux|Elixir Gun}}  
+
{{Skill bar aux|Grenade Kit}}  
{{Skill bar aux|Tool Kit}}
+
{{Skill bar aux|Bomb Kit}}
  
  
Line 34: Line 34:
 
'''Weapon & Kit'''
 
'''Weapon & Kit'''
  
You can replace {{tooltip|Spear}}  & {{Skill|Tool Kit}} with:  
+
You can replace {{Skill|Bomb Kit}} with:  
*{{tooltip|Hammer}} & {{Skill|Grenade Kit}} - Use {{Skill|Grenade Kit}} mostly while at melee range as the projectiles are slow since you won't be using {{Trait|Grenadier}}. This is much slower but equally strong option.
+
* {{Skill|Tool Kit}} - Simplier altervnative with less damage but more covers. Trades {{tooltip|Smoke Bomb}} for {{Skill|Gear Shield}}.
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGPiYvRjoNGwAAlQEAABAbAACKAQAACRsAAAAAAAAAAAAAAAAAAAAAAAABCQEA]
+
code = [&DQMGLR0vRjkNGwAAhgAAABAbAAAHAQAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Explosives|Mid|Bot|Bot}}
+
{{Specialization|Explosives|Top|Bot|Mid}}
{{Specialization|Firearms|Bot|Bot|Mid}}
+
{{Specialization|Alchemy|Bot|Bot|Mid}}
{{Specialization|Mechanist|Mid|Mid|Bot}}
+
{{Specialization|Mechanist|Top|Mid|Bot}}
  
 
===Trait Variants===
 
===Trait Variants===
* {{Trait|Flashbang}} - Increased sustain. Recommended for beginners.
+
* {{Trait|Flashbang}} - Increased sustain.  
* {{Trait|Mech Arms: Jade Cannons}} - Gives the build another ranged option. Less burst more DPS.
 
 
 
  
 
==Equipment==
 
==Equipment==
Line 58: Line 56:
 
| sigil1 = Energy
 
| sigil1 = Energy
 
| sigil2 = Cleansing
 
| sigil2 = Cleansing
| rune = Dragonhunter
+
| rune = Orr
| amulet = Demolisher
+
| amulet = Rabid
| relic = Relic of Antitoxin
+
| relic = Relic of the Fractal
 
}}
 
}}
  
 
===Equipment Variants===
 
===Equipment Variants===
 
''Relic''
 
''Relic''
*{{Relic|Relic of Zakiros}} - best sustain option against power damage teams
+
*{{Relic|Relic of Vass}} - Very useful {{tooltip|Poison}} cover that procs on defensive skills
 
*{{Relic|Relic of the Astral Ward}} - resistance uptime
 
*{{Relic|Relic of the Astral Ward}} - resistance uptime
*{{Relic|Relic of Rivers}} - stacks {{tooltip|Alacrity}} along with your other sources, also grants to mech though {{Skill|Shift Signet}}
 
 
''Rune''
 
''Rune''
*{{Rune|Scholar}}
+
*{{Rune|Resistance}} - Extra sustain
 
+
''Amulet''
 
+
*{{Amulet|Tyrant}} - Scales well with {{tooltip|Spear}} and {{Skill|Grenade Kit}} damage
  
 
==Usage==
 
==Usage==
* This build is for taking 1v1s and bursting. This build has very low cleanse and resustain, try to avoid taking team focus.
+
* This build is for taking 1v1s and roaming around the map, helping allies. This build has very low cleanse and resustain, try to avoid taking the team focus.
  
 
===How to Play===
 
===How to Play===
  
Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Shift Signet}}, {{Skill|Magnet}} or {{Skill|Acid Bomb}}. Get to pumping big damage through the use of {{Trait|Explosive Entrance}} and your Mech. Once closing the gap isn't necessary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.
+
Use {{Skill|Smoke Bomb}} to {{tooltip|Stealth}} usimg skills: {{Skill|Conduit Surge}} & {{Skill|Devastator}}.
 
 
===How to use Kits===
 
  
{| class="wikitable"
+
Keep your distance using {{Skill|Grenade Kit}} to deal extra damage close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}} & {{Skill|Shift Signet}}. Get to pumping extra damage through the use of {{Skill|Fire Bomb}} and {{Skill|Concussion Bomb}} and your Mech. Once closing the gap isn't necessary or possible use {{Skill|Grenade Kit}} to keep applying pressure from range again. Keep yourself alive using the same mobility skills you used to close the gap to widen it.  
|+ To be used for defensive play at range or aggressive at melee.
 
|-
 
! {{Skill|Elixir Gun}} !! Skill Use
 
|-
 
| {{Skill|Tranquilizer Dart}} || Once an enemy is too far to catch or the gap isn't worth closing, use this skill to maintain damage pressure.
 
|-
 
| {{Skill|Glob Shot}} || This skill has a very strong niche usage for mechanist. When you and your mech are both stood within 600 range of the first hit target, glob shot will bounce between the two of you before returning to it's orginal target. This technique however is limited by RNG. With each extra enemy or ally target in the area the chance of this happening goes down by 50%.
 
|-
 
| {{Skill|Fumigate}} || Can be used to hit through walls and poison downed enemies.
 
|-
 
| {{Skill|Acid Bomb}} || This skill makes for a great burst finisher, use it to deal fast unblockable damage and escape pressure.
 
|-
 
| {{Skill|Super Elixir}} || This is your only resustain option besides heal. Use it as frequently as possible and also to cleanse. Gain {{tooltip|Light Aura}} with {{Skill|Conduit Surge}} to improve your chances in condi match ups.
 
|}
 
  
 
{| class="wikitable"
 
|+ To be used for melee play and kiting.
 
|-
 
! {{Skill|Tool Kit}} !! Skill Use
 
|-
 
| {{Skill|Smack}} || Strongest melee auto-attack on engineer. Use this instead of the {{tooltip|Spear}} auto-attack. If you don't like the 3rd hit then mix the two auto-attack chains together into a 5 hit sequence.
 
|-
 
| {{Skill|Box of Nails}} || Always use this while running away. It doesn't seem impressive at first but this {{tooltip|cripple}} will help you build a gap when timed right.
 
|-
 
| {{Skill|Pry Bar}} || Good burst finisher especially after using {{Skill|Conduit Surge}}, {{Skill|Lightning Rod}} & {{Skill|Devastator}}.
 
|-
 
| {{Skill|Gear Shield}} || Your main defensive cooldown. Use when in a dangerous situation.
 
|-
 
| {{Skill|Magnet}} || This move still has a few tricks even with invisible magnet gone. Canceling the magnet has the animation presist, be sure to cancel magnet if you predict a dodge and they may still dodge the presisted animation. Also on {{Skill|Magnet}} start-up, use about-face > during it's channeling run away from the opponent > right before the skill triggers, use about-face again and pull the opponent, using those 2 tricks I increased my magnet success rate.
 
|}
 
  
 
====Burst====
 
====Burst====
Line 122: Line 87:
  
 
====Extra====
 
====Extra====
*Build is weak to condi pressure.
 
 
 
*{{Skill|Sky Circus}} is a 5 second launch.
 
*{{Skill|Sky Circus}} is a 5 second launch.
  
 
*{{Skill|Roiling Skies}} with focus is a 3 second launch.
 
*{{Skill|Roiling Skies}} with focus is a 3 second launch.
  
*{{Skill|Overclock Signet}}(Jade Buster Cannon) can be used for an unblockable ~4k hit, but make sure you don't use it when the mech is at risk of dying as you need the {{Skill|Overclock Signet}} cooldown to respawn the mech.
+
*{{Skill|Overclock Signet}}(Jade Buster Cannon) can be used for an unblockable 10k burn, but make sure you don't use it when the mech is at risk of dying as you need the {{Skill|Overclock Signet}} cooldown to respawn the mech.
  
 
*{{Skill|Overclock Signet}}({{Skill|Crash Down}}) does 4x damage than the regular {{Skill|Crash Down}}. However it has 2 seconds of delay and casts on a random target within ~600 range. It also stunbreaks, this almost makes up for the fact that mech lost 3 core engi stunbreaks. :)
 
*{{Skill|Overclock Signet}}({{Skill|Crash Down}}) does 4x damage than the regular {{Skill|Crash Down}}. However it has 2 seconds of delay and casts on a random target within ~600 range. It also stunbreaks, this almost makes up for the fact that mech lost 3 core engi stunbreaks. :)

Revision as of 14:18, 2 April 2025

Cyto's core sandbox page 2

This is a test build. You may comment and rate it.

Focused on: Condition damageMobility and Roaming

Designed for: PvP Conquest

Expansions required: End of Dragons buildsJanthir Wilds builds

Difficulty:
Normal

Overview

Condi Grenadier Mechanist is a roamer build with great mobility and burst damage. This build has great access to Stealth Stealth.

Skill Bar

Spear
Utility
Grenade Kit
Bomb Kit


Skill Variants

Weapon & Kit

You can replace Bomb Kit with:

  • Tool Kit - Simplier altervnative with less damage but more covers. Trades 24px Smoke Bomb for Gear Shield.

Template Code

[&DQMGLR0vRjkNGwAAhgAAABAbAAAHAQAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Specializations

Trait Variants

  • Flashbang - Increased sustain.

Equipment

Spear
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Relic

  • Relic of Vass - Very useful Poison Poison cover that procs on defensive skills
  • Relic of the Astral Ward - resistance uptime

Rune

  • Rune of Resistance - Extra sustain

Amulet

  • - Scales well with Spear Spear and Grenade Kit damage

Usage

  • This build is for taking 1v1s and roaming around the map, helping allies. This build has very low cleanse and resustain, try to avoid taking the team focus.

How to Play

Use Smoke Bomb to Stealth Stealth usimg skills: Conduit Surge & Devastator.

Keep your distance using Grenade Kit to deal extra damage close the gap with your target using Conduit Surge, Devastator & Shift Signet. Get to pumping extra damage through the use of Fire Bomb and Concussion Bomb and your Mech. Once closing the gap isn't necessary or possible use Grenade Kit to keep applying pressure from range again. Keep yourself alive using the same mobility skills you used to close the gap to widen it.


Burst

Your full burst would be:

  • Explosive Knuckle + Explosive Entrance + Electric Artillery -> Conduit Surge -> Sky Circus -> Devastator -> Pry Bar -> Glob Shot -> Acid Bomb -> Smack

Mix and match that burst as you see fit.


Extra

  • Sky Circus is a 5 second launch.
  • Roiling Skies with focus is a 3 second launch.
  • Overclock Signet(Jade Buster Cannon) can be used for an unblockable 10k burn, but make sure you don't use it when the mech is at risk of dying as you need the Overclock Signet cooldown to respawn the mech.
  • Overclock Signet(Crash Down) does 4x damage than the regular Crash Down. However it has 2 seconds of delay and casts on a random target within ~600 range. It also stunbreaks, this almost makes up for the fact that mech lost 3 core engi stunbreaks. :)
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