Difference between revisions of "Guardian - Burn Guard"
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Revision as of 13:14, 18 February 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Utility
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on February 18, 2022 and is up to date for the October 8, 2024 patch.
Overview
A build designed for massive AoE DPS that performs better the greater the enemy numbers.
Template Code
[&DQEqHxAZLhsDAQAATAEAAEgBAAD/AAAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Staff/X
Scepter/Torch
Utility
Skill Variants
Heal
- better party support but lose a very strong block.
Utility
- personal stunbreak and AoE stability
Specializations
Equipment
Head
Dire
Dire
Shoulders
Dire
Dire
Chest
Dire
Dire
Hands
Dire
Dire
Legs
Dire
Dire
Feet
Dire
Dire
Backpiece
Trailblazer
Trailblazer
Accessory
Trailblazer
Trailblazer
Accessory
Trailblazer
Trailblazer
Amulet
Trailblazer
Trailblazer
Ring
Trailblazer
Trailblazer
Ring
Trailblazer
Trailblazer
Axe
Dire
Dire
Torch
Dire
Dire
Sigil
Sigil
Scepter
Dire
Dire
x
Dire
Dire
Sigil
Sigil
Rune
x6
x6
Consumables
- feast option with additional Condition Damage and Expertise
Variants
Stats
- Try to maintain 100% Burning duration since your primary damage comes from the 2s base duration burn of with .
- Trailblazer adds condition duration from the gear which you can use to reach 100% burning duration.
- Viper and Sinister can be used in place of Trailblazer's and Dire's for more damage, gaining from Zeal spec, at the cost of survivability.
- Rabid can be used in place of Dire as a smaller damage increase that helps with proccing with less loss of survivability.
Sigils
- general defensive sigil
- Burning from cleanse or trash condis to cover
Runes
- highest damage option if unconcerned about condition duration.
- alternative hybrid damage option when unconcerned about duration.
Food
- to reach burn duration cap with other gear setups
- alternative defensive option against condition pressure
- highest damage option with frequent kills.
Usage
- Most of your damage comes from a Burning, meaning that if it gets cleansed, the build isn't fulfilling its role. Always try to coordinate your main skills with you group bomb, to ensure trash condis get cleansed and your burn can tick longer and deal damage.
- To play this build effectively you should aim to use all of your skills rapidly. The only skills you do not use off cooldown are defensive, such as healing. You also should keep your unused to ensure you are receiving the passive activation.
- and are your main sources of damage. Place and carefully to proc it as much as possible.
- Rotate between your weapon sets, using your symbols off cooldown. Burning spike, and should be constantly used. provides a significant
- should be thought of as a DPS ability, the reflected projectiles will proc / .
Ratings
Comments
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