Difference between revisions of "Spellbreaker - DPS Spellbreaker"
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− | |description=A high burst damage | ||
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{{Build | {{Build | ||
| profession = Warrior | | profession = Warrior | ||
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| meta = y | | meta = y | ||
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==Overview== | ==Overview== | ||
A Spellbreaker build for WvW. Combines high personal damage, good personal survivability and extreme boonrip. | A Spellbreaker build for WvW. Combines high personal damage, good personal survivability and extreme boonrip. | ||
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==Skill Bar== | ==Skill Bar== | ||
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| utility3 = Break Enchantments | | utility3 = Break Enchantments | ||
| elite = Winds of Disenchantment}} | | elite = Winds of Disenchantment}} | ||
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===Skill Variants=== | ===Skill Variants=== | ||
** {{Skill|"Shake It Off!"}} for more access to stunbreaks and AoE cleanse. | ** {{Skill|"Shake It Off!"}} for more access to stunbreaks and AoE cleanse. | ||
** {{Skill|Endure Pain}} over {{Skill|Berserker Stance}} if conditions are not an issue. | ** {{Skill|Endure Pain}} over {{Skill|Berserker Stance}} if conditions are not an issue. | ||
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==Template Code== | ==Template Code== | ||
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code = [&DQIEGzM6PSUpDwAAsgAAAKsAAAAnFgAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQIEGzM6PSUpDwAAsgAAAKsAAAAnFgAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
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==Specializations== | ==Specializations== | ||
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{{Specialization|Discipline|mid|mid|bot}} | {{Specialization|Discipline|mid|mid|bot}} | ||
{{Specialization|Spellbreaker|bot|top|top}} | {{Specialization|Spellbreaker|bot|top|top}} | ||
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==Equipment== | ==Equipment== | ||
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| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
}} | }} | ||
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===Consumables=== | ===Consumables=== | ||
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**{{Food|Peppercorn-Crusted Sous-Vide Steak}} feast option with additional power and ferocity. | **{{Food|Peppercorn-Crusted Sous-Vide Steak}} feast option with additional power and ferocity. | ||
* {{Utility|Furious Sharpening Stone}} | * {{Utility|Furious Sharpening Stone}} | ||
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==Usage== | ==Usage== | ||
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* {{Skill|Eviscerate}} is worth casting, but do not use your {{Skill|Full Counter}} to reset it, as arcing slice is more valuable. | * {{Skill|Eviscerate}} is worth casting, but do not use your {{Skill|Full Counter}} to reset it, as arcing slice is more valuable. | ||
** In general, try not to full counter on Axe at all, as we want to save it for F1-F2-F1 combos with greatsword. | ** In general, try not to full counter on Axe at all, as we want to save it for F1-F2-F1 combos with greatsword. | ||
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==Videos== | ==Videos== |
Revision as of 16:05, 19 February 2022
This build was last updated on February 19, 2022 and is up to date for the October 8, 2024 patch.
Overview
A Spellbreaker build for WvW. Combines high personal damage, good personal survivability and extreme boonrip.
Skill Bar
Greatsword
Sword/Axe
Utility
Skill Variants
- for more access to stunbreaks and AoE cleanse.
- over if conditions are not an issue.
Template Code
[&DQIEGzM6PSUpDwAAsgAAAKsAAAAnFgAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Sword
Marauder
Marauder
Axe
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Consumables
-
- feast option with additional power and ferocity.
Usage
Elite specialization basics
- (FC) recharges your Burst skills. Always try to use it when you can refresh their cooldown. If you're under heavy pressure you can use full counter as a last resort, but focus primarily on using it for burst.
- To ensure triggers, briefly move into hostile enemy ground pressure. It shouldn't be hard to proc, unless the enemy is retreating or disengaging.
- FC is both a defensive and an offensive skill in the build as it blocks, evades, grants Stability, Resistance, and performs an unblockable AoE damage/CC attack when triggered.
General
- This build focuses on close range damage dealing, heavy crowd control and boon removal.
- Adrenaline generation revolves around constantly weapon swapping, to proc , and connecting your CCs and Burst skills to proc and .
- keeps gameplay rather fast paced with minimal downtime.
- Immobilize when using a movement skill - list of movement skills in the build: , and . removes
- will be saved for Winds.
Boon Removal
- Unlike Scourges, your boon removal skills don't turn the enemy boons into conditions, which, at a first glance, would look bad simply because you are somehow "stealing" potential boon corrupts from your scourges and, therefore, softing the condi pressure on your foes. However, in the current meta, the fact that condition convert is still relevant, due stuff like means that only ripping their boons, thus not giving then substrate to convert and reapply boons, can be way more valuable to win a fight.
- This skill moves with your character. Be mindful not to accidentally cancel it with dodge rolls or skills as it must be channelled.
(WoD) is a channel skill that moves with the Spellbreaker, applies an effect which prevents enemies to get boons and also removes boons. It's the most important skill in the build, and should always be communicated whenever casting it, if it gets interrupted and whether it's available or not.
- WoD can be used both offensively and defensively as long as coordinated it with your team pressure. Wells, shades and overall damage must be landed alongside WoD AoE to get enabled and enhanced. Using WoD without any relevant friendly follow up is discouraged and brings no teamplay value.
- The bubble covers a big area, so you don't have to be on top of the enemy all the time, you could lock then through the edges.
- Overlapping multiple WoDs for a stronger boonrip spike might be interesting on all-in and triple way scenarios, yet pacing it is the safest choice in general.
- will be 100% your opener whenever you get in melee range, for the huge adrenaline it provides thanks again , and the damage boost with . Besides that, it will be used on engages and re-engages for the spike boonrip it provides.
Greatsword
- Fury, expect to get corrupted and Blind, thought you can easily cover it, by having Resistance or throwing another skill in the mix, before casting your next burst skill.
- our primary damage spike is , , for a quick and painful spike.
will be spammed off cooldown for massive damage. Since it grants - won't see much use, because once out of cooldowns, you should swap weapon sets. Still, it's decent for cleave and to fill downtime.
- Try to use your burst skills before for maximum DPS and also to refill adrenaline.
is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. However, you could still go for it anytime and still make good use, as long as the animation is canceled once enemies leave the AoE.
- deals substantial damage and an evade frame. Should NOT be used only for its mobility function.
- Use for filler damage.
- Don't have any foe targeted if using it for mobility.
will be used mostly for repositioning or gap closing, fastly covering a large distance. Also usable for good single target damage.
Axe/Axe
- can give you quickness before whirling, letting you spin to win faster.
is a massive damage spike, but be aware that dodge rolling will cancel the cast.
- is a good small damage spike. Use this straight after swapping to the weapon for boons and a small spike.
- is a strong single target execute that can be used at range.
- In general, try not to full counter on Axe at all, as we want to save it for F1-F2-F1 combos with greatsword.
is worth casting, but do not use your to reset it, as arcing slice is more valuable.
Videos
Ratings
Incredibly good, even imbalanced below 25-30 per side scale fights, but difficult to make use of at larges sizes due to being pure melee.
Comments
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