Difference between revisions of "Chronomancer - Domination Chronomancer"
(Removed unused variants, cleaned/added usage) |
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| healing = Well of Eternity | | healing = Well of Eternity | ||
| utility1 = Null Field | | utility1 = Null Field | ||
+ | | utility2 = Veil | ||
| utility3 = Illusion of Life | | utility3 = Illusion of Life | ||
| elite = Gravity Well | | elite = Gravity Well | ||
}} | }} | ||
+ | |||
+ | ===Heal Variants=== | ||
+ | |||
+ | *{{Skill|Signet of the Ether}} If you take {{Skill|Phantasmal Disenchanter}}. | ||
+ | ** Both swaps strongly recommended at smaller numbers. | ||
===Utility Variants=== | ===Utility Variants=== | ||
− | *{{Skill| | + | *{{Skill|Phantasmal Disenchanter}} extremely powerful AoE boonrips but inconsistent at range. |
− | *{{Skill|Mimic}} Enables an extra use of {{Skill|Illusion of Life}} | + | *{{Skill|Mimic}} Enables an extra use of {{Skill|Illusion of Life}} or {{Skill|Null Field}}. |
− | + | *{{Skill|Mantra of Concentration}} if in need of {{Tooltip|Stability}}. | |
− | *{{Skill|Mantra of Concentration}} if in need of {{ | + | |
− | |||
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code = [---] | code = [---] | ||
}} | }} | ||
+ | |||
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− | {{Trait|Seize the Moment}} | + | * {{Trait|Seize the Moment}} useful to give self {{Tooltip|Quickness}} if landing {{Skill|Illusion of Life}} is difficult. |
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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| sigil3 = Superior Sigil of Energy | | sigil3 = Superior Sigil of Energy | ||
| sigil4 = Superior Sigil of Absorption | | sigil4 = Superior Sigil of Absorption | ||
− | | infusion1 = | + | | infusion1 = Concentration WvW Infusion |
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
}} | }} | ||
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==Equipment Variants== | ==Equipment Variants== | ||
− | * Minstrel's can be replaced by Wanderer's | + | * Minstrel's can be replaced by Wanderer's or Celestial |
− | + | ** Your equipment in general has minimal impact on this builds performance, but concentration is helpful for {{Tooltip|Alacrity}} uptime | |
− | + | * {{Sigil|Superior Sigil of Energy}} to {{Sigil|Superior Sigil of Nullification}} for slightly more boon rip at the cost of survivability | |
− | |||
− | |||
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==Usage== | ==Usage== | ||
===General=== | ===General=== | ||
− | + | Your main job is to boon rip and CC enemies to trap them in allied spikes. You also need to use {{Skill|Illusion of Life}} to save allies that go down. | |
− | |||
− | |||
− | Use your crowd control when your allies are spiking the enemy, such as inside a friendly Winds of Disenchantment or Necromancer Wells. | + | * Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed. |
− | + | ** If you use the Allow Skill Retargetting and Instant Cast settings, {{Skill|Illusion of Life}} will cast at the location your cursor is at the end of the cast, instead of where you initially targetted. | |
− | Always use {{Skill|Continuum Split}} before casting either {{Skill|Gravity Well}} or {{Skill|Illusion of Life}} to ensure a second cast of these vital skills. While inside the split, use as many skills as possible such as {{Skill|Null Field}} as | + | * Your crowd control skills will strip boons with {{Trait|Vicious Expression}}. |
+ | * Use your crowd control when your allies are spiking the enemy, such as inside a friendly Winds of Disenchantment or Necromancer Wells. | ||
+ | * Always use {{Skill|Continuum Split}} before casting either {{Skill|Gravity Well}} or {{Skill|Illusion of Life}} to ensure a second cast of these vital skills. While inside the split, use as many skills as possible such as {{Skill|Null Field}} and Shatter skills as the cooldowns reset. | ||
===Crowd Control=== | ===Crowd Control=== | ||
− | {{Skill|Gravity Well}} | + | * {{Skill|Gravity Well}} strong CC and almost always a good choice to double with {{Skill|Continuum Split}}. |
− | + | * {{Skill|Temporal Curtain}} pulls enemies towards the curtain. Use it to pull enemies into your groups spikes, your own {{Skill|Gravity Well}} | |
− | + | ** Pull enemies from walls by placing the line at the base of the wall. | |
− | + | * {{Skill|Tides of Time}} stuns foes, thus combines well with {{Sigil|Superior Sigil of Absorption}}, use at close range. | |
− | {{Skill|Tides of Time}} stuns foes, thus combines well with {{Sigil|Superior Sigil of Absorption}}. | + | * {{Skill|Illusionary Leap}} immobilizes a single target, useful when trying to catch an enemy that is lagging behind. |
− | |||
− | {{Skill|Illusionary Leap}} immobilizes a single target, useful when trying to catch an enemy that is lagging behind. | ||
− | {{Skill| | + | ===Boon Rip=== |
+ | * {{Skill|Null Field}} Place on allied spikes and especially on melee clashes where both groups will be inside. | ||
+ | * {{Trait|Shattered Concentration}} Activate your shatters {{Skill|Split Second}}, {{Skill|Rewinder}} and {{Skill|Time Sink}} when crossing through enemies to rip boons. | ||
+ | ** Try to save {{Skill|Time Sink}} for when enemies lack {{Tooltip|Stability}} to proc {{Trait|Vicious Expression}} |
Revision as of 02:11, 21 February 2022
This build was last updated on February 21, 2022 and is up to date for the October 8, 2024 patch.
Overview
Support Chronomancer WvW build focusing on revival, utility and crowd control.
Skill Bar
Sword/Focus
X/Shield
Utility
Heal Variants
- Both swaps strongly recommended at smaller numbers.
If you take .
Utility Variants
- extremely powerful AoE boonrips but inconsistent at range.
- Enables an extra use of or .
- Stability. if in need of
Template Code
[---]
Specializations
- Quickness if landing is difficult. useful to give self
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Sword
Minstrel
Minstrel
Focus
Minstrel
Minstrel
Sigil
Sigil
Sword
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Minstrel's can be replaced by Wanderer's or Celestial
- Your equipment in general has minimal impact on this builds performance, but concentration is helpful for Alacrity uptime
- to for slightly more boon rip at the cost of survivability
Consumables
- feast option with additional concentration
Usage
General
Your main job is to boon rip and CC enemies to trap them in allied spikes. You also need to use
to save allies that go down.- Focus on reviving allies who are far away with
- If you use the Allow Skill Retargetting and Instant Cast settings, will cast at the location your cursor is at the end of the cast, instead of where you initially targetted.
, don't waste the skill on players that can be hand rezzed.
- Your crowd control skills will strip boons with .
- Use your crowd control when your allies are spiking the enemy, such as inside a friendly Winds of Disenchantment or Necromancer Wells.
- Always use before casting either or to ensure a second cast of these vital skills. While inside the split, use as many skills as possible such as and Shatter skills as the cooldowns reset.
Crowd Control
- strong CC and almost always a good choice to double with .
- Pull enemies from walls by placing the line at the base of the wall.
pulls enemies towards the curtain. Use it to pull enemies into your groups spikes, your own
- stuns foes, thus combines well with , use at close range.
- immobilizes a single target, useful when trying to catch an enemy that is lagging behind.
Boon Rip
- Place on allied spikes and especially on melee clashes where both groups will be inside.
- Try to save Stability to proc for when enemies lack
Activate your shatters , and when crossing through enemies to rip boons.
Ratings
Comments
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