Difference between revisions of "Specter - Alacrity Support Condi DPS"
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==Overview== | ==Overview== | ||
− | A condition boon support build for Specter. Provides permanent {{tooltip|Alacrity}}, {{tooltip|Fury}}, {{tooltip|Swiftness}} and {{tooltip|Vigor}}. | + | A condition boon support build for Specter. Provides permanent {{tooltip|Alacrity}}, {{tooltip|Fury}}, {{tooltip|Swiftness}} and {{tooltip|Vigor}}. The healing variant of this build has a lot of overlap with the [[Build:Specter_-_Support_Healer|Support Healer]], so you can mix and match options between these to suit your group. |
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| ring2 = | | ring2 = | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Healing Variant=== | ||
+ | For an ~8% DPS loss, you can significantly increase your healing. | ||
+ | {{PvE equipment | ||
+ | | weight = Medium | ||
+ | | stats = Celestial | ||
+ | | rune = Superior Rune of Tormenting | ||
+ | | rune-qt = 6 | ||
+ | | weapon1 = Scepter | ||
+ | | weapon2 = | ||
+ | | sigil1 = Superior Sigil of Doom | ||
+ | | weapon1-stats = | ||
+ | | weapon2-stats = | ||
+ | | weapon3 = | ||
+ | | weapon4 = Dagger | ||
+ | | sigil4 = Superior Sigil of Bursting | ||
+ | | weapon3-stats = | ||
+ | | weapon4-stats = | ||
+ | | infusion1 = Malign +9 Agony Infusion | ||
+ | | infusion1-qt = 18 | ||
+ | | head = | ||
+ | | shoulders = | ||
+ | | chest = | ||
+ | | hands = | ||
+ | | legs = | ||
+ | | feet = | ||
+ | | backpiece = Seraph | ||
+ | | accessory1 = | ||
+ | | accessory2 = Seraph | ||
+ | | amulet = Seraph | ||
+ | | ring1 = Seraph | ||
+ | | ring2 = Seraph | ||
+ | }} | ||
+ | |||
+ | * If the extra +375 toughness from the celestial gear is interfering with tanking, you can lower it by swapping in {{tooltip|plaguedoctor stats}} instead. Full {{tooltip|plaguedoctor stats}} gear is a ~6% DPS loss from the optimal healing variant. | ||
Revision as of 13:59, 27 February 2022
Overview
A condition boon support build for Specter. Provides permanent Alacrity, Fury, Swiftness and Vigor. The healing variant of this build has a lot of overlap with the Support Healer, so you can mix and match options between these to suit your group.
Skill Bar
Scepter/Dagger
Utility
Template Code
[&DQUcGywXRx8VGwwBCBs+AS8BLwEGG1UBERsoAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Ritualist
Ritualist
Shoulders
Ritualist
Ritualist
Chest
Ritualist
Ritualist
Hands
Ritualist
Ritualist
Legs
Ritualist
Ritualist
Feet
Ritualist
Ritualist
Backpiece
Ritualist
Ritualist
Accessory
Ritualist
Ritualist
Accessory
Ritualist
Ritualist
Amulet
Ritualist
Ritualist
Ring
Ritualist
Ritualist
Ring
Ritualist
Ritualist
Scepter
Ritualist
Ritualist
Sigil
Dagger
Ritualist
Ritualist
Sigil
Rune
x6
x6
Infusion
x18
x18
Healing Variant
For an ~8% DPS loss, you can significantly increase your healing.
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Seraph
Seraph
Accessory
Celestial
Celestial
Accessory
Seraph
Seraph
Amulet
Seraph
Seraph
Ring
Seraph
Seraph
Ring
Seraph
Seraph
Scepter
Celestial
Celestial
Sigil
Dagger
Celestial
Celestial
Sigil
Rune
x6
x6
Infusion
x18
x18
- If the extra +375 toughness from the celestial gear is interfering with tanking, you can lower it by swapping in plaguedoctor stats instead. Full plaguedoctor stats gear is a ~6% DPS loss from the optimal healing variant.
Consumables
Food:
- or ascended versions
Utility:
Ratings
A strong support option that provides a decent amount of barrier and an easy path to providing more direct healing if needed. Does ok damage, but is somewhat weak in the boon-provision department as it can't maintain might, which is usually the alacrity's job. Despite that, the versatility in builds makes it an interesting choice, and if you can convince your group to share alacrity between two players so you can drop Well of Bounty its value skyrockets.
An absolutely great build, decent at carrying underperforming groups, performing sweetly in open world due to high sustain.
Great build, I'm running half plaguedoctor half celestial because it was convinient to gear and it has so much utility / heals with a fair amount of damage it's just fantastic. Pair it up with a cele quickbrand or condi quickbrand with advanced on. The stability and aegis will flatter it so perfectly
I would recommend the celestial build as a solo healer for its subgroup on many low pressure encounters. On golem w/o allies it does about 22k dps, and has the benefit of massive healing output being part of its rotation. It does however need might to be covered by other sources(quickness harb, might warrior, condition tempest)
A very reasonable build that could be better tweaked and optimised. A safer setup for raids and strikes, in terms of boon duration and damage output, involves full Ritualist with Renegade runes, Demon and Doom sigils on Scepter and Dagger and Peppercorn-Spiced Eggs Benedict alongside Toxic Maintenance Oil. Use with Sc/P for CC.
With this setup, Specter can do very reasonable DPS, full alacrity, additional supplementary boons and good sustain via barrier and healing from Consume Shadows. The crowd control output is also very strong via an Sc/P offset and this pairs well with a Firebrand that covers might and quickness. There is additional scope for utility via boon rip (via Bountiful Theft) and also by replacing Spider Venom with Prepare Shadow Portal, Seal Area and Smokescreen.
The most glaring place where alacrity Specter lacks is might output, which is far stronger on alacrity condition Renegade, alacrity condition Mechanist and alacrity condition Mirage. The biggest advantages offered by Specter, relative to these other (generally better) options, is in healing and CC but the need for this in most groups will be somewhat niche and Renegade, Mechanist and Mirage are stronger options for both boons and DPS.
Alacrity Specter would need higher sustained might output to be rated 5 stars. As is, it is a bit more of a niche option that will shine where the additional sustain and heavy CC can be utilised and the group setup can support it.
You can swap the elite for whatever is needed. You get permanent alacrity from the 3 other wells.
I run this build with scavenging runes (dps is about the same) and basilisk venom/thieves. Just did a strike with my guild where everything was optimal and I gave 100% uptime on all boons, solid healing and 25k dps (lack a few pieces of ritualist).
Comments
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