Logo Albion iconAlbion Online Deadlock iconDeadlock GW2 iconGuild Wars 2 TL iconThrone & Liberty

Difference between revisions of "Catalyst - Power Catalyst"

m
Line 1: Line 1:
{{#seo:
+
{{SEO|description=A strike-based build for Catalyst in open world.}}
|title=Power Catalyst
 
|description=A strike-based build for Catalyst in open world.
 
}}
 
 
 
 
{{Build
 
{{Build
 
| profession = elementalist
 
| profession = elementalist
Line 12: Line 8:
 
| xpac = eod
 
| xpac = eod
 
}}
 
}}
 
__TOC__
 
  
 
==Draft Build==
 
==Draft Build==
 
This build is still in a draft state. You are encouraged to comment with recommendations or feedback.
 
This build is still in a draft state. You are encouraged to comment with recommendations or feedback.
 +
  
 
==Overview==
 
==Overview==
Power Catalyst is a mid-ranged elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings little utility to the table but packs a major punch in DPS.  
+
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings little utility to the table but packs a major punch in DPS.  
 +
 
  
 
==Template Code==
 
==Template Code==
Line 25: Line 21:
 
code = [&DQYpGyU6QyZ0AAAA+BoAAFABAADLAAAA9xoAAAAAAAAAAAAAAAAAAAAAAAA=]
 
code = [&DQYpGyU6QyZ0AAAA+BoAAFABAADLAAAA9xoAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
  
 
==Skill Bar==
 
==Skill Bar==
Line 40: Line 37:
 
|elite = Elemental Celerity
 
|elite = Elemental Celerity
 
}}
 
}}
 +
  
 
==Skill Variants==
 
==Skill Variants==
Line 47: Line 45:
 
* {{Skill|Glyph of Storms}} - a large AOE that offers a mix of damage (through fire or air) or utility (through earth)
 
* {{Skill|Glyph of Storms}} - a large AOE that offers a mix of damage (through fire or air) or utility (through earth)
 
* {{Skill|Glyph of Elementals}} - offers a pet that can hold aggro
 
* {{Skill|Glyph of Elementals}} - offers a pet that can hold aggro
 +
  
 
==Specializations==
 
==Specializations==
Line 52: Line 51:
 
{{Specialization|Arcane|mid|mid|bot}}
 
{{Specialization|Arcane|mid|mid|bot}}
 
{{Specialization|Catalyst|top|top|top}}
 
{{Specialization|Catalyst|top|top|top}}
 +
  
 
===Fire===
 
===Fire===
 
Fire can offer more auras thanks to {{Trait|Conjurer}}, which means higher DPS in some situations. However, this comes at a cost to defense and general utility.  
 
Fire can offer more auras thanks to {{Trait|Conjurer}}, which means higher DPS in some situations. However, this comes at a cost to defense and general utility.  
 
{{Specialization|Fire|mid|bot|top|variant=y}}
 
{{Specialization|Fire|mid|bot|top|variant=y}}
 +
  
 
==Equipment==
 
==Equipment==
Line 73: Line 74:
 
| sigil4 = Superior Sigil of  
 
| sigil4 = Superior Sigil of  
 
}}
 
}}
 +
  
 
===Variant Equipment===
 
===Variant Equipment===
Line 79: Line 81:
 
* {{Tooltip|Marauder}} - defensive prefix
 
* {{Tooltip|Marauder}} - defensive prefix
 
* {{Tooltip|Assassin}} - used to fine-tune crit chance, good for using certain raid builds in open world
 
* {{Tooltip|Assassin}} - used to fine-tune crit chance, good for using certain raid builds in open world
 +
  
 
====Runes====
 
====Runes====
 
* {{Rune|Superior Rune of Strength}}, {{Rune|Superior Rune of Infiltration}} - budget runes
 
* {{Rune|Superior Rune of Strength}}, {{Rune|Superior Rune of Infiltration}} - budget runes
 
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defensive runes
 
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defensive runes
 +
  
 
====Sigils====
 
====Sigils====
 
Force should always be used, but there are many options for the offhand sigil. You are encouraged to use whatever you find convenient.
 
Force should always be used, but there are many options for the offhand sigil. You are encouraged to use whatever you find convenient.
 
* {{Sigil|Superior Sigil of Energy}} - defensive
 
* {{Sigil|Superior Sigil of Energy}} - defensive
 +
  
 
==Consumables==
 
==Consumables==
Line 98: Line 103:
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
 +
  
 
==Usage==
 
==Usage==
 
The rotation information is still in the testing phase for this build, however currently it is recommended to focus on Skill 3 and Skill 5 of each attunement while utilizing large damage buffs. A proper opener will be added soon.
 
The rotation information is still in the testing phase for this build, however currently it is recommended to focus on Skill 3 and Skill 5 of each attunement while utilizing large damage buffs. A proper opener will be added soon.

Revision as of 22:07, 3 March 2022

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on March 03, 2022.

Draft Build

This build is still in a draft state. You are encouraged to comment with recommendations or feedback.


Overview

Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings little utility to the table but packs a major punch in DPS.


Template Code

[&DQYpGyU6QyZ0AAAA+BoAAFABAADLAAAA9xoAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Hammer
Utility


Skill Variants

  • Signet of Restoration - passive healing
  • Shattering Ice / Arcane Blast - both are a damage increase over Arcane Shield, but at the cost of defense and a stunbreak.
  • Lightning Flash - mobility
  • Glyph of Storms - a large AOE that offers a mix of damage (through fire or air) or utility (through earth)
  • Glyph of Elementals - offers a pet that can hold aggro


Specializations


Fire

Fire can offer more auras thanks to Conjurer, which means higher DPS in some situations. However, this comes at a cost to defense and general utility.


Equipment

Ascended gear is not required. [Equipment Description]

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Sigil
Sigil
Rune
x6



Variant Equipment

Gear

  • Knight Knight - defensive trinkets
  • Marauder Marauder - defensive prefix
  • Assassin Assassin - used to fine-tune crit chance, good for using certain raid builds in open world


Runes

  • Rune of Superior Rune of Strength, Rune of Superior Rune of Infiltration - budget runes
  • Rune of Superior Rune of Durability, Rune of Superior Rune of Vampirism - defensive runes


Sigils

Force should always be used, but there are many options for the offhand sigil. You are encouraged to use whatever you find convenient.

  • Sigil of Superior Sigil of Energy - defensive


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

The rotation information is still in the testing phase for this build, however currently it is recommended to focus on Skill 3 and Skill 5 of each attunement while utilizing large damage buffs. A proper opener will be added soon.


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • October 2024
A lot more fun now that we have spear and can generate energy while a sphere is deployed and quickness base duration is increased. The only problem is how static the build is, since you want to stay inside the effects of your spheres and your spear's Etchings.
4 stars
MechaOG gave this build 4 stars • August 2022
Having tested the build for some time now, I can summarize it in 1 word... Reliable. It does take getting used to it a little, but once you get a hang of it, you hit like a freight train. The cleave on this build (and on the catalyst in general), is spectacular. Survivability can be an issue sometimes, but if you mix in pieces of marauder and dragon, you can easily get by without issues. You can mix them to make sure your critical cap is not reached. Remember, that you are aiming for a 90% crit chance with Fury. Hammer 3 on air gives you 10% for 15 sec. Elemental Empowerment (you have 3 while in combat at the minimum), gives you a nice top-up. If you can reliably have hammer 3 in air up almost all the time, then you won't have to worry and can even lower crit chance a bit more. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. All in all, it is fun build to play and can easily go toe to toe with other classes.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo