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Difference between revisions of "Daredevil - Marauder S/P"

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{{SEO|description=A PvP Power Daredevil build revolving around stunlocking and bursting down targets using Pistol Whip.}}
 
 
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{{Build
 
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| profession = Thief

Revision as of 13:33, 14 April 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage and Control

Designed for: PvP Conquest

Difficulty:
TBD
This build was last updated on April 14, 2022 and is up to date for the October 8, 2024 patch.


Overview

A PvP Power Daredevil build revolving around stunlocking and bursting down targets using Pistol Whip.


Skill Bar

Sword/Pistol
Shortbow
Utility


Skill Variants

Elite

  • Basilisk Venom - better setup for burst, lower sustain.


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Specializations

Variants

  • Executioner trades utility and better flexibility for making you better at finishing off low HP targets

Variants

  • Escapist's Fortitude provides better defense agains conditions. As you're giving up a trait which increases you HP, you should consider playing with this trait.


Equipment

Sword
Pistol
Sigil
Sigil
Shortbow
Sigil
Sigil
Rune
Amulet


Equipment Variants

Amulet


Rune

If you're playing with Marauder Amulet, consider taking either one of these runes:

  • Rune of Eagle
  • Rune of Scholar
  • Rune of Rage


Usage

General

  • Initiate fights either with Infiltrator's Strike (both to set up burst through Immobilize Immobilize and to create an escape route via Infiltrator's Return) or Steal. This is one of the few builds where stealing is part of your burst rotation therefore can be used more freely.


Sword/Pistol

Main weapon set. CC, burst damage, minor utility.

  • The bulk of your damage comes from Pistol Whip (PW) which is the primary burst skill in the build, but can be rather hard to land. Use every too available to make it connect:
    • Infiltrator's Strike could root the target long enough if you immediately follow up with PW.
    • Striking a target from behind or the side may proc useful boons from Burst of Agility once every minute, making it easier to land while also increasing its damage.
    • Precasting PW and using Steal in the middle of the first part of the skill is a great way to not only teleport right to the target before stunning them, but also to rip defensive boons suchs as Stability Stability or Protection Protection thanks to the trait Bountiful Theft.
  • Headshot is a relatively cheap souce of moderate damage thanks to Impacting Disruption. Overall it's better to just spam PW instead, but its range and quick cast time makes it useful for harassing enemies from a safe distance and interrupting important skills.
  • Black Powder is a low priority skill in this build, mainly to be used for stacking AoE Stealth Stealth out of combat by blasting it with Cluster Bomb and whatever blast finishers your allies might contribute.


Short bow

Utility weapon

  • Cluster Bomb being a spammable blast finisher has high value for your team when it comes to blasting fields for Stealth Stealth or healing (although they'll have to provide the fields).
    • Its chain skill Detonate Cluster is a solid cource of downed cleave, or even ranged burst if you pre-cast Cluster Bomb aimed at your feet, Steal near the end of the animation and then detonate at your target.
  • Disabling Shot (thief short bow) provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while Immobilize Immobilized.
  • Use Choking Gas on downed enemies especially if they are being revived - Poison decreases healing gained by 33% which affects resurrecting speed.
  • Infiltrator's Arrow is the #1 skill for moving around the map in general, cuts down on travel time between capture points drastically.


Utilities & elite

  • Signet of Agility is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.
  • Shadowstep is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
    • The second half is called Shadow Return. This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping, Shadowstep away to safety, and then follow up with Shadow Return at the end of the animation in order to finish the target.
  • Roll for Initiative has great versatility. If Shadowstep is not on cooldown you're allowed to use this stunbreak more freely, even for just the evasion or the initiative.
  • Dagger Storm is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
    • Note: skills like Shocking Aura or Line of Warding are able to interrupt Dagger Storm, so don't be completely careless.


Top Streamers


Ratings

This build has a rating of 4 stars based on 6 votes.
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4 stars
Hanz gave this build 4 stars • August 2021
Nobody's favorite thief build still works just fine. Extremely easy to play and has good damage/cc/survivability/mobility. Not top tier but definitely playable.
3 stars
Baescons gave this build 3 stars • December 2020
good but with meta changes will just be good at best
5 stars
Acedia1092 gave this build 5 stars • November 2020
Has a lot of utility harrassing side noders and decap and really most things that all daredevil sets are good at, but it is significantly less dependent on stealth compared to its D/P counterpart, which helps it have more control on holding/not letting the opponent hold the point during a duel on point. In combination to its better damage output mentioned by other comments, I believe the build has high enough value to be ran over D/P variant even with the risk.
3 stars
Nathanel gave this build 3 stars • November 2019
Yeah a clear working build, not any better then sword dagger acro core but offers a somewhat different effective playstyle. This is one of the offmeta builds that can do it’s job just as good as most thief builds and not be a detriment to the team. Plus sindrener showed its effectiveness on stream and yt. All in all not bad.
5 stars
Saint Germain gave this build 5 stars • December 2017
been trying this out (rank plat) since it was posted; I lost a lot of matches at first with it because I focused too much on the lock, after I really figured out the ins and outs of the build, I realized that it’s equipped to handle just as many, if not more scenarios than DP and SD. Really is a fun build, and I’ve climbed back to where I peaked last season with DP using it. I’d rate it as meta, but I think it’s not quite accurate to say that the build focuses on the stunlock. I get off stunlocks against some classes, but most of the time, a single pistol whip combined with wearing down a foe and some well-placed headshots results in a kill. Also, swapping out DD for acro is viable. Not quite as fun without the pulms tho.
5 stars
Pwadigy gave this build 5 stars • November 2017
Solid build, the idea of using haste on the lowered cooldown from earlier this year makes the stunlock abusable. Definitely a lot of utility, and surprisingly isn't that gimmicky. I'd say it's a solid alternative to the sword/dagger builds, but it is overall definitely a lot more distinct than people think. The skill ceiling definitely comes in with the timing, as messing up pistolwhip is HEAVILY punishing. Also, what you do when you're not pistol-whip/stunlocking matters, which is the main thing I've learned testing this shit out. I'd say it has as much top-tier potential as the currently popular sword-dagger builds, and definitely brings more to team-fights (which is sorely needed in this meta) than DP.

Comments

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