Difference between revisions of "Scourge - Blood Support"
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{{Build | {{Build | ||
| profession = necromancer | | profession = necromancer |
Revision as of 13:35, 14 April 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Bunkering, Support and Boon removal
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on April 14, 2022 and is up to date for the October 8, 2024 patch.
Overview
A tanky PvP Scourge build made to support the team while keeping enemies pressured via constant boon removal. Usually seen in comps along with another dedicated support.
Skill Bar
Staff
Axe/Focus
Utility
Slot Changes
Utility
Viable choices for the optional slot include:
- - excellent AoE pressure.
- - mobility, escape tool, and minor source of Life Force gain.
- Stability Necromancers have access to, this is a strong stun breaker that could also help you get an important cast off right after. - one of the few sources of
Template Code
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Specializations
Variants
- with its synergy offers more group support if you don't mind giving up some extra AoE pressure on by dropping .
Equipment
Staff
Sigil
Sigil
Axe
Focus
Sigil
Sigil
Rune
Amulet
Usage
Elite specialization basics
- is replaced by shade skills, but shroud related traits still work. Life force (LF) is no longer drained passively or upon taking damage, but instead serves as a resource used by F2-5 skills (F1, which places the shade, is free).
- adds a bit of range to the build and acts as somewhat spammable source of damage especially with .
- F2-5 skills go off around both the caster and the active shades.
General
- Playstyle: your role is to aid your team in larger fights by constantly corrupting boons on enemies, sharing barrier with allies, and reviving the downed. Avoid 1v1s whenever possible.
- The build has a lot of barrier applications. Keep in mind that you can't have an active barrier higher than 50% of your maximum health, although reaching the cap should be more than rare.
- Do not spam your staff marks on the ground while out of combat, as a single dodge can undo them all. Placing on chokes to detect enemies crossing in stealth is fine however, as it's a rather short CD and weak one.
- The build only has 1 mass cleanse by default: . Hold onto it as long as you can.
- is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - look for a situation where you can make your opponent overcommit. Place it on enemies trying to revive their downed teammate, or under yourself on low HP to scare them off.
- turns every form of boon removal into a potential source of self sustain.
- Poison helps at wearing out enemy bunkers and denying rez attempts by reducing healing received. is excellent at shutting down both ranged and direct damage based specs in general, including elite skills such as . Meanwhile the
- adds a bit of burst damage to the build. It's best used with and the detonation of .
- If taken Consider using Stability while under heavy pressure. before your heal for the
Support
- Blood Magic traits and Scourge mechanics make this build exceptionally good at reviving allies:
- triggers , which restores both normal and downed health for all allies around you. This will also teleport downed people to the very first time they come in range of the skill. Channeling isn't interrupted when you begin to rez manually (pressing F by default), nor when you go into downed state, which means even if it won't fully revive you, it can still make it easier for allies to do so.
- procs a Well that heals and revives.
- cancels the regular downstate HP degeneration.
- Try to share the barrier from , , and the final detonation of plus the condition conversion of with as many allies as possible. They'll have to be in range of either you, or your shade for the latter three.
- causes your barriers to cleanse 1 condition from allies.
Life force management
- As your shade skills cost LF, being efficient at managing this resource will be crucial for both your damage and sustain.
- All staff skills generate life force:
- is a rather weak skill and there's no way you'll be able to use it much under any pressure. It does however generate 5% LF per target hit, and you should use it for the occasional ranged poking. Alternatively, right after you won a fight (and no enemies are nearby who could rez their downed allies) you can use the downed bodies as batteries and just spam staff autos at them for a substantial amount of free life force.
- Marks are unblockable and generate 3% LF each. and can be used freely for just pressure and LF building, while and are more powerful and should be kept for the proper occasion (Putrid for mass cleansing and Reaper's for interrupting).
- helps with recovery after you hit rockbottom.
Ratings
Removing the teleport from transfusion and nerfing relic of rivers has made this build weaker, would recommend taking ritual of life over quickening thirst, and taking the signet of undeath for life force generation and a ranged rez option. You can cover the damage of the signet with barrier in order to keep yourself healthy. At the end of the day, the best part of the build is its rez potential and boon corruption, with the corrupts staying the same you might aswell trait further into increasing the rez power, at the cost of alittle bit of life force generation. Plus if you do decide to drop quickening thirst , you might even consider swapping dagger for sword to gain much needed mobility, and alittle more chill access.
Scourge is once again viable after the reworks. The build brings a ton of barrier sharing, condition cleansing and AoE Alacrity to the team. Fairly easy and forgiving build to play but also very immobile and can be destroyed quickly if multiple power roamer specs gang up on it, so despite all the barrier there are scenarios where it can be vulnerable. Positioning remains important. Some people prefer this to the condi version especially for tournament play while I'm seeing a lot more condi Scourges in ranked. Both are good.
Seems like people don't know how to give build ratings without being extremists. Unless they completely gut necros, all current builds will be viable. Barrier nerfs didn't hit nearly hard enough, and only after it gets the firebrand treatment will this build ever be 1 star. It has enough utility to mitigate bursts through blinds and weakness. Only downside will be ranged burst
Haters gonna hate but patches like these are never gonna kill scourge. Some barrier nerf is n o t h i n g. Enjoy scourge games until EoD.
tried - and worked very well. A powerful pressuremaker - great to give high support by drownig the rest;
Been playing this for necro. While all necro builds are basically good this one doesnt depend on annoying mobility skills and lich memes and has an insanely high power level still. Can tank alot of damage and pull out very nice pressure- great build overall.
Comments
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