Difference between revisions of "Harbinger - Condi DPS"
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{{Build | {{Build | ||
| profession = Necromancer | | profession = Necromancer |
Revision as of 15:35, 14 April 2022
This build was last updated on April 14, 2022 and is up to date for the October 8, 2024 patch.
Overview
A condition DPS build for Harbinger.
Skill Bar
Pistol/Dagger
Scepter/Dagger
Utility
- can be replaced with any of the 25s-cooldown elixirs, depending on which boons you think you might lack.
- can be replaced by if the minion might die, or there are long periods where there's nothing to hit for life force.
- If you have an excess of life force, you can swap out for another elixir. This would enable you to use and/or in and then quickly regain the lost blight.
Template Code
[&DQgnNjI1QD/nGuca7BrsGoAAgABwAXABkgCSAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Pistol
Viper
Viper
Dagger
Viper
Viper
Sigil
Sigil
Scepter
Viper
Viper
Sigil
Rune
x6
x6
Infusion
x18
x18
- This assumes no power core from the jade bot. As you get higher tiers of power core, you can swap Spiteful infusions for Malign ones.
Consumables
Food:
Utility:
Ratings
Strong ranged damage and a decent amount of CC. Elixirs add a little bit of self-buffing and the majority of damage can be performed at range, which makes it relatively good at handling mechanics. If needed it can also bring some of necro's excellent utility skills.
better with tourment cause more damage minion is not usefull
Comments
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