Difference between revisions of "Tempest - Condi Tempest"
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{{Build | {{Build | ||
| profession = Elementalist | | profession = Elementalist |
Revision as of 15:48, 14 April 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Defense
Designed for: Open World, [[|]], [[|]] and Open World General
Overview
A high-DPS, high-Defense Elementalist build that is relatively easy to begin learning. This build relies heavily on its very high Burning output and its personal Might generation. It has considerable amounts of area damage which results in excellent cleave. It has both melee and ranged DPS options, and several viable build variants that allow the build to reach high levels of versatility and offer a multitude of playstyles.
This build is recommended for new players due to its ease of use, though they may struggle with the class's low HP and active playstyle at first.
Template Code
Skill Bar
Specializations
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
- This set uses gear similar to this build's instanced PVE counterpart and works well for general PVE. Viper offers the highest damage, but no defense or sustain. Consult the variants below for defensive options.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
Consumables
Prioritize ascended food over everything else; steak (power) and flatbread (conditions). Using cheap/budget food is perfectly acceptable in open world.
Damage
For damage, run and . Budget options are with . Run if running high toughness builds.
Defense
Use for more dodges.
Farming
Run and (or its other variants) when trying to maximize gold per hour.
Usage
- can provide a high damage elemental in Fire or excellent defensive options in Earth or Water.
- Use blast finishers like Might. and over Fire Fields to grant
- Use at 15+ might
- It can be beneficial to use Vulnerability application. just before leaving for added
Damage
- Don't interrupt . Attunement swapping will not interrupt it.
- Activate and off cooldown.
- Your primary damage skills are:
- Warhorn
- (against large targets or groups)
- Dagger
- (If using )
- Scepter
- ⇒
- (only if you need to go to water for healing)
- Fill gaps in cooldowns with basic attacks.
Zerg Support
- It is possible to play this build as an extremely effective boon support in large zergs by casting any time you have 25 might.
- See the skill/trait variants listed below for more zerg support options.
- is a strong AOE cleanse and heal for yourself and allies.
Defense
- Constantly spam skills to get the benefit from
- ⇒ is a powerful defensive skill. Combine this with and for additional healing.
- While in Water, you can Might or inside your for more burst healing. on a Fire field for
- Protection in addition to projectile hate and increasing the duration of your existing boons. grants
- is a useful blind, very strong against groups of trash mobs.
- Your overloads break stun.
- When taking the Arcane traitline, dodging in Water attunement will cleanse conditions and provide a significant heal. Additionally, it is recommended you attunement swap often to benefit from
CC
- /
- ⇒
Variants
Weapon Variants
- Scepter - Ranged alternative to mainhand dagger.
- Staff - Use in zergs for ranged AOE damage, CC and healing
- Dagger (offhand) - Lower DPS but more mobility than warhorn
Skill Variants
Healing
- - burst heal
- - blast finisher
- - Group healing/cleanse
Utilities
- - Provides powerful pets that can be buffed by your boons.
- or - More defense and support for nearby allies.
- - AOE burst damage from or pulsing blind with .
- - Breaks stun and blocks attacks.
- - For mobility.
Elites
- - High AOE damage on a long cooldown, mobility.
- - Strong defensive/support elite
Trait Variants
- Might generation for self and allies if needed. Be aware that you will lose up to 10 might every time you cast or leave Fire Attunement. - extra
- Blind if having trouble with trash mobs. - more
- - passive defensive stunbreak; very valuable in groups
- Celestial and - For more healing oriented variants using stats like
Arcane
It is possible run Arcane over Earth for an increase to sustain.
- Vigor uptime. - More
- - Extra boons.
- - Improved revival power in groups.
Water
Water can be used if running a more supportive oriented build (only recommended if using stat sets with healing power - e.g. Celestial)
- - Passive defense option.
- - Allows you to share your self-only auras with allies.
- , and - More Cleanse support if needed.
Gear Variants
Budget
- Dire + + - a cheap gearset that performs well when camping fire
- Apothecary/ Shaman/24px Settler mix + + - Healing oriented version of above and a budget option for celestial.
Defense
- Trailblazer + - A tanky gearset for soloing difficult content.
- Celestial - A powerful gearset with increased boon duration and healing, increasing survivability and group support.
- - drastic increase to defense, replace
Video Examples
Ratings
Comments
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