Difference between revisions of "Untamed - Fervent Quickness"
(Quickness is a now a section of the build, instead of stealing the spotlight from Fervent Force. Detailed the build.) |
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = great |
| xpac = eod | | xpac = eod | ||
}} | }} | ||
− | |||
− | |||
==Overview== | ==Overview== | ||
− | Untamed | + | Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to {{Trait|Fervent Force}}. Because of that, this build requires a very active playstyle and some learning to do before you can ''unleash'' its full power. |
+ | |||
==Template Code== | ==Template Code== | ||
− | {{TemplateCode| | + | {{TemplateCode|code = [&DQQIHh43SBUUGxQbtQC1ALsAuwABGxsADxsPGy47LxsAAAAAAAAAAAAAAAA=]}} |
− | code = [& | + | |
− | }} | ||
==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
− | | profession = ranger | + | |profession = ranger |
− | | specialization = untamed | + | |specialization = untamed |
− | | weapon1 = Hammer | + | |weapon1 = Hammer |
− | | weapon2 = | + | |weapon2 = |
− | | weapon3 = | + | |weapon3 = Axe |
− | | weapon4 = Axe | + | |weapon4 = Axe |
− | | healing = Perilous Gift | + | |healing = Perilous Gift |
− | | utility1 = | + | |utility1 = Exploding Spores |
− | | utility2 = Frost Trap | + | |utility2 = Frost Trap |
− | | utility3 = | + | |utility3 = "Protect Me!" |
− | | pet1 = | + | |pet1 = Smokescale |
− | | pet2 = | + | |pet2 = Rock Gazelle |
− | | elite = Forest's Fortification | + | |elite = Forest's Fortification |
}} | }} | ||
+ | |||
+ | ==Weapon variants== | ||
+ | * Sword mainhand: can replace axe mainhand. Axe has better damage, range, and some might generation; while sword has a dash. | ||
==Skill Variants== | ==Skill Variants== | ||
− | * {{Skill| | + | Exploding Spores is key to the build. "Protect Me!" is a stun break and can be swapped as needed. Frost Trap is a very flexible spot and can be swapped as needed. |
+ | * {{Skill|Frost Spirit}} - large boost to squad DPS when playing in groups. | ||
+ | * {{Skill|Signet of Stone}} - passive toughness + panic button | ||
+ | * {{Skill|Lightning Reflexes}} - stunbreak + evade | ||
+ | * {{Skill|Quickening Zephyr}} - stunbreak + quickness | ||
+ | * {{Skill|Mutate Conditions}} - if conditions are a problem. | ||
+ | |||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Marksmanship|mid| | + | {{Specialization|Marksmanship|mid|bot|top}} |
{{Specialization|Skirmishing|bot|top|bot}} | {{Specialization|Skirmishing|bot|top|bot}} | ||
{{Specialization|Untamed|top|top|top}} | {{Specialization|Untamed|top|top|top}} | ||
+ | '''Variants''' | ||
+ | * {{Trait|Farsighted}} - 5% more damage when the extra CC is not needed. | ||
+ | * {{Trait|Primal Reflexes}} - if more dodges are required, or when not running any trap. | ||
+ | |||
==Equipment== | ==Equipment== | ||
Ascended gear is not required. | Ascended gear is not required. | ||
{{PvE equipment | {{PvE equipment | ||
− | | weight = | + | | weight = Medium |
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of | + | | rune = Superior Rune of the Scholar |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Hammer | | weapon1 = Hammer | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Force |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Accuracy |
| weapon3 = Sword | | weapon3 = Sword | ||
| weapon4 = Axe | | weapon4 = Axe | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Force |
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Accuracy |
}} | }} | ||
− | * {{Tooltip| | + | * {{Tooltip|Knight}} - defensive trinkets |
− | * {{Tooltip| | + | * {{Tooltip|Marauder}} - defensive gear |
+ | * {{Rune|Superior Rune of Strength}}, {{Rune|Superior Rune of Infiltration}} - budget DPS | ||
+ | * {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense | ||
+ | * {{Sigil|Superior Sigil of Celerity}} - more quickness | ||
+ | * {{Sigil|Superior Sigil of Air}}, {{Sigil|Superior Sigil of Impact}} - alt DPS | ||
+ | * {{Sigil|Superior Sigil of Energy}} - defensive | ||
+ | |||
+ | |||
+ | ==Consumables== | ||
+ | :'''Food''' | ||
+ | * Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | ||
+ | * {{food|Peppermint Omnomberry Bar}} - farming | ||
+ | * {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS | ||
+ | * {{food|Bowl of Orrian Truffle and Meat Stew}} - defense | ||
+ | |||
+ | :'''Utility''' | ||
+ | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
+ | * {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps | ||
+ | |||
==Usage== | ==Usage== | ||
− | The | + | ===Set up=== |
+ | The build requires a lot of button pressing to reach its true potential. In short, you are going to {{Skill|Unleash Pet}} to use CC skills, and {{Skill|Unleash Ranger}} to use damage skills. You want to use the damage skills while you are unleashed to do more damage thanks to {{Trait|Vow of the Untamed}}, and you unleash the pet to do CC because hammer only does CC when the pet is unleashed. | ||
+ | |||
+ | To quickly and at a glance know who is unleashed, look at your pet UI. If the pet skills are visible, like {{Skill|Smoke Cloud}}, ''you'' are unleashed, do extra damage, and can command the pet to use its skills. If the untamed pet skills are visible, like {{Skill|Venomous Outburst}}, ''your pet'' is unleashed, you take less damage, and can command the pet to use its untamed skills. Your pet doesn't actually gain any benefit from unleash, it only changes the skills you can command it to do. | ||
− | + | To simplify, unleash your pet to do CC with your hammer, and unleash yourself to do damage. | |
− | |||
− | |||
− | + | ;Hammer | |
− | * {{Skill| | + | Hammer is your main weapon, you can technically play 100% of the time in this weapon set. Its skills are clearly divided: |
− | * {{Skill| | + | * Skills 2 {{Skill|Unleashed Wild Swing}} and 4 {{Skill|Unleashed Savage Shock Wave}} are damage skills and should be used when you are unleashed. |
+ | * Skills 3 {{Skill|Overbearing Smash}} and 5 {{Skill|Thump (untamed)}} are CC skills and should be used when your pet is unleashed and your damage skills are on cooldown. | ||
+ | ;Axe offhand | ||
+ | In the axe offhand weapon set, always stay unleashed. | ||
+ | Skill 4 {{Skill|Path of Scars}} is a CC skill and skill 5 {{Skill|Whirling Defense}} is a damage skill. | ||
+ | ;Other sources of CC | ||
+ | * {{Skill|Exploding Spores}} will knock down enemies hit by ''all'' spores, so only those in the very middle. This makes it harder to CC small enemies with this skill, but it should be trivial on big enemies. | ||
+ | * Your pet skills also CC, but this CC does not count towards {{Trait|Fervent Force}}. With {{Tooltip|Smokescale}}, Takedown (F1). And with {{Tooltip|Rock Gazelle}}, {{Skill|Head Toss}}(F2) and Charge(F3). | ||
− | + | ===Quickness=== | |
+ | * Because of {{Trait|Enhancing Impact}}, doing CC while unleashed grants you quickness. Unfortunately, your hammer only does CC when your pet is unleashed. This leaves {{Skill|Path of Scars}} and {{Skill|Exploding Spores}} as your sources of quickness, always cast them while unleashed. | ||
+ | * For a build more focused on quickness, use {{Skill|Quickening Zephyr}} and {{Sigil|Superior Sigil of Celerity}}. | ||
− | + | ===Damage=== | |
− | + | Use the damage skills detailed above, then use your CC skills detailed above to reduce your cooldowns. Thanks to {{Trait|Vicious Quarry}}, {{Trait|Spotter}} and your berserker gear you will have very high crit chance, or 100% when attacking from behind due to {{Trait|Hunter's Tactics}}. | |
− | + | ===Defense=== | |
− | + | * {{Skill|Perilous Gift}} - you can't die during this, and then it heals you for 50% of your missing health. By proccing {{Trait|Fervent Force}} so often, this skill will have a very low cooldown. | |
− | *{{Skill| | + | * {{Skill|Forest's Fortification}} - reduces damage taken by 50% by 10 seconds, and its cooldown is reduced by 1 second each time you strike during that time. Combine if with {{Skill|Whirling Defense}} or {{Skill|Relentless Whirl}} to significantly reduce its cooldown. And with {{Trait|Fervent Force}} on top, you will have good uptime of this massive damage reduction. |
− | + | ===Sustain=== | |
− | *{{Skill| | + | * Your Unleashed Ambush skills {{Skill|Relentless Whirl}} or {{Skill|Sundering Volley}} heal you a little bit, and more for each target hit. |
− | + | ===Crowd Control=== | |
− | + | * {{Skill|Overbearing Smash}} | |
− | *{{Skill| | + | * {{Skill|Thump}} |
− | + | * {{Skill|Path of Scars}} | |
− | + | * {{Skill|Exploding Spores}} | |
− | + | * {{Skill|Head Toss}} | |
− | *{{Skill|Overbearing Smash}} | ||
− | *{{Skill|Thump}} | ||
− | *{{Skill| | ||
− | * | ||
− | * | ||
− |
Revision as of 21:07, 23 June 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to
. Because of that, this build requires a very active playstyle and some learning to do before you can unleash its full power.
Template Code
Skill Bar
Weapon variants
- Sword mainhand: can replace axe mainhand. Axe has better damage, range, and some might generation; while sword has a dash.
Skill Variants
Exploding Spores is key to the build. "Protect Me!" is a stun break and can be swapped as needed. Frost Trap is a very flexible spot and can be swapped as needed.
- - large boost to squad DPS when playing in groups.
- - passive toughness + panic button
- - stunbreak + evade
- - stunbreak + quickness
- - if conditions are a problem.
Specializations
Variants
- - 5% more damage when the extra CC is not needed.
- - if more dodges are required, or when not running any trap.
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Knight - defensive trinkets
- Marauder - defensive gear
- , - budget DPS
- , - defense
- - more quickness
- , - alt DPS
- - defensive
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Set up
The build requires a lot of button pressing to reach its true potential. In short, you are going to
to use CC skills, and to use damage skills. You want to use the damage skills while you are unleashed to do more damage thanks to , and you unleash the pet to do CC because hammer only does CC when the pet is unleashed.To quickly and at a glance know who is unleashed, look at your pet UI. If the pet skills are visible, like
, you are unleashed, do extra damage, and can command the pet to use its skills. If the untamed pet skills are visible, like , your pet is unleashed, you take less damage, and can command the pet to use its untamed skills. Your pet doesn't actually gain any benefit from unleash, it only changes the skills you can command it to do.To simplify, unleash your pet to do CC with your hammer, and unleash yourself to do damage.
- Hammer
Hammer is your main weapon, you can technically play 100% of the time in this weapon set. Its skills are clearly divided:
- Skills 2 and 4 are damage skills and should be used when you are unleashed.
- Skills 3 and 5 are CC skills and should be used when your pet is unleashed and your damage skills are on cooldown.
- Axe offhand
In the axe offhand weapon set, always stay unleashed. Skill 4
is a CC skill and skill 5 is a damage skill.- Other sources of CC
- will knock down enemies hit by all spores, so only those in the very middle. This makes it harder to CC small enemies with this skill, but it should be trivial on big enemies.
- Your pet skills also CC, but this CC does not count towards Smokescale, Takedown (F1). And with Rock Gazelle, (F2) and Charge(F3). . With
Quickness
- Because of , doing CC while unleashed grants you quickness. Unfortunately, your hammer only does CC when your pet is unleashed. This leaves and as your sources of quickness, always cast them while unleashed.
- For a build more focused on quickness, use and .
Damage
Use the damage skills detailed above, then use your CC skills detailed above to reduce your cooldowns. Thanks to
, and your berserker gear you will have very high crit chance, or 100% when attacking from behind due to .Defense
- - you can't die during this, and then it heals you for 50% of your missing health. By proccing so often, this skill will have a very low cooldown.
- - reduces damage taken by 50% by 10 seconds, and its cooldown is reduced by 1 second each time you strike during that time. Combine if with or to significantly reduce its cooldown. And with on top, you will have good uptime of this massive damage reduction.
Sustain
- Your Unleashed Ambush skills or heal you a little bit, and more for each target hit.
Crowd Control
Ratings
Comments
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