Difference between revisions of "Deadeye - Power Deadeye"
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==Equipment== | ==Equipment== | ||
− | + | Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br> | |
This set uses gear similar to [[Build:Daredevil_-_Power_DPS]], making it excellent for general PVE | This set uses gear similar to [[Build:Daredevil_-_Power_DPS]], making it excellent for general PVE | ||
{{PvE equipment | {{PvE equipment |
Revision as of 05:56, 24 January 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A very powerful generalist build that functions well in most areas of open world and possesses an extreme amount of in-combat mobility and burst damage. Against groups of enemies, this build can maintain permanent Fury, Might, and Quickness with no boon duration.
This build relies heavily on
, which may behave strangely in certain situations where a boss has a strange hitbox (i.e. octovine)This build is extremely versatile and can make use of several weapon sets including rifle, dual pistols, dual daggers, shortbow tagging, and even sword/pistol. Because of this, "Power Deadeye" functions as a catch-all for several very similar builds. Be sure to read the variants listed below.
Template Code
Skill Bar
Weapon Variants
- Sword/Pistol - low DPS variant that gains access to , a very strong spammable evade.
- Dagger/Pistol - low DPS but high burst variant that is used for its unmatched mobility; frequently used for chain-killing enemies
- Pistol/Pistol - moderate DPS, moderate burst ranged option that is often used in place of rifle in situations where kiting or mobility is necessary
- Dagger/Dagger - high DPS but gimmicky weapon set that utilizes Stealth and rapid procs of for damage
Skill Variants
- - shorter cooldown heal with an evade.
- - condi cleanse
- - alternative damage option.
- - blinds enemies and destroys projectiles.
- / / - if struggling with defiance bars.
- - alternative stun break that cleanses conditions.
- - alternative stun break that grants offensive boons; good on bosses
- - to escape from enemies or stealth past them.
- - a 4 second evade.
- - strong crowd control if there are allies nearby.
- - high burst damage on a long cooldown
Specializations
- Variants
- - when fighting against single targets
- - on long fights against single targets.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Daredevil_-_Power_DPS, making it excellent for general PVE
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
Runes
- - budget DPS
- - defense
Sigils
- - budget DPS
- - Strong defensive sigil that allows for more dodges.
- - can be used with the AOE chain-kill versions of this build due to its synergy with
Tagging Equip your shortbow with
and for an excellent tagging build.Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
General
- This build focuses on using
- , , , from Trickery
- , , , in Deadeye
to proc several powerful traits, including:
- Because of these interactions, every time you steal you will gain Fury, Might, Quickness, Swiftness, Regeneration, Vigor, +200 Power and Precision, and +2 Initiative.
- Striking a Marked target will grant you additional damage thanks to Malice. Killing a Marked target will fully reset your Mark and cause an explosion around them that deals damage and blinds nearby enemies.
- Because none of the listed traits that grant these boons have an internal cooldown, and refreshes your (which counts as a Steal) every time you kill your marked target you can instantly re-apply these buffs to yourself, making this build amazingly good at killing groups of mobs.
- This build also features a considerable amount of Stealth from 24px Hide in Shadows and 24px Shadow Meld, allowing you to disengage from dangerous situations or use without spending Initiative. This stealth does have a long cooldown, however, so be aware of this.
Damage
This build has three primary variants: Dagger/Pistol, Sword/Pistol, and Pistol/Pistol. Sword/Dagger can also be a fun variant, but is typically less effective than the others and won't be discussed here.
Dagger/Pistol
This is the standard version of the build, as it fulfills the build's primary goals better than other options. It has absurd mobility compared to the other two and deals higher damage than Sword/Pistol, with only slightly less damage than Pistol/Pistol but more cleave. Since this build is for killing groups of mobs in open world, it is the default chosen.
To deal damage with Dagger/Pistol:
- towards your target, or use to gapclose if nearby already.
- the target
- does more damage to single targets if they are under 50% HP than your AA's, otherwise only AA.
until dead.
You can use various methods of gaining Invisibility, such as using
through a smoke field like to also proc , which deals considerable damage. This can be resource-intensive, however, so using it should be a strategic decision.Pistol/Pistol
This variant has both the highest DPS and burst of the other two variants and is included as an excellent ranged option when alone, since Shortbow is only good in Zergs.
To deal damage with this variant, Mark your target and use
until dead, filling gaps with auto-attacks. It can be useful to Stealth with this variant to reposition and gain access to , which deals rather considerable damage. Stealth in this variant is harder to access, however, due to the lack of a leap finisher.Sword/Pistol
This variant is more niche than the other two. It is primarily used due to Sword's high auto-attack damage and access to
, which is a long-duration evade and can be quite useful for soloing harder enemies. This variant's DPS is less reliant on using Initiative, which allows you to spend it on defensive options like or .To deal damage with Sword/Pistol, you simply
your target and auto-attack, using your Initiative for defensive cooldowns.Defense
This build has access to a number of defensive options, though it mostly relies on killing enemies before they can deal much damage.
- Fury. provides incredible sustain, especially since this build has permanent
- You have several sources of stealth, which allow for repositioning or disengaging
- is an area blind
- is an area blind. If you are just auto attacking, you can keep this up permanently, though it only affects 5 targets and will not affect enemies with Defiance Bars.
- (Sword/Pistol only) is a long-duration evade that allows you to easily dodge predictable attacks, like the Legendary Crusher's attack in the Lost City of Arah.
Crowd Control
- (sword 1 in stealth)
Ratings
Comments
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