Difference between revisions of "Wyrdern/Sandbox1"
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− | + | <div class="container"> | |
− | + | <div class="row"> | |
+ | |||
+ | <div class="col-md-auto"> | ||
__TOC__ | __TOC__ | ||
− | + | </div> | |
+ | <div class="col"> | ||
==Overview== | ==Overview== | ||
− | + | A strike-based weaver build for open world. This build has very high burst damage and good mobility. | |
− | + | <div class="row"> | |
− | + | <div class="col-auto"> | |
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{| class="wikitable" style="width: 100%; " | {| class="wikitable" style="width: 100%; " | ||
| style="width: 50%; padding: 2px;" | Burst DPS || style="width: 10%;background-color:#cccccc;" | ||style="width: 10%;background-color:#cccccc;" | ||style="width: 10%;background-color:#cccccc;" | ||style="width: 10%;background-color:#cccccc;" | ||style="width: 10%;background-color:#cccccc;" | | | style="width: 50%; padding: 2px;" | Burst DPS || style="width: 10%;background-color:#cccccc;" | ||style="width: 10%;background-color:#cccccc;" | ||style="width: 10%;background-color:#cccccc;" | ||style="width: 10%;background-color:#cccccc;" | ||style="width: 10%;background-color:#cccccc;" | | ||
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| style="padding: 2px;" | Cleave ||style="background-color:#cccccc;" | ||style="background-color:#cccccc;" | || || || | | style="padding: 2px;" | Cleave ||style="background-color:#cccccc;" | ||style="background-color:#cccccc;" | || || || | ||
|} | |} | ||
+ | </div> | ||
− | + | <div class="col"> | |
{{TemplateCode| | {{TemplateCode| | ||
code = [&DQYpGxE+OBsnDwAANRcAAFABAADLAAAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQYpGxE+OBsnDwAANRcAAFABAADLAAAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
− | + | </div> | |
+ | </div> | ||
+ | |||
+ | <div class="row"> | ||
+ | <div class="col"> | ||
+ | <br> | ||
+ | <span class="mw-customtoggle-myDivision" style="border:2px solid; padding:3px;">Click here to switch between general and solo variant</span> | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | |||
+ | <div class="mw-collapsible" id="mw-customcollapsible-myDivision"> | ||
− | + | <div class="container"> | |
− | + | <div class="row"> | |
+ | <div class="col"> | ||
+ | <big>'''GENERAL VARIANT - Suitable for most open world content using similar gear to the endgame build [[Build:Weaver_-_Power_DPS_Sword]]'''</big> | ||
+ | </div> | ||
+ | </div> | ||
− | + | <div class="row"> | |
− | + | <div class="col-auto"> | |
+ | <big>Weapon Set 1</big> | ||
*{{Tooltip|Sword}} | *{{Tooltip|Sword}} | ||
*{{Tooltip|Dagger}} | *{{Tooltip|Dagger}} | ||
− | | | + | |
− | + | <big>Weapon Set 2</big> | |
+ | *{{Tooltip|Sword}} | ||
+ | *{{Tooltip|Focus}} | ||
+ | </div> | ||
+ | |||
+ | <div class="col"> | ||
+ | <big>Skill Bar</big> | ||
{{Skill bar | {{Skill bar | ||
|profession = elementalist | |profession = elementalist | ||
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|weapon1 = Sword | |weapon1 = Sword | ||
|weapon2 = Dagger | |weapon2 = Dagger | ||
− | |weapon3 = | + | |weapon3 = |
− | |weapon4 = | + | |weapon4 = |
|healing = Arcane Brilliance | |healing = Arcane Brilliance | ||
|utility1 = Primordial Stance | |utility1 = Primordial Stance | ||
Line 58: | Line 80: | ||
|elite = Conjure Fiery Greatsword | |elite = Conjure Fiery Greatsword | ||
}} | }} | ||
− | + | </div> | |
− | + | </div> | |
− | |||
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− | |||
− | |||
− | + | <div class="row"> | |
− | + | <div class="col"> | |
− | + | <big>Equipment</big> | |
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{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
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}} | }} | ||
* Ascended gear and stat infusions are not required for open world. | * Ascended gear and stat infusions are not required for open world. | ||
− | + | </div> | |
+ | |||
+ | <div class="col"> | ||
+ | <big>Specializations</big> | ||
{{Specialization|Air|bot|mid|top}} | {{Specialization|Air|bot|mid|top}} | ||
{{Specialization|Water|mid|bot|bot}} | {{Specialization|Water|mid|bot|bot}} | ||
{{Specialization|Weaver|bot|mid|top}} | {{Specialization|Weaver|bot|mid|top}} | ||
− | + | </div> | |
− | + | </div> | |
− | + | </div> | |
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</div> | </div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> | ||
− | + | <div class="container"> | |
− | + | <div class="row"> | |
− | + | <div class="col"> | |
− | + | <big>'''SOLO VARIANT - Uses specialised gear tailored for solo play'''</big> | |
− | + | </div> | |
− | + | </div> | |
− | |||
− | + | <div class="row"> | |
− | + | <div class="col-auto"> | |
− | + | <big>Weapon Set 1</big> | |
− | | | + | *{{Tooltip|Sword}} |
− | + | *{{Tooltip|Focus}} | |
− | |||
− | |||
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− | |} | ||
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− | + | <big>Weapon Set 2</big> | |
− | |||
− | |||
− | |||
− | |||
*{{Tooltip|Sword}} | *{{Tooltip|Sword}} | ||
*{{Tooltip|Dagger}} | *{{Tooltip|Dagger}} | ||
+ | </div> | ||
− | + | <div class="col"> | |
− | + | <big>Skill Bar</big> | |
{{Skill bar | {{Skill bar | ||
|profession = elementalist | |profession = elementalist | ||
|specialization = weaver | |specialization = weaver | ||
|weapon1 = Sword | |weapon1 = Sword | ||
− | |weapon2 = | + | |weapon2 = Focus |
− | |weapon3 = | + | |weapon3 = |
− | |weapon4 = | + | |weapon4 = |
|healing = Arcane Brilliance | |healing = Arcane Brilliance | ||
|utility1 = Arcane Shield | |utility1 = Arcane Shield | ||
|utility2 = Arcane Blast | |utility2 = Arcane Blast | ||
|utility3 = Twist of Fate | |utility3 = Twist of Fate | ||
− | |elite = | + | |elite = Glyph of Elementals |
}} | }} | ||
− | + | </div> | |
− | + | </div> | |
− | |||
− | |||
− | |||
− | |||
− | + | <div class="row"> | |
− | + | <div class="col"> | |
− | + | <big>Equipment</big> | |
− | |||
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{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
| stats = Marauder | | stats = Marauder | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Eagle |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = sword | | weapon1 = sword | ||
− | | weapon2 = | + | | weapon2 = Focus |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Strength | | sigil2 = Superior Sigil of Strength | ||
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}} | }} | ||
* Ascended gear and stat infusions are not required for open world. | * Ascended gear and stat infusions are not required for open world. | ||
− | + | </div> | |
− | {{Specialization|Air| | + | |
− | {{Specialization|Arcane|mid|bot| | + | <div class="col"> |
+ | <big>Specializations</big> | ||
+ | {{Specialization|Air|bot|mid|top}} | ||
+ | {{Specialization|Arcane|mid|bot|bot}} | ||
{{Specialization|Weaver|bot|mid|top}} | {{Specialization|Weaver|bot|mid|top}} | ||
− | + | </div> | |
− | + | </div> | |
− | + | </div> | |
− | + | </div> | |
− | + | ||
− | + | <div class="container"> | |
+ | <div class="row"> | ||
+ | <div class="col"> | ||
+ | <big>Consumables</big> | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="row"> | ||
+ | <div class="col-12 col-sm-6 col-xl-3"> | ||
'''Ascended Feasts''' | '''Ascended Feasts''' | ||
* {{Food|Cilantro Lime Sous-Vide Steak}} (Or other variants) | * {{Food|Cilantro Lime Sous-Vide Steak}} (Or other variants) | ||
− | + | </div> | |
− | + | <div class="col-12 col-sm-6 col-xl-3"> | |
'''Damage''' | '''Damage''' | ||
* {{Food|Plate of Truffle Steak}} | * {{Food|Plate of Truffle Steak}} | ||
* {{Utility|Superior Sharpening Stone}} | * {{Utility|Superior Sharpening Stone}} | ||
− | + | </div> | |
− | + | <div class="col-12 col-sm-6 col-xl-3"> | |
'''Defense''' | '''Defense''' | ||
* {{Food|Bowl of Orrian Truffle and Meat Stew}} | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
* {{Food|Omnomberry Compote}} | * {{Food|Omnomberry Compote}} | ||
− | + | </div> | |
− | + | <div class="col-12 col-sm-6 col-xl-3"> | |
'''Farming''' | '''Farming''' | ||
* {{Food|Peppermint Omnomberry Bar}} | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (Or other variants) | * {{Utility|Sharpening Skull}} (Or other variants) | ||
− | |||
</div> | </div> | ||
− | + | </div> | |
+ | </div> | ||
==Usage== | ==Usage== |
Revision as of 18:51, 13 September 2022
Overview
A strike-based weaver build for open world. This build has very high burst damage and good mobility.
Burst DPS | |||||
Sustain DPS | |||||
Defence | |||||
Range | |||||
Cleave |
Click here to switch between general and solo variant
GENERAL VARIANT - Suitable for most open world content using similar gear to the endgame build Build:Weaver_-_Power_DPS_Sword
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Ascended gear and stat infusions are not required for open world.
Specializations
SOLO VARIANT - Uses specialised gear tailored for solo play
Equipment
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
x6
- Ascended gear and stat infusions are not required for open world.
Specializations
Consumables
Ascended Feasts
- (Or other variants)
Damage
Defense
Farming
- (Or other variants)
Usage
General
This build relies heavily on cycling between
and while double attuning to each in order to maintain . and are typically only used for defense or crowd control.Damage
You have two major damage buffs with overlapping windows. You should try to fit all your major damage skills in these windows:
This build is quite easy to deal damage with if you follow this skill priority based on your attunement:
- Air/Air: Prioritize and AA Chains
- Fire/Air: > >
- Fire/Fire: > > >
- Air/Fire: AA Chains
If you wind up in Water:
- > Water AA Chain >
Earth: Earth actually has a few useful blast finishers which can help with might if you have a fire field down
- > Try to leave earth as soon as possible
Ideally you'll use your Vulnerability, though if a mob is already capped on vuln using it in Fire is higher DPS. Try not to interrupt your AA chains in Air, it's fine to interrupt fire if a big skill is about to come off cooldown.
in Air for
Defense
Sword/Dagger's defense is somewhat low.
- - heal and evade
- - damage reduction
- - condi cleanse
- - evade & blast finisher
Focus has significantly more defensive options & CC, though loses DPS:
- , - projectile hate
- - invuln
Crowd Control
Variants
Skill Variants
Healing Skills
- - burst heal
- - passive healing
Utility Skills
- - defense
- - stunbreak and evade
- - high damage and AOE blind
- - more AOE
- - mobility
- - defensive barrier and stability
- - Burst damage and cleave
Elite Skills
- - high CC
- - Summon provides damage in fire, tanking in earth or sustain in water
Trait Variants
- - Higher burst damage, especially good against trash
- - Swiftness and fury uptime if running Fire traitline due to
- - Mobility
- / - More defense
- - Sacrifice HP for more damage in groups if not crit capped
Arcane
Arcane can replace Water for an increase to defense at the loss of DPS.
- - Trades Protection uptime for passive blocks
- - Boosts revive power in group events
Fire
Fire can replace Water as an alternative damage option and might generation if needed.
- - Use this if you plan on holding onto conjures
- - Passive condition cleanse
- - DPS option if might generation is not needed or obtained elsewhere
- - Defensive option vs trash
Weapon Variants
- Focus - Defensive offhand
- Staff - Ranged option for open world zergs
Variant Equipment
Gear
- Knight, Soldier - Trinkets can be mixed with other sets for increased defense
- Marauder - Most stat efficient defensive option with a minor damage loss
Runes
- , - Budget option
- - Option if needing more precision
- - Self boon generation if these boons are not gained elsewhere or from other players
- , , - Defensive options
- - Strongest defensive rune if zerging
Sigils
- - Alternative DPS
- - Defense
- - Might gen if not running
Consumable Variants
- / + - Budget options
- - Budget option with more precision
- - High damage buff against trash
- - Burst self might gen, especially when cleaving
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