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Difference between revisions of "Scrapper - Power DPS"

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Revision as of 14:24, 23 September 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on September 23, 2022 and is up to date for the October 8, 2024 patch.

Overview

A full DPS variant of Scrapper - Quickness Support Power DPS that abandons its group quickness generation for increased personal damage. Doesn't deal enough damage to be competitive with other meta DPS builds but is extremely durable thanks to the continuous stream of barrier provided by Impact Savant.


Skill Bar

Hammer
Utility


Skill Variants

Utility

  • If you have another source of Superspeed Superspeed in the party, then Shredder Gyro can be replaced with Rifle Turret.
  • Bulwark Gyro could be used to replace either Rifle Turret if the groups needs Stability Stability or damage reduction. Be aware that Bulwark Gyro can rapidly down you if your teammates are taking too much damage.
  • Purge Gyro could also be taken for a potent condi cleanse.


Elite

  • Sneak Gyro will provide Stealth Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as Stealth Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on Stealth Stealthing only at the correct time.


Template Code

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Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

Food


Utility


Usage

Rotation

If possible, precast Throw Mine and Mine Field

Opener

  1. Static Shock - thanks to Speed of Synergy this means you start with Superspeed Superspeed
  2. Shredder Gyro
  3. Thunderclap
  4. Electro-whirl
  5. Grenade Barrage
  6. Detonate (engineer) and Detonate Mine Field if you precast them
  7. Grenade Kit
  8. Shrapnel Grenade
  9. Throw Mine
  10. Poison Grenade
  11. Freeze Grenade and exit Grenade Kit
  12. Function Gyro for more Superspeed Superspeed
  13. Positive Strike Negative Bash Equalizing Blow
  14. Electro-whirl
  15. Grenade Kit
  16. Shrapnel Grenade
  17. Spare Capacitor and exit Grenade Kit
  18. Positive Strike Negative Bash Equalizing Blow x2
  19. Elite Mortar Kit
  20. Poison Gas Shell and exit Elite Mortar Kit
  21. Electro-whirl
  22. Grenade Kit
  23. Shrapnel Grenade and exit Grenade Kit


Loop

The idea behind the loop is to autoattack and use skills off cooldown until Electro-whirl is available, then use it and go into Grenade Kit for Shrapnel Grenade. These two skills form the backbone of your damage so try not to delay them, and fit in other cooldowns where you can.

  1. Autoattack chains and available skills (see below)
  2. Electro-whirl
  3. Grenade Kit
  4. Shrapnel Grenade
  5. Other available skills
  6. Return to start of loop


Example Rotation


Skills to use

  • All toolbelt skills
  • Thunderclap
  • Throw Mine and Shredder Gyro
  • Poison Gas Shell (in Elite Mortar Kit) is used to fill in gaps where you don't have enough time to do a full auto chain before Electro-whirl is off cooldown


While in Grenade Kit

  • Freeze Grenade and Poison Grenade


General Tips

  • Always try to finish your auto chains.
  • The general goal of the rotation is to keep all the skills used in the opening + Function Gyro and Poison Gas Shell on cooldown, then fill downtime with auto-attack chains.
  • Hammer is an overloaded weapon in terms of utility: Electro-whirl reflects projectiles, Rocket Charge is a series of short evades, Shock Shield is a channeled block, and Thunderclap is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
  • The sustain from Impact Savant depends on attacking, so don't slack on your DPS.
  • Most of your damage comes from Electro-whirl and Shrapnel Grenade. They have a very similar cooldown so you can "link" them together - every time you use Electro-whirl, jump into Grenade Kit and use Shrapnel Grenade.
  • Flash Shell can be used to blind trash mobs, mitigating incoming damage in some fights.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Kae1th gave this build 5 stars • November 2024
I made a few changes to my own but all and all, used most of this build. Very good!
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
Easy, decent damage, and survivable. Even better on encounters where you get a lot of stability.
5 stars
Igornoia gave this build 5 stars • April 2024
Easy, superfunny (try a asura) and powerful. I'm going to invest more time on it!

Comments

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