Difference between revisions of "Druid - Support Druid"
(Created page with "{{Build | profession = Ranger | specialization = Druid | designed for = wvw zerg | focus = Healing, Condition Cleanse, Boon Support | rating = draft | xpac = hot | meta = }}...") |
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Healing, Condition Cleanse, Boon Support | | focus = Healing, Condition Cleanse, Boon Support | ||
− | | rating = | + | | rating = test |
| xpac = hot | | xpac = hot | ||
| meta = | | meta = | ||
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| weapon1 = Staff | | weapon1 = Staff | ||
| weapon2 = Staff | | weapon2 = Staff | ||
− | | healing = | + | | healing = Healing Spring |
| utility1 = "Protect Me!" | | utility1 = "Protect Me!" | ||
| utility2 = Glyph of Alignment | | utility2 = Glyph of Alignment | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Skirmishing| | + | {{Specialization|Skirmishing|bot|top|top}} |
{{Specialization|Nature Magic|mid|mid|bot}} | {{Specialization|Nature Magic|mid|mid|bot}} | ||
{{Specialization|Druid|top|top|mid}} | {{Specialization|Druid|top|top|mid}} | ||
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===General=== | ===General=== | ||
* As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}}, swap to the Staff without it | * As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}}, swap to the Staff without it | ||
+ | ** Otherwise avoid swapping weapons | ||
+ | * {{Trait|Quick Draw}} activates when swapping in/out of {{Skill|Celestial Avatar}} | ||
+ | ** Use {{Skill|Ancestral Grace}}/{{Skill|Vine Surge}} first in '''Staff''' and {{Skill|Lunar Impact}} in {{Skill|Celestial Avatar}} | ||
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|; | |; | ||
| | | | ||
+ | * {{Skill|"Protect Me!"}} - for {{Tooltip|Immobilize}} | ||
* {{Tooltip|Dodge}} | * {{Tooltip|Dodge}} | ||
}} | }} | ||
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==== Healing ==== | ==== Healing ==== | ||
* Target allies for {{Skill|Solar Beam}} + {{Skill|Astral Wisp}} | * Target allies for {{Skill|Solar Beam}} + {{Skill|Astral Wisp}} | ||
− | ** personal target | + | ** Keybinding call/take personal target can be useful to easily target an ally |
− | * (toggle) snap ground target for | + | ** Your commander is typically a good target for these skills |
− | + | * Keybinding (toggle) snap ground target can be useful for aiming {{Skill|Cosmic Ray}} and {{Skill|Lunar Impact}} | |
− | * Use {{Skill|Glyph of Unity (Celestial Avatar)}} just before leaving {{Skill|Celestial Avatar}} | + | * Use {{Skill|Glyph of Unity (Celestial Avatar)}} just before leaving {{Skill|Celestial Avatar}} so the effect will persist and quickly refill your '''Astral Force''' |
− | * {{Skill|Sublime Conversion}} {{ | + | * {{Skill|Sublime Conversion}} has no target cap for allies, use it to give your entire group {{Tooltip|Regeneration}} |
+ | * {{Skill|Ancestral Grace}} and {{Skill|Lunar Impact}} are blasts and can be used on {{Skill|Healing Spring}} and {{Skill|Sublime Conversion}} | ||
{{Collapsible | {{Collapsible | ||
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** {{Skill|Astral Wisp}} | ** {{Skill|Astral Wisp}} | ||
** {{Skill|Ancestral Grace}} | ** {{Skill|Ancestral Grace}} | ||
− | |||
* {{Skill|Celestial Avatar}} | * {{Skill|Celestial Avatar}} | ||
** {{Skill|Cosmic Ray}} | ** {{Skill|Cosmic Ray}} | ||
Line 122: | Line 126: | ||
** {{Skill|Rejuvenating Tides}} | ** {{Skill|Rejuvenating Tides}} | ||
** {{Skill|Glyph of Unity (Celestial Avatar)}} | ** {{Skill|Glyph of Unity (Celestial Avatar)}} | ||
− | |||
** {{Skill|Glyph of Alignment (Celestial Avatar)}} | ** {{Skill|Glyph of Alignment (Celestial Avatar)}} | ||
− | + | * '''Pet''' | |
+ | ** {{Trait|Invigorating Bond}} | ||
}} | }} | ||
==== Cleansing ==== | ==== Cleansing ==== | ||
− | * | + | * {{Skill|Healing Spring}} should be dropped when clashing with the opponent or preemptively before an enemy spike |
+ | ** {{Skill|Healing Spring}} begins its cooldown as soon as its dropped, not when it triggers. Precast it when you can do so without wasting it | ||
+ | * Try to hit enemies and allies with {{Skill|Vine Surge}} on clashes to maximize value | ||
{{Collapsible | {{Collapsible | ||
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|;Cleansing Skills | |;Cleansing Skills | ||
| | | | ||
+ | * {{Skill|Healing Spring}} | ||
* {{Skill|Celestial Avatar}} - ({{Trait|Druidic Clarity}} | * {{Skill|Celestial Avatar}} - ({{Trait|Druidic Clarity}} | ||
* {{Skill|Glyph of the Stars}} | * {{Skill|Glyph of the Stars}} | ||
* {{Skill|Seed of Life}} | * {{Skill|Seed of Life}} | ||
* {{Skill|Glyph of Alignment (Celestial Avatar)}} | * {{Skill|Glyph of Alignment (Celestial Avatar)}} | ||
+ | * {{Skill|Vine Surge}} - for {{Tooltip|Immobilize}} | ||
}} | }} | ||
==== Celestial Shadow ==== | ==== Celestial Shadow ==== | ||
− | * | + | * If you don't anticipate needing heavy healing in the next 10s, you can end {{Skill|Celestial Avatar}} on a push for {{Tooltip|Superspeed}} |
+ | * Move to isolated player(s) and use end {{Skill|Celestial Avatar}} to give {{Tooltip|Stealth}} and {{Tooltip|Superspeed}} | ||
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** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}} | ** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}} | ||
** Shades - {{Skill|Desert Shroud}} | ** Shades - {{Skill|Desert Shroud}} | ||
+ | * Try to hit enemies and allies with {{Skill|Vine Surge}} on clashes to maximize value | ||
+ | * {{Skill|Natural Convergence}} is very difficult to use effectively, not casting it is fine | ||
{{Collapsible | {{Collapsible |
Revision as of 17:38, 4 October 2022
This is a test build. You may comment and rate it.
Focused on: Healing, Condition cleanse and Boon support
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on October 04, 2022.
Overview
Skill Bar
Staff/Staff
Utility
Variants
Template Code
[]
Specializations
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Staff
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
-
- personal food option
Usage
General
- As soon as you get the 25 stacks of
- Otherwise avoid swapping weapons
, swap to the Staff without it
- Use / first in Staff and in
activates when swapping in/out of
Overall Priorities
- High
- Healing
- Moderate
- Cleansing
- Low
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This builds has low active defenses
|
Detailed Explanations
Healing
- Target allies for
- Keybinding call/take personal target can be useful to easily target an ally
- Your commander is typically a good target for these skills
+
- Keybinding (toggle) snap ground target can be useful for aiming and
- Use just before leaving so the effect will persist and quickly refill your Astral Force
- Regeneration has no target cap for allies, use it to give your entire group
- and are blasts and can be used on and
|
Cleansing
- begins its cooldown as soon as its dropped, not when it triggers. Precast it when you can do so without wasting it
should be dropped when clashing with the opponent or preemptively before an enemy spike
- Try to hit enemies and allies with on clashes to maximize value
|
Celestial Shadow
- If you don't anticipate needing heavy healing in the next 10s, you can end Superspeed on a push for
- Move to isolated player(s) and use end Stealth and Superspeed to give
Immobilize
- The most important time to use Immobilize is when your group is spiking, watch out for the following skills:
- Winds -
- Wells - + or
- Traps - +
- Shades -
- Try to hit enemies and allies with on clashes to maximize value
- is very difficult to use effectively, not casting it is fine
|
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Very strong heals and cleanses, can outpace all others in the right hands. That said,
1) Lingering Light is the way to go - reduces CA downtime significantly in addition to more healing
2) Mace+WH instead of the 2nd staff, for those with SOTO. WH5 is a 5-in one skill: daze, regen/healing from Windborne Notes, blast finisher, ally boons (might+fury+swiftness)
The Support Druid is an absolutely top tier healer and cleanser which packs an absurd amount of sustain and boon support into its build. Alacrity, fury, swiftness, might, resistance, regeneration, stability all shared with the group. It is also a powerhouse healer and condition cleanser capable of topping healing and cleanse charts. Trait and utility changes can be done to allow the support Druid to provide near permanent protection as well. The elite Glyph is a multipurpose skill that can be used to revive 5 allies or provide incredible sustain through healing, cleansing, and stability sharing.
Subpar support build really, as the guides shows..very low active defense, this translate to :"must be babysitter to accomplish anything"...why in hell would I run this over a support staff tempest or catalyst?, it does the same thing...but better, has 2x more active defense, condi clear, healing and support. This is at best a GvG build and you're just doing a favour to that ranger fanboy in your guild...it has been 14 years now and ranger still has 0 x zerg builds...Brilliant
Druid slaps right now let's be honest. Timing celestial avatar is about as hard as shooting a giant wall, which is to say it isn't. I prefer taking 3 glyphs with equality because the build never feels like it's in danger. The easy access to information on cooldowns makes playing a breeze and aiming skills is barely difficult. Super fun and easy to play with great sustain.
I think this is a great build. You also have an option of taking Axe/Warhorn with Windborn Notes as this has High Fury/Might/Swiftness uptime with a bit of added Regen. The Build can be a bit harder to play than other Support Classes as it requires you to aim your CA 1-3. But CA 2 is much better now than it was before. Try to use your Heal skill out of CA to keep cleanses going and providing Regen which will fill your bar up a bit quicker.
this build is really good it is similar to what I am using with my guild. We are trying druid some and vindictator and we really like them it has a lot of healing and condition cleansing as much as a tempest. the stability helps our fb too.
we like a lot using the smokescale to use stealth, but some of us are using the moa to give protection too... I think it's very good now the druid
Comments
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