Difference between revisions of "Scourge - Condi Scourge"
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==Overview== | ==Overview== | ||
Condition Scourge is a slow and steady build that deals damage mainly through {{Tooltip|Torment}} and {{Tooltip|Bleeding}}. It is very '''sturdy''' thanks to its barriers and condition cleanses, and is extremely easy to play. The build can also have high sustain. | Condition Scourge is a slow and steady build that deals damage mainly through {{Tooltip|Torment}} and {{Tooltip|Bleeding}}. It is very '''sturdy''' thanks to its barriers and condition cleanses, and is extremely easy to play. The build can also have high sustain. | ||
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{{Specialization|Curses|mid|top|bot}} | {{Specialization|Curses|mid|top|bot}} | ||
{{Specialization|Scourge|mid|top|mid}} | {{Specialization|Scourge|mid|top|mid}} | ||
+ | * {{Trait|Parasitic Contagion}} - greatly nerfed with End of Dragons, but still provides decent sustain. | ||
* {{Trait|Eternal Life}} - trades a bit of damage for superb life force generation. | * {{Trait|Eternal Life}} - trades a bit of damage for superb life force generation. | ||
− | * {{Trait| | + | * {{Trait|Abrasive Grit}} - when you need more condition cleanse. Great synergy with {{Trait|Desert Empowerment}}. |
===Death Magic=== | ===Death Magic=== | ||
Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense. | Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense. | ||
− | {{Specialization|Death Magic|top|top| | + | {{Specialization|Death Magic|top|top|top|variant=y}} |
+ | * If you ever need a lot of defense, use Death Magic with {{Trait|Putrid Defense}} + {{Trait|Dark Defiance}} + {{Trait|Corrupter's Fervor}} for permanent {{tooltip|Protection}} and large increase to your tougness. This synergyses with the variant rune {{Rune|Superior Rune of the Undead}}. This is normally not needed as scourge is already relatively tanky. | ||
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# Use {{Skill|Grasping Dead}} and {{Skill|Devouring Darkness}} off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them. | # Use {{Skill|Grasping Dead}} and {{Skill|Devouring Darkness}} off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them. | ||
# Cast {{Skill|Oppressive Collapse}} and {{Skill|Harrowing Wave}} any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. | # Cast {{Skill|Oppressive Collapse}} and {{Skill|Harrowing Wave}} any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. | ||
− | * Cast {{Skill|Plaguelands}} off-cooldown. This is your highest damage skill, so position it carefully. | + | * Cast {{Skill|Plaguelands}} off-cooldown. This is your highest damage skill, so position it carefully. If you're using {{Rune|Superior Rune of the Nightmare}}, you'll automatically transfer the self-inflicted poison from {{Trait|Master of Corruption}}. The self-inflicted bleeding from Plaguelands will remain, but you will transfer it right after when using the combo of Blood is Power + Desert Shroud. If you are not using Nightmare runes, don't overlap Plaguelands with your Blood is Power combo because {{Trait|Plague Sending}} only transfers 2 conditions, and transfering the bleeding and torment is so much better than transfering one weak stack of poison. |
− | + | ;Opener | |
− | # {{Skill|Manifest Sand Shade}} | + | # {{Skill|Manifest Sand Shade}} (you can precast 3 of them if you can/want) |
# {{Skill|Blood Is Power}} | # {{Skill|Blood Is Power}} | ||
− | + | # {{Skill|Desert Shroud}} (triggers {{Trait|Plague Sending}} to transfer the self-inflicted conditions Blood is Power.) | |
− | |||
− | # {{Skill|Desert Shroud}} (triggers {{Trait|Plague Sending}} to transfer the self-inflicted conditions | ||
# {{Skill|Plaguelands}} | # {{Skill|Plaguelands}} | ||
# {{Skill|Grasping Dead}} + {{Skill|Devouring Darkness}} | # {{Skill|Grasping Dead}} + {{Skill|Devouring Darkness}} | ||
− | # {{Skill| | + | # {{Skill|Harrowing Wave}} + {{Skill|Oppressive Collapse}} |
From there, just use all your skills off cooldown following the priority. When using {{Trait|Dhuumfire}}, liberally cast your F1-F5 skills for more damage (1 second cooldown). | From there, just use all your skills off cooldown following the priority. When using {{Trait|Dhuumfire}}, liberally cast your F1-F5 skills for more damage (1 second cooldown). | ||
+ | ;Priority | ||
+ | # {{Skill|Devouring Darkness}} (assuming the enemy already has conditions. Otherise, this skill does nothing and should be delayed) | ||
+ | # {{Skill|Harrowing Wave}} | ||
+ | # {{Skill|Oppressive Collapse}} | ||
+ | # {{Skill|Grasping Dead}} | ||
+ | # Scepter auto attacks. | ||
+ | Try to keep up as many Sand Shades as possible. | ||
===Sustain=== | ===Sustain=== | ||
* {{Skill|Nefarious Favor}} cleanses conditions, and {{Skill|Desert Shroud}} can be used to transfer them in emergencies. | * {{Skill|Nefarious Favor}} cleanses conditions, and {{Skill|Desert Shroud}} can be used to transfer them in emergencies. | ||
* If you have trouble surviving, you can trait {{Trait|Parasitic Contagion}}. | * If you have trouble surviving, you can trait {{Trait|Parasitic Contagion}}. | ||
− | * If you | + | * If you are downed, don't give up. {{Skill|Life Leech}} might keep you alive while your conditions finish the enemy. {{Skill|Fetid Ground}} is also quite strong. |
− | |||
===Crowd Control=== | ===Crowd Control=== |
Revision as of 13:49, 2 January 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World, Open World General and [[|]]
Overview
Condition Scourge is a slow and steady build that deals damage mainly through Torment and Bleeding. It is very sturdy thanks to its barriers and condition cleanses, and is extremely easy to play. The build can also have high sustain.
Template Code
Skill Bar
Weapon Variants
- Staff - low damage but can be taken instead of Warhorn to sacrifice CC for its utility.
Skill Variants
Healing Skills
- - strong group support if running Blood Magic, but less barriers.
Utility Skills
- - even after several nerfs, it remains a really good option to do AoE damage.
- - destroys projectiles.
- - can replace Trail of Anguish to give up the Stability for life force generation.
- - boonstrip and damage
- - amazing condi transfer but beware of its passive when playing in groups.
- - great CC or pull to cleave trash mobs.
Elite Skills
- - tanky CC buddy.
Minions
Minions provide extra bodies for defense but will drastically lower DPS. If taking minions, it is advised to keep
and .This still provides 3 minions, one of which has extremely high health and is good for CC.
Specializations
- - greatly nerfed with End of Dragons, but still provides decent sustain.
- - trades a bit of damage for superb life force generation.
- - when you need more condition cleanse. Great synergy with .
Death Magic
Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense.
- If you ever need a lot of defense, use Death Magic with Protection and large increase to your tougness. This synergyses with the variant rune . This is normally not needed as scourge is already relatively tanky. + + for permanent
Equipment
Ascended gear is not required. You can use Exotic gear with the same stats.
This set uses gear that is similar to Build:Scourge_-_Utility_Condi_DPS, which makes it a great option for general PVE
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- Superior Rune of the Nightmare offers the highest dps but has to be paired with , or you can use a instead of Torment.
Variant Equipment
- If you can afford the luxury of a gear set tailored for open world, use full Trailblazer. This trades 10-15% DPS for a massive increase to health and defense. You can also consider for even more defense at a slight damage loss.
Gear
- Celestial - lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.
Runes
- - use 5 of these + 1 black diamond to very closely mimic while you work on getting Nightmare runes.
- - less damage but more defense plus a pet.
- Regeneration. - slightly less DPS than Nighmare runes but permanent
Sigils
- - defense
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- DPS
- - budget DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
- - dps if using gear with high toughness
Usage
Damage
This build is extremely easy to deal damage with. Simply follow this priority list.
- Maintain 3 Sand Shades. They deal damage when cast with F1, and that same damage anytime you cast any F2-F5. Try to spread them around. You also gain
concentration and expertise from
and defense from . F1 doesn't reset your auto attack chain.- Use anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and during its cast, to trigger , but any condi transfer will work.
- Use and off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them.
- Cast and any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value.
- Cast off-cooldown. This is your highest damage skill, so position it carefully. If you're using , you'll automatically transfer the self-inflicted poison from . The self-inflicted bleeding from Plaguelands will remain, but you will transfer it right after when using the combo of Blood is Power + Desert Shroud. If you are not using Nightmare runes, don't overlap Plaguelands with your Blood is Power combo because only transfers 2 conditions, and transfering the bleeding and torment is so much better than transfering one weak stack of poison.
- Opener
- (you can precast 3 of them if you can/want)
- (triggers to transfer the self-inflicted conditions Blood is Power.)
- +
- +
From there, just use all your skills off cooldown following the priority. When using
, liberally cast your F1-F5 skills for more damage (1 second cooldown).- Priority
- (assuming the enemy already has conditions. Otherise, this skill does nothing and should be delayed)
- Scepter auto attacks.
Try to keep up as many Sand Shades as possible.
Sustain
- cleanses conditions, and can be used to transfer them in emergencies.
- If you have trouble surviving, you can trait .
- If you are downed, don't give up. might keep you alive while your conditions finish the enemy. is also quite strong.
Crowd Control
- - 1 second of Fear
- - 2 seconds of knockdown
- - 1 second of knockdown, but hits multiple times against big enemies.
Video Examples
Ratings
Comments
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