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Difference between revisions of "Mechanist - Alacrity Support Power DPS"

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===Rifle Rotation===
 
[https://youtu.be/7QQJCoKRwww Rifle video example] - see the [[Build:Mechanist_-_Power_DPS|DPS Build]] for the written rotation.
 
[https://youtu.be/7QQJCoKRwww Rifle video example] - see the [[Build:Mechanist_-_Power_DPS|DPS Build]] for the written rotation.
  

Revision as of 23:00, 19 February 2023

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on February 19, 2023 and is up to date for the October 8, 2024 patch.

Overview

A power boon support build for Mechanist. Provides permanent Alacrity Alacrity and high uptime of Fury Fury, with the option to provide permanent 25 stacks of Might Might. Mechanist is currently the only power build that can provide permanent uptimes of these three boons, making it a popular choice in many groups.

Power Alacrity Mechanist has a simple rotation that affords a good amount of CC with little damage loss, and the mech allows you to maintain high damage and boon uptime even if you're forced to deal with mechanics.

The mace build provides some extra support through barrier generation and offers slightly better CC, while the rifle build is higher DPS and generates all its alacrity from the mech, enabling the mechanist to be completely off-stack as required without dropping boons.


Skill Bar

Rifle
Utility


Weapon Variants

  • Mace/Shield will provide less DPS and worse Might Might generation, though you will gain some barrier generation and easier CC.


Template Code

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Specializations


Trait Variants

  • It would be a minor DPS gain to take Mech Arms: Single-Edge Cutters, though it would only be worthwhile if you are absolutely certain that your group can maintain 25 Might Might without it.


Equipment

Head
Diviner
Shoulders
Berserker
Chest
Diviner
Hands
Berserker
Legs
Diviner
Feet
Berserker
Backpiece
Diviner
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Diviner
Ring
Diviner
Rifle
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • If you also want to be your subgroup's primary Might Might source, you can run Rune of Superior Rune of Strength. Ensure you are running Mech Arms: High-Impact Drivers in this case.


Boon duration variants

  • Given the passive nature of your Alacrity Alacrity generation, the above setup should provide enough boon duration as long as you're able to use Crisis Zone and Barrier Burst off cooldown.
    • Crisis Zone is needed at the start of an encounter to provide a buffer of Alacrity Alacrity, but it's useful to be able to keep it for negating certain attacks afterwards. If you want more freedom with when you use it, you could switch the Amulet to Diviner stats Diviner stats.


Consumables

Food

  • or ascended versions


Utility


Usage

Mace Rotation

The rotation below assumes you are using offhand Pistol.


Opener

  1. Crisis Zone
  2. Barrier Burst
  3. Blowtorch
  4. Grenade Kit
  5. Shrapnel Grenade
  6. Poison Grenade
  7. Freeze Grenade
  8. Weapon Swap Weapon Swap (or stow kit)
  9. Energizing Slam
  10. Mace StrikeMace Smash (Mechanist)Barrier Blast
  11. Rocket Fist Prototype
  12. Grenade Kit
  13. Shrapnel Grenade
  14. Weapon Swap Weapon Swap (or stow kit)


Rest of the Rotation

After the opener, your basic loop is as follows:

  1. Autoattack and use Energizing Slam on Mace until either Blowtorch or Rocket Fist Prototype are available - make sure to finish your auto chains!
  2. Blowtorch or Rocket Fist Prototype - these should alternate between loops
  3. Grenade Kit
  4. Shrapnel Grenade, Freeze Grenade and Poison Grenade (if available)
  5. Weapon Swap Weapon Swap (or stow kit)
  6. Repeat

Rifle Rotation

Rifle video example - see the DPS Build for the written rotation.


General Tips

  • You will need to use Crisis Zone to maintain Alacrity Alacrity, but it can be delayed slightly if the Aegis Aegis is needed.
  • Use Barrier Burst off cooldown. You can delay it by a second if it will coincide with Barrier Blast, as the internal cooldown of Mech Frame: Channeling Conduits would prevent the first tick from applying Alacrity Alacrity in this case.
  • If you are using Barrier Signet, use it instead of Barrier Burst in the opener, then use Barrier Burst one second after the final pulse of Barrier Signet. Make sure never to have these two skills overlap - this is to avoid the internal cooldown from Mech Frame: Channeling Conduits.
  • Try to keep an eye on your mech, as it is a major source of Alacrity Alacrity thanks to Mech Core: Barrier Engine. If it ends up more than 600 units from the stack, don't hesitate to use Shift Signet to force it to the correct location.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
Great alacrity DPS build that has become a standard of many raid comps, boon provision on DPS alacrity builds can be a bit sparse, and mechanist offers some of the best.
5 stars
Mordiko gave this build 5 stars • April 2022
Good damage, permanent boon uptime. The rotation is easy enough. The hardest part is managing your mech. Other than that it's a great build I've been using in Raids since release.

Comments

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