Difference between revisions of "Guardian - Core Power"
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| designed for = open world, open world general, open world core | | designed for = open world, open world general, open world core | ||
| focus = strike damage | | focus = strike damage | ||
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| xpac = | | xpac = | ||
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Revision as of 09:58, 22 February 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Strike damage
Designed for: Open World, Open World General and Open World Core
Overview
This is a very basic guardian build which is F2P/Core accessible and can handle most open world content.
Skill Bar
Weapon Variants
- Scepter - ranged option
- Staff - good for event farming with a group
Skill Variants
Healing Skills
- - defensive option. You can cancel the animation but keep the block by stowing your weapon during the cast. However, you won't receive any healing if you do this.
Utility Skills
- - grants more Resolution for boss fights where you can't proc much.
- - more crowd control.
- - if you need condition cleanse.
- - if you need to reflect projectiles.
- - alternative projectile defense option.
- - long-lasting swiftness while running.
Template Code
Specializations
Honor
Honor can be taken for more defense at the cost of damage.
- - extreme condition cleanse
- - extra might uptime
Virtues
Virtues can be taken for more Resolution uptime and ally support at the cost of damage.
- - if taking consecrations
- - if cc is an issue
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses similar gear to Build:Dragonhunter_-_Power_DPS, making it good for general PVE
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
- Thanks to the Virtues traitline, you should be spamming as often as possible. Since it resets on kill, you can use it often for a significant damage boost.
- Your main damage skills are
- Never interrupt your autoattack chain as all the damage is loaded in the last hit.
, , , , , and . Swap between your weapons using these skills whenever possible, and fill with autoattacks.
- Resolution is a massive damage boost so you should try to have it up as much as possible. Your main Resolution sources are , , , and
- resets off every kill thanks to .
- In long fights where you can't reset you can consider bringing and traiting .
- If you want more stacks of might; Consider using instead of . Choosing Either of them will not cost you any loss of damage.
- Try to fight enemies in your symbols to get the stacking damage buff from .
- If using , try not to get hit
Defense
- is a powerful defensive skill.
- , , and blind enemies.
- , and can be used against projectiles.
- Activating gives aegis, protection, Resolution, stability, and a stun break.
- You can run for more active defense.
- is a 3-second invulnerability skill that also refreshes and .
- Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.
Sustain
- This build doesn't have much sustained healing, so avoiding damage is extremely important in long fights.
- Use to heal yourself for each enemy you hit.
- When at extremely low health, activate , then use for an immense amount of self-healing.
- You can activate for an emergency heal and condition cleanse.
- For a big condition cleanse, use while in a light field.
Crowd Control
- (as a last resort)
Ratings
Comments
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