Difference between revisions of "Reaper - Power Greatsword"
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'''Utility Skills''' | '''Utility Skills''' | ||
− | * {{Skill| | + | * {{Skill|"You Are All Weaklings!"}} - DPS option to replace {{Skill|Spectral Grasp}} when there's no need to pull mobs. Also provides might and stunbreaks |
* {{Skill|"Suffer!"}} - transfers conditions and chills. | * {{Skill|"Suffer!"}} - transfers conditions and chills. | ||
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | * {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | ||
* {{Skill|Spectral Armor}} - defense and life force generation. | * {{Skill|Spectral Armor}} - defense and life force generation. | ||
− | |||
* {{Skill|Summon Shadow Fiend}} - minion with decent DPS | * {{Skill|Summon Shadow Fiend}} - minion with decent DPS | ||
* {{Skill|"Rise!"}} - excellent mix of damage and defense. | * {{Skill|"Rise!"}} - excellent mix of damage and defense. | ||
Line 87: | Line 86: | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
− | | weapon3 = | + | | weapon3 = Staff |
− | | weapon4 = | + | | weapon4 = |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Accuracy | | sigil4 = Superior Sigil of Accuracy | ||
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====Dealing Damage==== | ====Dealing Damage==== | ||
Most of the damage comes from Reaper's Shroud thanks to {{Trait|Death Perception}} and {{Trait|Reaper's Onslaught}} together with the aforementioned {{Trait|Cold Shoulder}}. As such, the general idea is to chill your enemy and have your pulsing skills dealing damage while you are in Shroud. A general rotation goes as follows: | Most of the damage comes from Reaper's Shroud thanks to {{Trait|Death Perception}} and {{Trait|Reaper's Onslaught}} together with the aforementioned {{Trait|Cold Shoulder}}. As such, the general idea is to chill your enemy and have your pulsing skills dealing damage while you are in Shroud. A general rotation goes as follows: | ||
+ | # {{Skill|Nightfall}} | ||
+ | # {{Skill|Grasping Darkness}} has a long casting animation, but you can cancel it with {{Tooltip|Weapon swap}} | ||
+ | # {{Skill|Reaper's Mark}} | ||
+ | # {{Skill|Chillblains}} | ||
# {{Skill|Well of Darkness}} | # {{Skill|Well of Darkness}} | ||
# {{Skill|Well of Suffering}} | # {{Skill|Well of Suffering}} | ||
− | + | # {{Skill|Reaper's Shroud}} (consider casting {{Skill|Infusing Terror}} for {{Tooltip|Stability}} to ensure you do not get interrupted during your high damage Reaper's Shroud). | |
− | + | # {{Skill|Death's Charge}} | |
− | # {{Skill|Reaper's Shroud}} (consider casting {{Skill|Infusing Terror}} for | ||
# {{Skill|Soul Spiral}} inside your wells to make use of the whirl finisher. | # {{Skill|Soul Spiral}} inside your wells to make use of the whirl finisher. | ||
− | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} | + | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} |
+ | # {{Skill|Executioner's Scythe}} | ||
+ | # {{Skill|Death's Charge}} | ||
+ | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} X2 | ||
+ | # {{Skill|Death's Charge}} | ||
+ | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} X2 | ||
+ | # {{Skill|Death's Charge}} | ||
# {{Skill|Exit Reaper's Shroud}} | # {{Skill|Exit Reaper's Shroud}} | ||
+ | # {{Skill|Mark of Blood}}, {{Skill|Chillblains}}, {{Skill|Putrid Mark}}, {{Skill|Reaper's Mark}} | ||
# {{Skill|Death Spiral}} | # {{Skill|Death Spiral}} | ||
# {{Skill|Gravedigger}} | # {{Skill|Gravedigger}} | ||
+ | * If a nearby ally is providing you with {{Tooltip|Alacrity}} and you want to maximise your damage, you should instead use the rotation from [[Build:Reaper_-_Power_DPS]] | ||
+ | * Do not interrupt Shroud autos to benefit from {{Trait|Reaper's Onslaught}}. | ||
+ | * If the enemy is below 50% HP, keep spamming Gravedigger. Otherwise, cast greatsword autos. When your wells come off cooldown, start again from step 1. | ||
+ | * Make sure your target is chilled before unleashing your high damage {{Skill|Soul Spiral}} and Shroud autos. If following the rotation, your {{Skill|Well of Darkness}} will cover that, otherwise use {{Skill|Executioner's Scythe}} before spinning. | ||
+ | * Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with {{Skill|Grasping Darkness}} and {{Skill|"Chilled to the Bone!"}}. | ||
− | |||
− | + | ===Notes and tips=== | |
− | + | * Pull mobs together with {{Skill|Spectral Grasp}} and/or {{Skill|Grasping Darkness}} before bursting them all down. | |
− | * | ||
− | |||
* When dealing with groups of mobs, remember {{Skill|Gravedigger}} will reset if at least one of them is below 50% HP. Cleave them all. | * When dealing with groups of mobs, remember {{Skill|Gravedigger}} will reset if at least one of them is below 50% HP. Cleave them all. | ||
* You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force. | * You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force. | ||
+ | * {{Skill|Grasping Darkness}} has a long aftercast, but can be cancelled almost immediately after casting by weapon swapping or entering shroud. | ||
+ | * Stay in melee range to benefit from {{Trait|Soul Eater}}. | ||
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* Stack blind, chill, and weakness on trash mobs to negate their damage. | * Stack blind, chill, and weakness on trash mobs to negate their damage. | ||
* {{Skill|Reaper's Shroud}} is as a second health bar and has a natural 33% damage redution. {{Skill|Infusing Terror}} further reduces damage taken. | * {{Skill|Reaper's Shroud}} is as a second health bar and has a natural 33% damage redution. {{Skill|Infusing Terror}} further reduces damage taken. | ||
− | * Use {{Skill|Consume Conditions}} to cleanse conditions. If more is needed, run {{Skill|"Suffer!" | + | * Use {{Skill|Consume Conditions}} to cleanse conditions. If more is needed, run {{Skill|"Suffer!"}}. |
* {{Skill|"Chilled to the Bone!"}} provides {{Tooltip|Stability}}. | * {{Skill|"Chilled to the Bone!"}} provides {{Tooltip|Stability}}. | ||
* If downed, use {{Skill|Life Leech}} to get back up. | * If downed, use {{Skill|Life Leech}} to get back up. | ||
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===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Grasping Darkness}} - {{Tooltip|Pull}}. | * {{Skill|Grasping Darkness}} - {{Tooltip|Pull}}. | ||
− | * {{Skill| | + | * {{Skill|Reaper's Mark}} - 1 second {{Tooltip|Fear}}. |
* {{Skill|Charge (necromancer)}} - 1 second {{Tooltip|Knockdown}} but can hit big enemies multiple times. | * {{Skill|Charge (necromancer)}} - 1 second {{Tooltip|Knockdown}} but can hit big enemies multiple times. | ||
* {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second {{Tooltip|Fear}}. | * {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second {{Tooltip|Fear}}. | ||
* {{Skill|Executioner's Scythe}} - 1,5 seconds {{Tooltip|Stun}}. | * {{Skill|Executioner's Scythe}} - 1,5 seconds {{Tooltip|Stun}}. | ||
* {{Skill|"Chilled to the Bone!"}} - 2 seconds {{Tooltip|Stun}}. | * {{Skill|"Chilled to the Bone!"}} - 2 seconds {{Tooltip|Stun}}. |
Revision as of 18:44, 8 March 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power reaper is a high damage build with great burst and AoE. It is resilient, and very self-reliant. It maintains a lot of Might, and is one of the most reliable open world builds.
Template Code
Skill Bar
Skill Variants
Healing Skills
- - works great when hitting multiple targets.
- - condi cleanse.
Utility Skills
- - DPS option to replace when there's no need to pull mobs. Also provides might and stunbreaks
- - transfers conditions and chills.
- - destroys projectiles.
- - defense and life force generation.
- - minion with decent DPS
- - excellent mix of damage and defense.
Elite Skills
- - tanky CC pet.
- - burst damage. Use skill 4 and exit Lich Form immediatly.
Minions
Minions can provide extra bodies for defense, though their damage is very low. This should be run with the Death Magic // Minion variant below.
- - it is usually better to run instead.
Specializations
- - combine with , , and to sacrifice strong area damage for a low intensity playstyle. You can spam Locus and Vampirism as they will recharge quickly while in Shroud.
- - when running multiple shouts.
Death Magic / Minions
If using several minions, Death Magic can replace Spite for a boost to defense, though this will drastically lower DPS. If using this, it is best to also take
in Reaper.
Equipment
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
This set uses the same gear as Build:Reaper_-_Power_DPS. This makes it a good option for general PVE.
Assassin
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Alternatively, use full Berserker stats, with and replace Accuracy sigil with . This is a very minor DPS loss, but doesn't require that you stay above 50% health to make use of your runes.
- Knight - defensive trinkets for increased defense
- - budget dps
- - defensive options
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
Chill Application
This build's damage focuses on
to get a powerful modifier against chilled foes. The following skills apply chill:- - one of the primary sources of chill, used at the start of the combo.
- , - if running them, these skills apply chill in a large area.
- - this skill is usually used as an opener due to its pull, and it also chills.
- - the final hit of the greatsword auto-chain, this skill is essential to the build during shroud downtime.
- , , - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly.
- applies chill in a large area and places an ice field.
- - applies chill to any enemy feared, with no cooldown; this means will apply chill.
Dealing Damage
Most of the damage comes from Reaper's Shroud thanks to
and together with the aforementioned . As such, the general idea is to chill your enemy and have your pulsing skills dealing damage while you are in Shroud. A general rotation goes as follows:- Weapon swap has a long casting animation, but you can cancel it with
- Stability to ensure you do not get interrupted during your high damage Reaper's Shroud). (consider casting for
- inside your wells to make use of the whirl finisher.
- X2
- X2
- , , ,
- If a nearby ally is providing you with Alacrity and you want to maximise your damage, you should instead use the rotation from Build:Reaper_-_Power_DPS
- Do not interrupt Shroud autos to benefit from .
- If the enemy is below 50% HP, keep spamming Gravedigger. Otherwise, cast greatsword autos. When your wells come off cooldown, start again from step 1.
- Make sure your target is chilled before unleashing your high damage and Shroud autos. If following the rotation, your will cover that, otherwise use before spinning.
- Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with and .
Notes and tips
- Pull mobs together with and/or before bursting them all down.
- When dealing with groups of mobs, remember will reset if at least one of them is below 50% HP. Cleave them all.
- You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force.
- has a long aftercast, but can be cancelled almost immediately after casting by weapon swapping or entering shroud.
- Stay in melee range to benefit from .
Survivability
- Sidestep and walk or dodge out of enemy attacks.
- Stack blind, chill, and weakness on trash mobs to negate their damage.
- is as a second health bar and has a natural 33% damage redution. further reduces damage taken.
- Use to cleanse conditions. If more is needed, run .
- Stability. provides
- If downed, use to get back up.
Crowd Control
Ratings
Comments
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