Mirage - Condi Mirage
Overview
Condi Staff-Staff Mirage is a very simple yet effective build that revolves around spamming Might, Fury and Alacrity to yourself and nearby allies, while dealing very high Torment, Bleeding, and Confusion damage.
to both deal damage and generate boons. The build provides permanent 25It is currently one of the strongest open world builds, capable of soloing champions and bosses with ease thanks to its damage, its evasiveness, clones tanking for you, and its mobility. Its only weakness is the lack of burst damage.
Template Code
Skill Bar
Weapon Variants
This particular build requieres two staves to function.
When tagging events, you can consider swapping one staff for a Greatsword with Viper or Celestial, to ensure tag credit. Gear such as Trailblazer will not work for this purpose.
and . This provides low damage but great tagging potential by spamming , but you will need gear with significant Power and Crit, such asAdditionally, an Axe and Torch can be used if desired, however this version of the build is considerably weaker and not recommended for open world.
Skill Variants
- and provide the highest sustained damage through their passive, so you only use them in emergencies. If damage is not a concern, you could sometimes use different utility skills.
Utility skills
- - evade, stunbreak, and Mirage Mirror.
- - if conditions are a problem.
- - to reflect projectiles.
- - situationally powerful.
- - can be useful, especially when zerging.
- - stunbreak and movement.
- - steals boons, sends conditions, gives Quickness, and does some CC through Slow.
Elite skill
- - to run past enemies or commune with Hero Points in stealth, use together with for longer stealth, but change the trait afterwards.
Specializations
- - extra defense.
- On fights against boses where your clones can stay alive just fine so Confusion. is wasted, you can instead use + for more
- On the topic of Dueling vs. Illusions traitlines, Dueling is always better due to the synergy of several traits.
Equipment
This set uses the same gear as Build:Mirage_-_Alacrity_Support_Condi_DPS, making it a good option for general PVE. Infusions are not mandatory.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x13
x5
- Full Viper gear is enough to maintain permanent Regeneration, 25 Might, Fury, and Alacrity since the duration of boons from scales with the number of clones that use this skill thanks to .
- Additional boon duration is not required, however if you feel that you need more, use consumables to gain additional duration rather than altering gear.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - dps
- - budget DPS
- - defense
- Utility
- (and variants) - farming
- - dps
- , - budget dps
- - dps if using gear with high toughness
Usage
Mirage Cloak
is the profession mechanic of the mirage. Whever you dodge or pick up a , you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, or even during the effects of crowd control.
Clone generation
- Phantasms become clones after attacking, so will summon 2 clones.
- summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
- Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to , and it will inmediatly use due to .
- Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to . This trait also stunbreaks your clones when you dodge.
Boons
- This build provides permanent 25 Might and Alacrity to yourself and nearby allies through . The duration of these boons scales with the number of clones that use this skill (which is only possible thanks to ), so try to maintain 3 clones up.
- Might and Fury to allies it bounces to. also helps with fury. And the increased critical chance enables . will also provide
- Regeneration. provides permanent self
Damage
- The bast majority of your damage comes from auto attacking and casting with 3 clones up, thanks to .
- You should always have 3 clones up. Check the clone generation section above.
- Since clones are so important for your damage, this build only uses when you can inmediatly generate 3 clones again.
- If your target is about to die you can finish them off with .
- Weapon swap any time you're under 50% endurance.
Defense
- You can use your dodge at any time, even during other actions, even while under crowd control.
- Use to reposition and cleanse 1 condition.
- Abuse your for frequent dodges.
- can provide a strong stunbreak.
- You dodge very often, so you'll dodge some attacks without even trying.
- blinds trash mobs.
- Against enemies with projectiles, hide behind your clones.
- Thanks to stability. However, do not rely on this as this build wants to have high clone uptime. , your Shatters provide
Crowd Control
- Daze - 1 second
- Daze from you AND each clone shattered, so up to 4 seconds of Daze. - 1 second
- Stun (as a last resort) - 3 seconds of
Video Examples
Check the description of each video for more details.
Ratings
Comments
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