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Weaver - Power Weaver

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open WorldOpen World General and [[|]]

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on August 02, 2023 and is up to date for the October 8, 2024 patch.

Overview

A strike-based weaver build for open world. This build has very high burst damage and good mobility.


Template Code

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Skill Bar

Sword/Dagger
Staff
Utility

Weapons

  • We take Sword/Dagger as they are the highest DPS options for this build.
  • Staff is useful for farm zergs as it has quite a lot of AoE.

Skill Variants

Healing Skills

  • Glyph of Elemental Harmony - burst heal
  • Signet of Restoration - passive healing

Utility Skills

  • Arcane Shield - defense
  • Twist of Fate - stunbreak and evade
  • Glyph of Storms - high damage and AOE blind
  • Arcane Wave - more AOE
  • Lightning Flash - mobility
  • Stone Resonance - defensive barrier and stability
  • Conjure Lightning Hammer - Burst damage and cleave

Elite Skills

  • Glyph of Elementals - Summon provides damage in fire, tanking in earth or sustain in water


Specializations

Trait Variants

  • Fresh Air - Higher burst damage, especially good against trash
  • Zephyr's Boon - Swiftness and fury uptime if running Fire traitline due to Sunspot
  • One with Air - Mobility
  • Bolstered Elements / Invigorating Strikes - More defense
  • Superior Elements - Sacrifice HP for more damage in groups if not crit capped

Fire Fire can replace Arcane as an alternative damage option and might generation if needed.

  • Conjurer - Use this if you plan on holding onto conjures
  • Burning Fire - Passive condition cleanse
  • Persisting Flames - DPS option if might generation is not needed or obtained elsewhere

Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

General PVE

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
sword
Berserker
dagger
Berserker
Sigil
Sigil
staff
Berserker
Sigil
Sigil
Rune
x6


Dragon Gear

This set uses gear that is mostly only useful in open world, but provides a significant increase to HP while maintaining nearly identical DPS.

Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Dragon
Accessory
Dragon
Accessory
Dragon
Amulet
Dragon
Ring
Dragon
Ring
Dragon
sword
Dragon
dagger
Dragon
Sigil
Sigil
staff
Dragon
Sigil
Sigil
Rune
x6


Variants

  • Rune of Superior Rune of the Flame Legion / Rune of Superior Rune of Strength - budget DPS
  • Rune of Superior Rune of Vampirism - defense

Consumables

Prioritize ascended food over everything else; steak (power) and flatbread (conditions). Using cheap/budget food is perfectly acceptable in open world.

Damage

  • High DPS: /
  • Budget DPS: /
  • Zerg DPS:
  • Might:

Defense

  • Dodges + Might (Bosses):
  • Sustain (Trash Mobs):

Farming Run and (or its other variants) when trying to maximize gold per hour.

Usage

General

This build relies heavily on cycling between Fire Attunement and Air Attunement while double attuning to each in order to maintain Elements of Rage. Water Attunement and Earth Attunement are typically only used for defense or crowd control.

Damage

This build is quite easy to deal damage with if you follow this skill priority based on your attunement:

  • Air/Air: Prioritize Quantum Strike and AA Chains
  • Fire/Air: Flame Uprising > Pyro Vortex > Ride the Lightning
  • Fire/Fire: Fire Grab > Ring of Fire (elementalist) > Flame Uprising > Cauterizing Strike
  • Air/Fire: AA Chains

If you wind up in Water:

  • Twin Strike > Water AA Chain > Shearing Edge

Earth: Earth actually has a few useful blast finishers which can help with might if you have a fire field down

  • Earthquake > Lava Skin Try to leave earth as soon as possible

Ideally you'll use your Primordial Stance in Air for Vulnerability Vulnerability, though if a mob is already capped on vuln using it in Fire is higher DPS. Try not to interrupt your AA chains in Air, it's fine to interrupt fire if a big skill is about to come off cooldown.


Defense

Sword/Dagger's defense is somewhat low.

  • Riptide - heal and evade
  • Frost Aura - damage reduction
  • Cleansing Wave - condi cleanse
  • Earthen Vortex - evade & blast finisher

Focus has significantly more defensive options & CC, though loses DPS:

  • Magnetic Wave, Swirling Winds - projectile hate
  • Obsidian Flesh - invuln

Crowd Control

  • Updraft
  • Earthquake
  • Gale Strike


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • August 2023
Very high burst damage, this build is better than ever with Warhorn.

Comments

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