Berserker - Power Berserker
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World, Open World General and [[|]]
Overview
A Power Berserker build for solo play in open world. This build is also somewhat functional in a farm zerg (see notes below).
This builds major strengths include:
- Very high area damage
- High burst damage
- Good mobility
- Built-in defense and stunbreak.
Template Code
Skill Bar
Weapon Variants
It is never recommended to replace Dual Axe, as this is by far your highest damage weapon set.
- Longbow - provides very large Ranged Area Damage, which is very useful for Tagging in Farm Zergs.
- Hammer - very high innate CC but lower damage than Greatsword
- Mainhand Mace + Offhand Mace - low DPS but extremely high CC.
Skill Variants
Heal Skills
- - defense: counter-pressure, performs best against hard solo content.
Utilities
The skills provided above are critical for DPS and Berserker Mode duration, only replace them if absolutely required.
- - condition hate, stunbreak
- 24px "For Great Justice!" - passive replacement for
Elite Skills
- - ally res + boon support
Specializations
- - small damage boost at the cost of stability.
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Berserker_-_Power_DPS, making it good for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- - budget DPS, replaces
- Knight's Trinkets - higher defense at the cost of damage.
- A Longbow with and can replace Greatsword in farm zergs for a decent ranged option. This gives you tons of AoE for basic tagging.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
- Use off cooldown
- This build operates with a basic skill priority, but requires some finesse due to its Adrenaline mechanic.
- Use to start fights. Immediately follow it with to break the self-stun.
- A note about Fury: Fury is a significant portion of your damage and you only generate it from and . Since is not typically part of the rotation, it can sometimes be worth using it at level 3 outside of Berserker mode in order to generate 16 seconds of Fury. This should usually be done right before using , but requires some setup to do.
The basic Greatsword priority is as follows:
- ⇒ to open fights, and throughout the fight to maintain
- - use this off cooldown.
- at 0 adrenaline to instantly refresh
- Fill with auto-attacks.
For Axes, the priority is similar:
- ⇒ to open fights, and throughout the fight to maintain
- off cooldown
- Fill with auto-attacks.
- On Axe/Axe in particular, the goal is generally to avoid auto-attacking as much as possible.
Defense
- can be used to evade attacks and reposition.
- heals you based on damage dealt, continue to deal damage
Crowd Control
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium