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Necromancer - Core Condition

The community gave this build a rating, making it second-tier: Good

Focused on: Power damage and Condition damage

Designed for: Open WorldOpen World General and Open World Core

Difficulty:
Easy
This build was last updated on August 25, 2023 and is up to date for the October 8, 2024 patch.

Overview

A sturdy open world condition build for core necromancer. Since condition damage gear is not easy to acquire while levelling, we don't recommed this as a levelling build.

Condi necromancer drowns its enemies in Bleeding Bleeding, Torment Torment, and Burning Burning, turning even more resilient as they afflict their enemies. They are also adept at removing or even corrupting boons on enemies, and feature a very unique playstyle of inflicting conditions on themselves only to immediatly transfer those conditions to their enemies.

This build can also be played with minions, though that greatly reduces its damage.

Compared to Build:Scourge - Condi Scourge, this build inflicts much less damage but has more upfront tankyness with core necromancer shroud and extra toughness from Death Magic Death Magic Death's Carapace. It can either be played while working on unlocking scourge, or should the player prefer core necromancer.

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Skill Bar

Scepter/Torch
Pistol/Dagger
Utility

Weapon variants

Should the player not have access to Torch Torch and Pistol Pistol with Secret's of the Obscure weaponmastery feature, they can instead use Scepter Scepter+dagger dagger on the main weapon set, and either Warhorn Warhorn (for more Crowd Control) or Staff Staff (for more utility}} on the second weapons set.

Skill variants

Heal skill

The choice of heal skill is quite open. Consume Conditions is good in this build, but if the self-inflicted Blinded Blinded from Master of Corruption is too annoying you can consider other options:

  • Well of Blood - good heal if you can stay inside the well
  • Signet of Vampirism - good heal but the passive effect can be annoying and keep you in combat for longer.

Utility skill

Blood Is Power is absolutely fantastic and should never be replaced. Epidemic is amazing to improve your AoE damage, but useless in single target situations, adapt accordingly. Spectral Walk is a stun break but also removes conditions which is great. You can consider other alternatives:

  • Corrosive Poison Cloud - mediocre damage but it destroys projectiles.
  • Spectral Grasp - to pull enemies together to kill them easier. Also amazing at breaking defiance bars.
  • Plague Signet - very situational, good against enemies that inflicts lots of conditions.
  • Summon Shadow Fiend - mediocre damage but good life force generation with its active skill Haunt.

Elite skill

Plaguelands deals amazing damage, but you have to keep the enemy inside it.

  • Summon Flesh Golem - low damage but good crowd control with its active skill Charge (necromancer)

Minions

This build can also be played with minions, though doing so is a massive damage loss. We recommend to never go full minions and always keep Blood Is Power

  • Summon Blood Fiend
  • Blood Is Power for damage. Don't go full minions.
  • Summon Shadow Fiend
  • Summon Bone Minions / Summon Bone Fiend whichever you prefer, they are both equally bad. Minions for life force, or Fiend for very minor crowd control.
  • Summon Flesh Golem

Specializations

Trait variants

  • Parasitic Contagion - large loss of damage in exchange for a little healing.
  • Death Nova - good option when fighting trash mobs, though the minions might keep you in combat for longer.

Specialization variants

If playing with minions, adjust your Death Magic Death Magic traits accordingly.

Corrupter's Fervor - against bosses where Death Nova is mostly useless.


Equipment

Ascended gear and stat infusions are not required

This build uses gear similar to Build:Scourge_-_Condi_Scourge, making it ideal for general PVE.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Torch
Viper
Sigil
Sigil
Pistol
Viper
Dagger
Viper
Sigil
Sigil
Rune
x6


  • You can use Rune of Superior Rune of the Lich while your work on crafting the Rune of Superior Rune of the Trapper runes.
  • If you need more defense you can use Trailblazer Trailblazer.


Usage

Generally speaking, you want to use these skills off cooldown: Grasping Dead, Devouring Darkness, Harrowing Wave, Oppressive Collapse, Weeping Shots, Vile Blast.

  • If you don't have access to torch nor pistol, you'll just have to rely on scepter.
  • Note that Devouring Darkness only inflicts Torment Torment if the enemy is already suffering from conditions, so delay the skill if necessary.
  • You want to use Blood Is Power everytime you can transfer the self-inflicted conditions with Plague Sending or Deathly Swarm.

Your sources of life force are nearby deaths, Devouring Darkness, Harrowing Wave, and Vile Blast. Finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.

Rotation

  1. Blood Is Power
  2. Deathly Swarm
  3. Vile Blast
  4. Weeping Shots
  5. Weapon Swap Weapon Swap
  6. Devouring Darkness
  7. Grasping Dead
  8. Harrowing Wave
  9. Oppressive Collapse
  10. Dark Path
  11. Tainted Shackles

You want to enter and leave Death Shroud periodically to trigger Soul Barbs. Death Shroud is mostly for defense so don't stay inside for long.

Defense

  • You're a fully ranged build, use that to your advantange. Never stop moving, sidestep and walk or dodge out of enemy attacks.
  • You have a lot of toughness thanks to many traits in the Death Magic Death Magic specialization.
  • You have permanent Protection Protection from Corrupter's Fervor and protection is improved to also reduce incoming condition damage thanks to Dark Defiance.
  • In extremely rare situations you can use Unholy Sanctuary to negate a oneshot or very high damage attack.
  • Deathly Swarm can blind trash mobs.
  • You take 33% reduced damage inside Death Shroud, consider it as a second health bar.
  • Remove boons from your enemies to make them less dangerous. You can use Devouring Darkness or use Corrupt Boon if you need even more.
  • If you desperately need sustain you can use Parasitic Contagion at a damage loss.

Crowd Control

  • Vile Blast - 1 second of Stun Stun.
  • Oppressive Collapse - 2 seconds of knockdown knockdown.
  • Doom - 3 seconds of fear fear.
  • Dark Path soff cc through chill chill.
  • Tainted Shackles - soft cc through Immobilize Immobilize.
  • If you need more cc you can use Charge (necromancer) from Summon Flesh Golem to knockdown knockdown.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Onlywrin gave this build 4 stars • July 2020
When it comes to open world, Necromancer is a fantastic place to start. The minion variant of this build offers an excellent roaming option and a variant using wells does fairly well (hah!) in zergs. Overall a solid core spec for open world farming.

Comments

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