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Askii

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: MobilityHybrid damage and Interrupts

Designed for: WvW Roaming

Difficulty:
TBD

Overview

A WvW celestial Mirage roaming build dealing both power and condition damage, focusing on constant pressure and interrupts.


Skillbar

Sword/Pistol
Dagger/Torch
Utility


Variants

Utility
  • Arcane Thievery can be replaced with Mantra of Resolve if the build struggles with condition cleanse.


Template Code

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Specializations

Variants
  • Mirage Mantle can be replaced with Desert Distortion for more sustain and additional ambush attacks.


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Sword
Celestial
Pistol
Celestial
Sigil
Sigil
Dagger
Celestial
Torch
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics

The following Relics are good alternatives, depending on the situation and prefered playstlye:

  • Relic of Evasion - higher Vigor Vigor uptime which is the most important boon in the build.
  • Relic of Akeem - higher burst than Relic of the Mirage but less consistent condition application.
  • Relic of the Nightmare - adds a CC to Jaunt.


Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks over its duration: Phantom Razor for Dagger and Mirage Thrust for Sword. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • You can dodge while casting skills and performing actions such as rezing or stomping, but NOT while CC'd.


General

  • While the offhand weapons could be swapped, Pistol offers a quick way for Sword to get into combat at 1200 range. This matters as you can't get clones from dodging while out of combat. While Illusionary Leap + Swap could be used as your opener, this leaves you with no way to instantly get to three clones again, since Phantasmal Mage takes a long time to turn into a clone.
  • The playstyle of this build changes significantly depending on the weapon set you are in:
    • When using Sword/Pistol most of your damage comes from rappidly generating and then shattering clones. Since both dodging and Mirage Thrust each generate a clone, you essentially get two clones per dodge. To maximize shatter damage you want to follow either Phantasmal Duelist or Illusionary Leap with a dodge + Mirage Thrust to get a total of three clones.
    • When using Dagger/Torch you want to keep your clones alive to take advantage of Infinite Horizon. If possible you want to use Illusionary Ambush while in this weapon set and with three clones active.


Mobility

  • Between Mirage Thrust, Jaunt and Blink this build is highly mobile and should be able to keep up with any opponent. Illusionary Ambush and Swap can be used as additional mobility tools if necessary.


Damage

  • Cry of Frustration is your primary damage shatter skill, followed by Mind Wrack.
  • The build offers a surprising amount of sustained pressure through constant shatters and ambush attacks. Since ambush attacks in both weapon sets also Daze Daze it becomes very difficult for the enemy to get any counter measures through.


Combo examples

Sword/Pistol:

  1. Phantasmal Duelist
  2. Magic Bullet
  3. Dodge
  4. Mirage Thrust
  5. Cry of Frustration
  6. Illusionary Leap
  7. Dodge
  8. Swap for Immobile Immobile
  9. Mirage Thrust
  10. Mind Wrack


Dagger/Torch:

  1. The Prestige
  2. Phantasmal Mage
  3. Dodge
  4. Phantom Razor (Phantom Razor)
  5. Bladecall
  6. Dodge
  7. Phantom Razor (Phantom Razor)
  8. Illusionary Ambush
  9. Cry of Frustration
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