Soulbeast - Poisonbeast
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage, Mobility and Sustain
Designed for: PvP Conquest
Difficulty:
Easy
This build was last updated on October 04, 2023 and is up to date for the October 8, 2024 patch.
Overview
A Condition damage-based Soulbeast duelist build for PvP with high sustain.
Skill Bar
Shortbow
Axe/Dagger
Utility
Skill Variants
Utility
- - extra damage, adds a new condition (plus a combo field) and more trap synergy to the build on a very low CD.
- - slightly worse than Flame Trap overall but has synergy.
- - passive healing, mass cleanse and stun break on active.
- - could come in clutch when you're out of dodges and need to evade an enemy burst.
- - low CD stun break, evasion and Immob removal.
Pets
- Siamoth over Alpine Wolf - they both have and a CC, but Alpine Wolf has better mobility and 2 leap finishers in Beastmode to combo with for more healing, while Siamoth has a better F2 skill, slightly longer CC duration and a bit more damage in Beastmode. Very similar pets, this one comes down to personal preferences.
Template Code
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Specializations
Variants
- is an equally viable option, trades some flexibility for improved bow skills and a bit of extra condition duration.
- could be considered when you're NOT taking a second utility trap for the optional slot, as neither nor gain much value from .
Specialization Variants
Nature Magic over Skirmishing: lower damage, higher sustain. This variant's also quite helpful against condition builds due to .
Equipment
Shortbow
Sigil
Sigil
Axe
Dagger
Sigil
Sigil
Rune
Amulet
Relic
Runes
- - higher damage if you can afford to give up the incoming condition duration mitigation of Orr.
- - higher sustain option, makes it harder for enemies to burst you.
Relics
- - better condition cleansing.
- - adds new conditions to the build, makes it harder for enemies to cleanse bursts but has a 20s CD.
Usage
Elite specialization basics
- Soulbeast allows Rangers to meld/merge with their pet, becoming one. This is done through which has a 10s CD.
- Traits related to swapping pets now activate upon entering/leaving .
- Pet related traits and skills such as continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
- Melding with a dead pet and then exiting Beastmode instantly revives them.
General
- On Short bow you should either open with for burst damage, if you need sustain (evade attacks), or if you want more CC.
- On Axe/Dagger the prime considerations are Poison stacks. and . Both of these offer a mix of damage and survivability. In terms of raw damage could be better than Stalker's Strike when SS wouldn't inflict the extra
makes your toolkit way more flexible by significantly reducing the CD of the first skill you use after swapping weapons, allowing you to better adapt to situations. There are a lot of ways to use this trait, here are a few ideas:
- With this trait you should usually rotate through the abilities of both pets before leaving .
allows you to swap pets while in Beastmode! This makes it significantly easier for you to adapt to the situation. For example you could use both pets' mobility skills back-to-back while traveling between capture points, or you could swap to Alpine Wolf for the stunbreak even if you're on Hawk.
Mobility
- Maintain permanent Swiftness with and .
- Turn around before using Quick Shot in order to move "forward".
- Roam between capture points with and .
Damage
- The basic gameplan is simple: CC targets with
- Use the immob from to root targets while you flank them with .
, , (from behind or the sides), and then spam as many weapon skills on them as possible + .
- Enemies under the eye of get hit every second, so the value of this relic goes up significantly if you can root them right under the eye with . Consider setting up the Entangle with .
- On bow spam as much as you can, ideally from behind. Many short bow skills have increased effectiveness when striking from behind or the sides, use CC skills to make enemies stationary and walk behind them whenever possible.
- and are cone-shaped attacks and should be used in melee range (point-blank) to ensure that all the projectiles hit the main target.
- Bleeding while the skill continues to recharge. Doing this without merging basically has the same effect except your pet will gain the buff, and pets are less reliable than players (although there are exceptions..). should be used a few seconds before entering a fight, preferably while merged with your pet. This gives you a buff that makes your next 3 attacks inflict
- Weakness even helps with mitigating incoming damage.
- This is best used in as the Weakness will immediately apply when the skill hits instead of having to wait for your pet to attack.
- In Beastmode the Winter's Bite effect is applied to you for 15 seconds even if you throw this skill at the ground with no target, while out of combat. As the duration is longer than the skill's CD it's worth using as you're traveling the map because you'll be able to begin the next fight with a free Weakness.
is the best skill on Axe. While it does less condition damage than Splitblade it applies up to 3 conditions to the target, which overall puts more pressure on them. The
- If you're using for the damage and not the evasion, you should first make sure your target is crippled. has the benefit of allowing you to use as the first skill after swapping weapons for synergy, while still getting the most damage out of it.
- Eagle's Beastmode F3 skill is one of the best skills when it comes to condition variety and should be used on CD to pressure enemies.
Sustain
- Most of your cleansing comes from . This is also a Water field with a long duration, and there are plenty of finishers in the build that could be used to combo extra healing. Just about all of your mobility skills are also combo finishers, including Wolf's F1-2 skills while in Beastmode.
- If damage is starting to overwhelm you and you are out of CDs, just run away with one of your many mobility skills such as and wait a little before re-engaging. Make sure you don't have an enemy target selected and autotargeting is turned off in the options!
- Dodging applies Protection, which also heals thanks to the trait .
- Wolf's is perhaps the most powerful defensive skill in the build. It breaks stuns, grants immunity to direct damage and even cleanses some conditions.
- Applying Poison steals some health from the target.
- Protection and as has no cast time, this can be used even while CC'd in order to survive enemy burst. grants
- is useful in just about any situation. It mitigates both conditon and strike damage, makes you immune to any form of CC, and even cleanses some conditions.
Related Builds
- Soulbeast - Condition Trapper Roamer - WvW roaming version of the build.
Ratings
I play it with D/D instead of shortbow but it's good either way. People always underestimate condi rangers but it can be very viable. Not that great above 1v1 tho so it's a bit niche.
I think it's a bit underrated. Still not top tier but it's a fun and viable ranked build. Has a higher skill cap than it'd seem at first glance and its toolkit is very diverse (stealth, impressive mobility, unblockable CC, damage immunity, combo tools and so on).
A very strong 1v1 and side node. Has the ability to sustain, kite, and kill. When played by a well experienced player, it's god tier.
Surprisingly not bad in this bursty meta; axe 3 with quickdraw, easy access to invis with trapper rune, an unblockable launch, and very high sustain make it a decent sidenoder. I prefer playing it with a rabid amulet for more toughness, swamp drake instead of the wolf (tail swipe is a blast finisher for your heal trap and means even more weakness application), and signet of renewal as a 2nd stunbreak. I feel like it's really held back by a lack of boonrip however. This is a build to try if Untamed is too hard to learn.
Leaning somewhere around a 3.8 for this build. It is a totally workable condi build that takes advantage of stances and sages. It can side node decently and stances make it harder to meme. Stances are actually fairly weak however and it only really puts out poison which is cleanseable.
Basically it work really well if you want to afk on a side node but doesn’t bring anything other than that
Almost exactly the build I have found that works really well. Totally destroys teams/characters that rely on healing.
Comments
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