Herald - Quickness Support Condi DPS
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Condition damage, Support and Utility
Designed for: Raids
Overview
A condi Herald build that provides permanent Quickness, Fury, Swiftness, Regeneration, Protection, and around 22 Might to its subgroup. It also provides , increasing boon duration while channelling Glint.
It can also provide other utilities depending on the second Legend chosen, such as Stability or damage reduction, though this a more significant damage loss than it would be for the power build
Template Code
Skill Bar
- Your second Legend defaults to . Read the Legends section below to see other alternatives.
Specializations
- / - lower dps in exchange for sustain, might be worth on very few fights with extreme pressure like Boneskinner.
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- This setup has ~35% boon duration without the need to invest into any concentration.
Equipment Variants
Rune Variants
- Many of the popular Alacrity providers also provide 25 stacks of Might, but in the event this is not the case, you could use to gain an extra ~5 stacks of might generation.
Consumables
Food
- , , , or ascended alternatives
Utility
- or
Usage
Quickness
You apply Quickness through the trait . This pulses healing and Quickness whenever you are using upkeep energy of six or above. Fortunately, all of your non- legends have a skill that uses exactly six. Thus while in these legends you want to maintain the skill in question for almost the entire time. Glint is a little trickier as all the skills use upkeep, but and combined are six energy, so these two are maintained together.
Legends
- Quickness boons. It's —Dragon increases the duration of boons your subgroup provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer. - absolutely key to the build, this is your source of almost all your non-
- provides the highest personal DPS through . It also offers personal mobility through , and CC through .
- Stability through , CC through , and reduce personal incoming strike and condition damage by 20% with . If needed, it can also reduce incoming strike damage to your subgroup by 50% with . is a personal DPS loss of about ~1k. You can provide
- is an extremely niche option. It is a massive DPS loss that should only be taken if your group desperately needs projectile block through . It also offers condition cleanse through , CC through , and a very weak heal through —Centaur.
- It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to.
should never be played in bosses, but it offers a pull with which may be useful when fighting trash mobs if your group does not have pulls.
Ratings
Comments
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