Thief - Core P/D Roamer
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on October 24, 2023 and is up to date for the October 8, 2024 patch.
Overview
A condition Thief build for WvW roaming with excellent single target burst damage and plenty of stealth. Also usable by F2P players.
Skill Bar
Pistol/Dagger
Shortbow
Utility
Skill Variants
Utility
Viable choices for the optional slot:
- Stealth access to the build. Lets you reset fights or heal yourself back up a bit, even has combo potential with for health siphoning. - great sustain tool that adds another
- - the active could either serve as an instant cast source of cover conditions for your burst or as a defensive skill with damage mitigation.
- - stun break and initiative refill plus an evade frame.
- - condition removal.
- - strong burst skill but it has an arm time, could be difficult to make ranged enemies get in position for it. It's great at flipping camps however, if you can get all the NPCs to ball up.
- Deadly Arts to keep targets in place for burst combos. - Sylvari players could also take this skill along with on
Template Code
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Specializations
Variants
- Stability. This could be a lifesaver in many situations. lowers your damage but adds an instant interrupt to the build that goes through
Equipment
Head
Trailblazer
Trailblazer
Shoulders
Trailblazer
Trailblazer
Chest
Trailblazer
Trailblazer
Hands
Trailblazer
Trailblazer
Legs
Trailblazer
Trailblazer
Feet
Trailblazer
Trailblazer
Backpiece
Dire
Dire
Accessory
Dire
Dire
Accessory
Dire
Dire
Amulet
Dire
Dire
Ring
Dire
Dire
Ring
Trailblazer
Trailblazer
Pistol
Trailblazer
Trailblazer
Dagger
Trailblazer
Trailblazer
Sigil
Sigil
Shortbow
Trailblazer
Trailblazer
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Stats
- A full set of Celestial gear would also work, but it's not optimal.
- Replacing a few Dire pieces with Rabid to bump up your crit chance allows you to play with slightly better sigils but lowers your sustain.
Sigils
- Replace the Pistol/Dagger sigils with Fury uptime and various map bonuses that are out of your control. and when playing with Celestial or Dire stats. These could work with the current setup too to some extent, but their effectiveness would be tied to
Runes
- - easier to obtain than Trapper and retains all of the condition damage stats.
- - worse damage but quite a large crit chance upgrade, mich like Dire gear this could also allow you to run better sigils.
- - cheap option with great stats.
Relics
- - better cleansing.
Consumables
Food
- Optimal:
- Budget:
Utility
- Optimal:
- Budget: (found in Canned Food Crates looted from WvW Skirmish Chests)
Usage
General
- Swap to shortbow when you're about to finish off a downed target in order to build stacks. You could also just kill mobs during downtime to build some stacks.
Stealing
- Vulnerability from or Bleeding from , fitting nicely into your burst combos. is going to be used more freely here compared to other builds as it's not an interrupt in this build. Steal applies various cover conditions such as
Pistol/Dagger
- Most of the damage in this build comes from the ⇒ chain and the occasional . You should spend most of your initiative on these skills.
- Once you have access to it's possible to use this skill twice in a row without having to refresh with Shadow Strike.
- is more of a niche skill. It could be useful for rooting targets in place, making it easier to land Shadow Strike, but you should try to do it without Bola Shot to save initiative whenever possible. Another thing you could do is root targets in place to make sure your brust doesn't miss, or that they don't catch up to you while spamming Repeater.
- is okay for some ranged poking vs multiple targets if you can't get in range for Shadow Strike and don't want to switch to bow just yet.
- provides relatively easy stealth access which could be followed up with . While this combo does less damage than the skill #3 spam, it costs next to nothing because of and could heal you for quite a significant amount through various Shadow Arts synergies.
- Using in the middle of or makes these melee skills easier to land by improving their reach.
Short bow
Utility weapon, secondary set
- This is generally the weapon you use for running away from fights or cleaving downed enemies if they are being revived. Otherwise just stay on Pistol/Dagger the whole fight.
- is a bit of a weak filler skill in this build that you can spam when weapon swap is on CD and you're out of initiative.
- Its chain skill is a solid source of downed cleave.
being a spammable blast finisher has high value in group roaming when it comes to blasting fields.
- Immobilized, but it's somewhat expensive. provides access to some evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while
- Use on downed enemies especially if they are being revived - Poison decreases healing received by 33% which affects resurrecting speed and the initial strike interrupts foes.
- is the #1 skill for disengaging from a fight in case you start losing.
Related Builds
Thief - Core P/D Condition - sPvP version.
Ratings
This really should be a 5 after the dual skill got buffed. With the right consumables even the condi variety is top notch and it's impossible to kill 1 on 1.
Not exactly OP now but it still gets the job done. Damage is quite good, sustain is decent but you need to play carefully against burst builds like Willbender.
It's not bad but after the new classes this build survivability is very low. Deadeye have much better chance to leave and enter fights meanwhile this build just can't hold up. It's fun but I wouldn't waste my time on this. Play deadeye or s/d thief for roaming.
Most meme-cancerous build for roamin rn...
Playing thief never was so easy.
Comments
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