Vindicator - GS/Shortbow Vindicator Roamer
This is a test build. You may comment and rate it.
Focused on: Strike damage, Hybrid damage, Mobility and Sustain
Designed for: WvW Roaming
Overview
A versatile Vindicator roaming build for WvW that can be played either with Celestial for high sustain and medium damage, or as a Power builds with high damage and medium sustain. Despite having no true defensive set the build's still quite durable because of the traits and legends, and the 2 sets provide excellent damage both in melee and ranged combat.
Skill Bar
Template Code
Specializations
Variants
All 3 options are viable for the last slot of Invocation:
- Quickness uptime. improves
- allows you to spend more energy each legend swap cycle, giving you more of everything.
- Fury uptime to go with it. With this you also get to drop on bow for something else. is an excellent passive damage boost that pushes you near the crit cap, and the build has permanent
Equipment
You can customize the gear based on what you want to get out of this build.
One way to go about this is Celestial, this variant trades some damage for better passive survivability:
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
x18
The second, alternate gear would be a Power-based one centered around Berserker / Marauder stats. Sustain's going to be a bit lower, but the burst will be higher. This variant is better at killing tankier builds like Celestial ones:
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Marauder
Marauder
Marauder
Cavalier
Marauder
Marauder
Berserker
Berserker
x6
x18
Runes
Other viable runes include:
- - good defensive rune with boon duration.
- - offensive rune with boon duration, works well on both sets.
Relics
The combination of
and the trait provides quite a lot of extra endurance regen which is important for various trait synergies. If you want to play a more offensive version of the build you could play with a different relic too, but in that case you should go for and using endurance regen food is highly recommended. Other viable relic options are:- - better burst damage.
- - improves the consistency of some of your harder hitting skills on Greatsword. Has some anti-synergy with but works well with other Invocation GM traits.
- - significant mobility boost, could be useful for chasing down enemies or keeping distance while on shortbow or waiting for CDs/energy to come back up.
Sigils
- Consider replacing one of the Shortbow sigils with when NOT playing with on Invocation. Making crit is very important for the build, both for both Celestial and the Power variant.
Consumables
Food
- - extra endurance regen, and the healing procs ensure effortless 100% uptime on .
- - same as the previous option but offers slightly higher damage instead of sustain. More endurance means more dodges, and dodging is a key part of the build.
- - great offensive stats and extra tankiness via damage reduction.
Utility
- or , whichever is cheaper.
- Budget: either from Canned Food Crates found in WvW s or purchased from the Permanent Portable Provisioner.
Usage
To be added
Ratings
Comments
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