Renegade - Alacrity Support Condi DPS
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether Power Alacrity Renegade for slightly more DPS on long phases, as well as higher ranged damage. It excels against large stationary bosses where it can hit with every missile of .
will come off cooldown during it. It trades the CC ofIn fractals, this build can also provide Might with .
Skill Bar
Template Code
Specializations
Trait Variants
- Taking Protection. is a ~5% DPS loss, but provides your subgroup with a good amount of
Equipment
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
x6
x18
- This setup provides ~42% boon duration.
- In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace Ritualist stats gear with Viper stats - make sure to keep yourself above 34% boon duration or you will not be able to maintain Alacrity solo!
- is almost identical damage and is AoE, but requires using CC during the rotation to trigger it.
Non-SotO relics
Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:
- The rotation uses almost exactly every 30s, so wouldn't be completely terrible.
- You should use (or ascended versions) with this.
could work if you switch the pairings of legends and weapons, so that you can build stacks up in with , and in .
Consumables
Food
-
- or the other ascended versions are also very close in damage
Utility
Usage
Rotation
Below is the Invocation DPS rotation. These sections are those you follow when
will not come off cooldown during that section.
Opening
Start in
and on Mace/Axe. If you are fast, you will find that you don't quite have enough energy to use before you want to swap. To resolve this, cast just before you enter combat - less than a second is needed to regain the energy needed for the rest of the opener.
Mallyx
The stronger effect of can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.
Note that some steps can be ignored if you aren't using
.- Weapon swap
- ,
- ,
- ,
- (only if using )
- ,
- (only if using )
- until is available
- ,
- (only if using )
Kalla
- Weapon swap
- - If you're fast there is time to sneak in a single auto before comes off cooldown
- Auto-attack chain twice
- - make sure to cast this first, so that it enhances Razorclaw's Rage
- - Don't delay this step or you might allow your energy to creep above 10
- Repeat from Mallyx
Providing Alacrity
Each of the sections above (excluding the opener) will change if
comes off cooldown during that section:- On Kalla, skip at step 12 and replace with a single . If is already off cooldown, use that immediately instead as you don't want to delay your rotation and allow energy to build up.
- On Mallyx, you at step 9 even if not using , then reactivate it again at step 12 (essentially as soon as you are able to). If you are using , do not reactivate at step 12.
In all rotations, you should be using as soon as it comes off cooldown.
Providing Might
Thanks to the combo of Might for your subgroup. If you want to provide more, you will need to replace some skills with :
and , you generate ~11- On Mace/Axe replace either
- Replacing is a smaller DPS loss, but also generates less extra might as you will miss out on the blasts.
or one use of .
- On Shortbow replace one use of either
- Replacing is a smaller DPS loss, but also means that you spent two less energy per loop - if you find this is making it more difficult to trigger without delaying your swap, then replace instead.
or .
General Tips
- You will want to delay slightly if the group is not stacked together (for example, if it comes off cooldown near the end of the split phase at Vale Guardian, you should save it for when everyone is back together).
- is the reason we run Invocation, and it requires you to be under 10 energy when you switch legends. If you reach the point when you need to switch, and are above 10 energy for whatever reason, you can use to quickly expend some.
- While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
- On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use and to help keep boons up.
- Try to avoid canceling during its cast.
- As
- If taking Shiro, activate during the cast of and otherwise keep the rotation the same (minus the Kalla skills, obviously).
does not stack, more than two Kalla renegades in one subgroup will result in lost damage (unless one adjusts their rotation). Any additional renegades can take Shiro instead of Kalla.
Breakbars
Ratings
Comments
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