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Druid - Celestial Eclipse Roamer

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damageMobility and Control

Designed for: WvW Roaming

Difficulty:
Easy
This build was last updated on March 29, 2024 and is up to date for the March 11, 2025 patch.

Overview

A Cele WvW roaming build for Druid which makes use of

along with Immobilize Immobilize and Daze Daze spam to bring down its prey.


Skill Bar

Smokescale
Fanged Iboga
Axe/Dagger
Sword/Warhorn
Utility


Skill Variants

Utility

For the optional slot:

  • - the Immobilize Immobilize could be used to set up burst, Weakness Weakness is good for mitigating damage, and being able to put several different conditions on the target at once is a great way of kicking off combos. In Celestial Avatar form this could instead be used to cleanse conditions if needed.
  • - stunbreak + mass cleanse, and the passive healing could even help you charge up . Replacing Signet of Stone with this is also a viable choice.


Elite


Template Code

[&DQQeHiE2BTehAHgAqwGrARsAvgC7ABsAwADtAC49AQsAAAAAAAAAAAAAAAAEWgBnAAUALwAA]
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Specializations

Variants

  • improves both condition and strike damage, but gives up the versatility of CD reductions from Quick Draw.

Variants

  • Take if you're having trouble dealing with condition builds. Once you get used to the build this shouldn't be necessary however.
  • adds a bit more damage to the build. While the Stealth Stealth from the other trait is generally better, depending on your sigil choices (like running both Geomancy and Hydromancy) your gear might have a level of anti-synergy with (as explained below in the sigil variants section) that could make Natural Balance a bit more attractive.


Specialization Variants

For a more defensive version you could replace Skirmishing Skirmishing with Nature Magic Nature Magic.

The reason we recommend Skirmishing as the main option in WvW but not in sPvP comes down to a difference in balance, meta, and available gear options. In WvW

has 50% lower cooldown than it does in sPvP while we also have access to a more powerful version of plus food buffs in general - these make it possible to play with less defensive traits, and the extra pressure from Skirmishing gives us a better chance to win against high sustain builds that could otherwise stalemate us. If however you're struggling with the build and need extra sustain, Nature Magic remains a viable (and safer) option:


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Axe
Celestial
Dagger
Celestial
Sigil
Sigil
Sword
Celestial
Warhorn
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Relics

  • - improves your condition variety, making it harder for enemies to cleanse your more important conditions.

Sigils

Runes

  • - slightly more defensive version of Trapper. It's also a great replacement if you don't want to bother crafting Trapper runes.


Consumables

Food


Utility


Usage

Elite specialization basics

  • Rangers with the Druid Druid specialization gain access to (CA) which uses a resource called Astral Force (AF).
  • You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like Regeneration Regeneration and Protection Protection via are great at building Astral Force.


General

  • Celestial Avatar skill #5 is a channeled ability that has Stability Stability on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away by moving or by weapon stowing, that way you get to use the Stability to cover other skills.
  • Dodging grants Protection Protection and Protection heals you.


Damage

  • Weapon swapping to Axe procs 3 stacks of Bleeding Bleeding and Poison Poison from your sigils, this is a source of instant burst. It's especially useful against more slippery opponents like Thieves because you get to exploit any small gaps in their defenses to punish them.
  • Axe/Dagger is your main damaging set, Sword/Warhorn is much more defensive by nature.
  • is a cone-shaped attack and should be used in melee range (point-blank) to ensure that all the projectiles hit the main target.
  • is the best skill on Axe. While it does less damage than Splitblade it applies up to 3 different conditions to the target, which overall puts more pressure on them. The Weakness Weakness even helps with mitigating incoming damage.
  • If you're using for the damage and not the evasion, you should first make sure your target is snared. has the benefit of allowing you to use as the first skill after swapping weapons for synergy while still getting the most damage out of it.
  • makes amazing at applying cover conditions. While CA skills don't do a lot of damage they can apply a wide variety of conditions, if the target was already pressured this form can quickly overwhelm them by making it way harder for them to cleanse your more important conditions.
  • isn't very dangerous but an instant ranged poison isn't bad, and could be used while casting other skills.


Sustain

  • is your best skill against conditions, constantly cleansing you as long as you're staying inside the AoE ring. It's also a Water Field, Sword/Warhorn has 3 skills that could be used inside this field to combo extra healing while CA has .
  • Entering dazes nearby enemies. This is an instant way of lifting some pressure off of you that could be done even while you're stunned.
  • is a great defensive skill against Power-based burst damage, with this you could facetank an entire burst combo and even cast healing skill or counterpressure enemies while it's active.


Related Builds


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • October 2024
I was ready to bury condi druid after the removal of Ancient Seeds and Trapper Rune's 6th bonus but Eclipse is really growing on me. The condi variety of this build is S tier, lots of CC too as well as sustain and even mobility. The only thing that's lacking is Might stacking, it's not on par with most top tier Cele builds but that doesn't hold it back much. 2024 edit: post Cele-nerf update - still going strong, just changed to Rune of Leadership for better boon duration.
5 stars
Vex gave this build 5 stars • May 2024
Most underrated cele build for sure. I hardly ever meet one and I don't understand why it's not more popular given how easy it is to play and can beat almost anything. Even outnumbered this build is amazing.
5 stars
AnOffMetaPumpkin gave this build 5 stars • December 2023
Easily one of the most impressive condi builds out there. Great stealth uptime too if you know what you're doing with smoke fields+leaps/blasts. It literally does everything.

Comments

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