Mirage - Condi Mirage
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition Mirage is a great build that functions well in both solo and group play.
Template Code
Skill Bar
Weapon Variants
- Pistol - alternative to Torch
- Focus - alternative to Torch
- Dagger - lower DPS alternative to Axe
- Greatsword - replaces Axe; meta weapon for tagging with a .
- Staff - dual staff is easier to play with lower overall damage
Skill Variants
- Do not replace your Signets or .
- - alternative to for very high CC against Defiant enemies.
- - reflects projectiles, very good for tagging in some farms or for defense against some enemies.
- - mobility + stunbreak
- - situational utility
- Quickness - boonrip + self
Specializations
Equipment
This set uses the same gear as Mirage - Alacrity Support Condi DPS, making it a good option for general PVE. Infusions are not mandatory.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- Budget Runes -
- Note that you require 0% boon duration from your gear to provide permament Alacrity, even with 0 clones. This is because provides permanent Regeneration to enable and gain 250 concentration (16.66% boon duration).
- Other relics include , , or .
- For defense, prioritize defensive consumables first. If necessary, a few pieces of Celestial can be used. Trailblazer works very nicely as well.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- - DPS
- - can be considered while learning the class but, when played optimally, you simply will not be able to spend all of this extra endurance.
- /
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
- Use and off cooldown.
- should be saved for strong enemies due to its long cooldown.
- Weapon swaps restore energy thanks to .
- Most of this build's damage comes from Ambush skills, which come from dodging ( ), and . Your auto-attacks, including your clones, also make up a significant chunk of your DPS.
Shatter Priority
- Always use with 3 clones.
- can be used with 0-3 clones. It is better to use it at 2-3 clones.
- When Shattering, it is crucial to shatter only if you can immediately replenish 2+ clones.
- Do not shatter and immediately dodge, as your new clones have a very brief delay before they can gain the effects of Ambush.
Clone Generation
The following actions will generate a clone.
- (delayed)
- (delayed)
- (delayed)
- Dodge with
The primary mode of clone generation in this build will come from dodging.
Axe/Pistol Priority
- Dodge +
- - this is only high priority because it has no cast time
- Fill with auto-attacks.
- is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies.
Staff Priority
- Dodge +
- - if clones are needed
- Fill with auto-attacks.
Defense
This build has nearly 40% evasion uptime by default, resulting in it being deceptively tanky. Because of this, almost no extra defense is needed if the build is played well. Its base rotation also grants it many boons, such as Protection, especially with which is our only source of Stability. Your best defensive cooldowns are:
- - variant option
- - to reposition or gain distance
- - to stealth + reposition if absolutely necessary
CC
- - variant option
Ratings
Comments
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