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Berserker - Chinese Longbow Berserker

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Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

Difficulty:
Easy

Overview

A variation of Build:Berserker_-_Longbow_Berserker originating on the Chinese GW2 servers that trades maximum potential damage for consistency and better ranged spike in large scale fights.

enables as a ranged spike tool and makes adrenaline management very easy. Falls behind the traditional build in high melee uptime situations but excels at range.


Skill Bar

Greatsword
Longbow
Utility


Relic

  • Speed - utility
  • Isgarren - damage
  • Thief - damage alternative


Variants

Weapon
  • Greatsword Hammer minor damage loss but a lot of added CC
Utility


Template Code

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Specializations

Variants
Variants


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Marauder
Sigil
Sigil
Longbow
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Relics
Sigils
  • Longbow
    • if more Adrenaline is needed


Consumables

    • personal option


Usage

Overall Priorities

High
Moderate
  • Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use to move out after spiking
    • can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This builds has moderate active defenses
Active defense priority


Detailed Explanations

Battle Standard

  • Prioritize on clumps of 2+ downed enemies
    • only finishes enemies in 180 radius, the smallest circle in its targeting reticle
  • Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready


Damage

  • Before fights start cycle through and to prebuff
    • Make sure both are off cooldown and ready before the fight starts
  • Start fights in Longbow, conserve until your commander commits to the fight, do not use it on range spikes
    • Your damage at range is minimal outside of but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
  • Use to land and through projectile block
    • Save both charges to use with throughout fights
    • Since all your Longbow skills other than are projectiles, avoid casting them into projectile blocks/reflects without the unblockable buff from
    • will rapidly consume the unblockable buff from , avoid overlap when possible but always prioritize using off CD
  • Once your commander commits, use to fill your Adrenaline then activate
    • Spam until you get a chance to go into melee, then swap to Greatsword and follow your priorities
      • Don't be afraid to go into Greatsword for a single , disengage with then swap back to Longbow
  • Make sure to drop your target when casting otherwise it will aim towards the target instead of where your character is facing
    • A Lock Autotarget keybind can be useful for this
  • Your Longbow skills other than all require facing the target at the end of the cast
  • is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Arete gave this build 5 stars • August 2023
Easier to use than the str/disc build with better dps in range heavy fights. Falls behind a bit in comparison with significant melee uptime but still a solid choice overall.

Comments

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