Mesmer - Core Shatter Roamer
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: WvW Roaming
Difficulty:
Normal
This build was last updated on May 28, 2024 and is up to date for the October 8, 2024 patch.
Overview
A Power Core Mesmer WvW roamer that's all about pulling off massive bursts and pressuring targets through interrupts and smaller combos inbetween or just surviving until the main combo comes off CD. Usable by F2P players as well.
Skill Bar
Greatsword
Sword/Torch
Utility
Template Code
[&DQcKJRc7GCkjDyMPZwGGAWUBjwGDAWkBmgG8AQAAAAAAAAAAAAAAAAAAAAADMgBaAGYAAA==]
Specializations
Variants
- Weakness application adds some extra sustain to the build too. This trait has synergy with as removing Stability with shatters makes enemies more vulnerable to interrupts. lowers the burst damage done by shatters, but makes your interrupts way more dangerous. Skilled Mesmers can use this trait to completely shut down enemy healing skills against certain builds, and the
Variants
- lowers your personal survivability but adds a lot of rez power to the build in case you're roaming in a group.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Marauder
Marauder
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Sword
Marauder
Marauder
Torch
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Stats
- Beginners can mix in a few additional Marauder pieces for more sustain (don't overdo it though), while more experienced players could even consider going full Berserker for higher burst potential.
Equipment Variants
Relics
- - improved mobility at the expense of some burst damage.
Runes
- - bit higher burst potential but lower consistency due to the loss of crit chance.
Sigils
Sword/Torch
- - sacrifices some sustain for better burst damage, if you're willing to bother with a stacking sigil.
Greatsword
can be replaced by:
- - armor ignoring damage proc that heals you.
- - raw damage increase.
- - better than Agility but only when you get to use interrupts before burst combos.
Consumables
Food
- - good stats and passive damage mitigation.
- or - cheap crit chance bump with armor ignoring damage procs which also heal.
- - defensive food that lets you dodge more often.
Utility
- or .
Usage
General
- Stealth while blinding enemies. is your best defensive CD as it breaks stun, grants distortion and removes 5 conditions via on top of giving you
- The build has a lot of condition removals but very few mass cleanses:
- Swapping to Sword/Torch procs which removes another 3.
- Phantasms take 1 condition from you when summoned.
- Using your healing skill removes 1 condition.
- cleanses 2 other conditions when used.
- Stealth to disengage from fights or sneak-attack your opponent. As it's AoE you could even stealth downed allies to make reviving easier or prevent them from getting stomped. works both defensively and offensively. You can use its
- is a rather flexible skill, how you're going to use it could depend on what other CDs are available. If both and are on CD then you might want to hold onto it as a stun break/panic button, otherwise this is a great mobility tool to either chase down enemies or surprise them with a sudden melee burst.
- Try to charge Quickness either from summoning Phantasms or swapping to Greatsword.
- When you end a fight make sure to charge up this mantra before mounting up so you don't have to bother with that at the start of the next fight.
while you have
Damage
- What the build lacks in sustained damage, it makes up for in bursts.
- There are two important damage modifiers to note, and . In an ideal situation you'd have a higher health percentage than your opponent while they shouldn't be casting anything. Using CC skills before burst combos or surprising them from stealth should help you get the most out of Mental Anguish.
- is mainly a defensive skill, but because it reduces the CD of your Phantasms sometimes it's worth using to gain early access to especially if you need to pressure a low HP enemy.
- Swapping to GS procs Quickness serves to speed up your burst rotation. , the brief
- The GS combo is best done in melee range for various reasons. One, to get the most out of the bounces and two, to make yourself act as an extra clone for shatters.
Basic combo:
- in melee range.
- Daze increases your damage via . (Power Lock) right before Mirror Blade is about to hit the target, the
- once the clone from Mirror Blade has spawned.
- as soon as you can.
Extended burst combo:
- Optional - start from stealth to make the burst less predictable. If you're using you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.
- Optional - if you start from Sword/Torch you could try rooting the target with .
- Optional - if you can afford to discard a strong defensive CD, using right before the burst spawns another clone that can be shattered by for extra damage.
- in melee range.
- (Power Lock) right before Mirror Blade is about to hit the target.
- once the clone from Mirror Blade has spawned.
- as soon as you can.
- If the opponent is still alive, you can use / / , or to interrupt healing skills.
Related Builds
Core Shatter (sPvP) - the Conquest PvP version of the build.
Ratings
Still one of the better core builds for roaming, the right combination of burst, boon removal and CC can bring down most builds. Doesn't fare too well in extended fights however.
I use a F2P account most days and this build is the easiest one to play with for me. Just gotta take advantage of all the stealth in the build, when the fight goes on too long, to refresh your burst/disengage from the battle. Mass Invisibility can be helpful to disengage your group from an enemy group too. Also be wary of condition damage if you haven't got to the point of making a sigil of cleansing and even still after. I use Superior Rune of Vampirism to make up for not being able to use Marauders as a F2P account and it's still okay.
A build with massive one-shot potential, which is more fun to play than celestial roaming builds. Sustain is good enough to disengage after a burst with evades and stealth. The build takes a bit of practice (burst rotation, taking camps, knowing when to back off) but is definitely worth learning!
Comments
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