Untamed - Bunny Thumper Duelist
This build was last updated on June 22, 2024.
Overview
A duelist Ranger build for PvP that focuses on stuns, dazes, knockdowns.
Skill Bar
Hammer
Mace/Mace
Utility
Skill Variants
Utility
- - mass cleanse and stun break on slightly lower CD than Signet of Renewal, but no passive effect.
- - passive healing and the active could help you deal with conditions and CC. The downside is that your pet has to be within 600 range for the condi transfer to happen, and unless pet swap is ready sometimes the transfer can kill your pet.
Pets
Siege Turtle can be replaced by:
- Sky-Chak Striker - good damage and some CC. The F2 can also be used for Swiftness stacking with Blast finishers, which makes it possible to drop the current relic and grab for extra healing.
- Jacaranda - soft-CC and good AoE.
- Wolf - multiple CC skills.
- Rock Gazelle - multiple CC skills.
Template Code
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Specializations
Variants
- offers better condition cleansing.
Variants
- could be considered for even more cleansing.
Equipment
Hammer
Sigil
Sigil
Mace
Mace
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Sigils
- on both weapon sets - for improved offense / CC.
- on both weapon sets - for a bit more condition cleanse.
Amulet
- - more survivability.
Runes
- - better damage at the expense of mobility.
- - more tanky option.
Usage
Elite specialization basics
- Untamed Rangers have more control over their pets than regular Rangers, allowing them to manually control their pet's 3 special attacks.
- Unleash is the central mechanic of Untamed. At any given time either you or your pet is in the Unleashed state, and you get to flip back and forth on a 1s CD.
- When you're unleashed, your first autoattack is empowered. Hammer's turns into while Mace's becomes . Unleashing yourself makes you deal more damage.
- Unleashing the pet grants you damage reduction while their pet skills flip over to new ones:
- F1 becomes
- F2 becomes
- F3 becomes
- Note: these unleashed pet skills share CD between pets, so pet swapping won't reset them.
General
- Hammer has 2 sets of skills - the left side of your bar changes based on whether you or you pet is the one currently being unleashed.
- is the "default" state of the weapon. While your pet is unleashed Hammer skills are quite versatile. They deal decent damage, help with survivability (mainly through barrier stacking) and have some good CC skills.
- focuses on damage and capitalizing on CC, as several skills deal bonus damage against disabled enemies.
- If you're new to the build it's completely fine to just stick with using Hammer skills while your pet is unleashed. The non-unleashed Hammer skills are powerful and far more loaded with effects while still dealing good damage. You'll lose a bit of burst but nothing major.
- Mace/Mace has its own mechanic called Nature's Strength.
- Every weapon skill (except for the first 2 skills of the autoattack chain) grants a number of Nature's Strength stacks.
- At 5 stacks you become enlarged, dealing extra damage while reducing the CD of your Mace skills.
- Mace skills have to hit something or else you'll get 0 stacks.
- This is a very spammy weapon where you're just cycling through your skills twice before swapping back to Hammer.
- Pet swapping acts as a Blast finisher thanks to . Being instant, you can have Smokescale place a under you (even while you're stunned), and swap pets for AoE stealth.
- Smokescale's F2 is a combo field used for Stealth stacking:
- While your pet is Unleashed, Smoke Cloud is replaced by which is a Blast finisher. Dropping the field, unleashing the pet and pressing the skill again could make your pet combo Stealth for you on his own. Such a good boy.
- Both weapon sets have combo tools for this field: on Hammer and on Mace. There's also the trait proc from .
- Stealth fields are always valuable on any team! Consider dropping this for allies before arriving to a fight so they can make use of the field too.
Sustain
- Both sets have some defensive skills but Mace comes out on top as it has cleansing, boons, CC and barriers.
- Dodge rolling applies Protection, which also heals thanks to the trait .
- Survival skills cure 2 conditions and grant Fury. can cleanse 4 as it triggers another Survival skill from .
- is one of your best survival tools but also one that has good synergy with your more offensive skills. Try to use multi-hit attacks like while this is active to reduce the CD of your elite.
- is both a stunbreak and an excellent skill for damage mitigation. If other stunbreaks are available feel tree to use this defensively for mitigation.
- Every unleashed pet skill can be used defensively, and itself grants you damage reduction.
- Blind via trait synergy that could also be used if you're CC'd or casting skills. is an instant source of ranged
- Slow but only if the target is CC'd. It's still useful for preventing them from counterpressuring you after the CC. applies
- Chill makes it easy for you to kite enemies caught in it. destroys projectiles while the
Doing damage
- Make sure that you're the one who's unleashed during burst combos, not the pet.
- Once evey 15 seconds unleashed autoattacks become available:
- makes it easier to manage these skills - whenever you swap weapons the CD is reset, so you always get to use unleashed attacks right after weapon swapping. After that the 15s CD still applies but only if you stay on the same weapon long enough.
on Hammer and on Mace. You don't suddenly gain access to them whenever they're off cooldown, only when you reactivate .
- Whenever Fury is applied to you your next attack's going to deal more damage and be a guaranteed critical hit. This only works on the next strike and doesn't cover entire skills that deliver multiple hits like . Sources of Fury applications in the build:
- Disabling a foe to proc . Both weapon sets have access to CC skills.
- Using any survival skills such as .
- Swapping pets thanks to . This is instant and could even be used in the middle of casting skills to make them crit when they land.
- on Hammer.
- Mace/Mace is nothing complex, is your hardest hitting ability with the longest cast time so set it up with as it stuns targets. You could also use to speed up the damage and stay in for extra damage.
- The unleashed Mace auto also stacks Nature's Strength in case you failed to build 5 stacks using skills 2-5, but this skill won't get a CD reset at 5 stacks.
- For maximum damage on Hammer you need to make use of both unleashed states, as these play off of each other:
- Skills #3 and #5 on Hammer CC targets while your pet's unleashed.
- Skills #2 and #4 deal increased damage to CC'd targets while YOU are unleashed.
- With unleashing only having a 1s CD you can keep swapping back and forth between the two unleashed states based on what you want to combo.
- Even if you choose the simplified way of playing the build and stick to using Hammer skills while camping , you should at least use once after swapping to Hammer so you can use which is a high damage AoE skill.
- While we recommend using Hammer #3 Stability. You couldn't get the CC from regular Overbearing Smash anyway, and the unleashed version actually removes boons which could open them up for . in its default state, has a role to play too against targets with
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Ratings
Mace deletion waiting room. Idk what Anet was thinking when they condensed an entire elite spec's worth of power level complete with traits and profession mechanics down to 5 skills. Cherry on top is the Untamed spec which keeps getting really good ambush abilities to make already good weapons even better. Hard to kill and does a ton of damage. Even has CD resets because why not at this point.
The Mace nerf is inevitable so enjoy it while you still can. Highly durable despite the damage and CC it has and the unleashed autos on both sets are cracked, I've hit hammer spins for 8k before. AoE ofc. Maybe the only weakness is CC, the only stability source has a cast time which is easily interrupted so I've been punished before by area denial skills like DH elite trap and there are no invulns in the build. I ended up taking Signet of Stone recently to fix (dropping Lightning Reflexes) but I'm not sure if it's better yet.
5k hours on ranger, once you build up FoN and stack quickness with CC's, you're basically an unkillable monster for 5 seconds that can delete any class swiftly.
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